Related papers: Truly Concurrent Bisimilarities are Game Equivalen…
We propose a logic for true concurrency whose formulae predicate about events in computations and their causal dependencies. The induced logical equivalence is hereditary history preserving bisimilarity, and fragments of the logic can be…
Bisimilarity as an equivalence notion of systems has been central to process theory. Due to the recent rise of interest in quantitative systems (probabilistic, weighted, hybrid, etc.), bisimilarity has been extended in various ways:…
The well-known process algebras, such as CCS, ACP and $\pi$-calculus, capture the interleaving concurrency based on bisimilarity semantics. We did some work on truly concurrent process algebras, such as CTC, APTC and $\pi_{tc}$, capture the…
The well-known process algebras, such as CCS, ACP and $\pi$-calculus, capture the interleaving concurrency based on bisimilarity semantics. We did some work on truly concurrent process algebras, such as CTC, APTC and $\pi_{tc}$, capture the…
We introduce parallelism into the basic algebra of games to model concurrent game algebraically. Parallelism is treated as a new kind of game operation. The resulted algebra of concurrent games can be used widely to reason the parallel…
The well-known process algebras, such as CCS, ACP and $\pi$-calculus, capture the interleaving concurrency based on bisimilarity semantics. We did some work on truly concurrent process algebras, such as CTC, APTC and $\pi_{tc}$ , capture…
The well-known process algebras, such as CCS, ACP and $\pi$-calculus, capture the interleaving concurrency based on bisimilarity semantics. We did some work on truly concurrent process algebras, such as CTC, APTC and $\pi_{tc}$, capture the…
A framework for discussing relationships between different types of games is proposed. Within the framework, quantum simultaneous games, finite quantum simultaneous games, quantum sequential games, and finite quantum sequential games are…
We present the first game characterization of contrasimilarity, the weakest form of bisimilarity. The game is finite for finite-state processes and can thus be used for contrasimulation equivalence checking, of which no tool has been…
Geuvers and Jacobs (LMCS 2021) formulated the notion of apartness relation on state-based systems modelled as coalgebras. In this context apartness is formally dual to bisimilarity, and gives an explicit proof system for showing that…
We develop methods to formally describe and compare games, in order to probe questions of game structure and design, and as a stepping stone to predicting player behavior from design patterns. We define a grammar-like formalism to describe…
Game-theoretic characterizations of process equivalences traditionally form a central topic in concurrency; for example, most equivalences on the classical linear-time / branching-time spectrum come with such characterizations. Recent work…
Parity games play a central role in model checking and satisfiability checking. Solving parity games is computationally expensive, among others due to the size of the games, which, for model checking problems, can easily contain $10^9$…
We characterize the class of symmetric two-player games in which tit-for-tat cannot be beaten even by very sophisticated opponents in a repeated game. It turns out to be the class of exact potential games. More generally, there is a class…
We give polynomial time algorithms for deciding almost-sure and limit-sure reachability in Branching Concurrent Stochastic Games (BCSGs). These are a class of infinite-state imperfect-information stochastic games that generalize both…
We consider the relational characterisation of branching bisimilarity with explicit divergence. We prove that it is an equivalence and that it coincides with the original definition of branching bisimilarity with explicit divergence in…
We design a calculus for true concurrency called CTC, including its syntax and operational semantics. CTC has good properties modulo several kinds of strongly truly concurrent bisimulations and weakly truly concurrent bisimulations, such as…
We introduce a new class of non-local games, and corresponding densities, which we call bisynchronous. Bisynchronous games are a subclass of synchronous games and exhibit many interesting symmetries when the algebra of the game is…
We propose a benchmark suite for parity games that includes all benchmarks that have been used in the literature, and make it available online. We give an overview of the parity games, including a description of how they have been…
Spoiler-Duplicator games are used in finite model theory to examine the expressive power of logics. Their strategies have recently been reformulated as coKleisli maps of game comonads over relational structures, providing new results in…