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We present new algorithms for computing and approximating bisimulation metrics in Markov Decision Processes (MDPs). Bisimulation metrics are an elegant formalism that capture behavioral equivalence between states and provide strong…

Machine Learning · Computer Science 2019-11-22 Pablo Samuel Castro

Parity games play a central role in model checking and satisfiability checking. Solving parity games is computationally expensive, among others due to the size of the games, which, for model checking problems, can easily contain $10^9$…

Logic in Computer Science · Computer Science 2016-03-22 S. Cranen , J. J. A. Keiren , T. A. C. Willemse

In this paper, we settle the sampling complexity of solving discounted two-player turn-based zero-sum stochastic games up to polylogarithmic factors. Given a stochastic game with discount factor $\gamma\in(0,1)$ we provide an algorithm that…

Machine Learning · Computer Science 2019-08-30 Aaron Sidford , Mengdi Wang , Lin F. Yang , Yinyu Ye

Bisimulation metrics are powerful tools for measuring similarities between stochastic processes, and specifically Markov chains. Recent advances have uncovered that bisimulation metrics are, in fact, optimal-transport distances, which has…

Machine Learning · Computer Science 2025-05-26 Sergio Calo , Anders Jonsson , Gergely Neu , Ludovic Schwartz , Javier Segovia-Aguas

We propose a novel algorithm for the solution of mean-payoff games that merges together two seemingly unrelated concepts introduced in the context of parity games, small progress measures and quasi dominions. We show that the integration of…

Logic in Computer Science · Computer Science 2019-07-16 Massimo Benerecetti , Daniele Dell'Erba , Fabio Mogavero

We provide a simple method and relevant theoretical analysis for efficiently estimating higher-order lp distances. While the analysis mainly focuses on l4, our methodology extends naturally to p = 6,8,10..., (i.e., when p is even).…

Machine Learning · Computer Science 2012-03-19 Ping Li , Michael W. Mahoney , Yiyuan She

Automata acceptance can, in several situations of interest, be captured game-theoretically via acceptance games. The existence of a winning strategy for Verifier then captures the existence of a winning run-tree of a given automaton over a…

Logic in Computer Science · Computer Science 2026-05-27 Anita Moyasari , Harsh Beohar , Charles Grellois , Clemens Kupke

Behavioural distances generally offer more fine-grained means of comparing quantitative systems than two-valued behavioural equivalences. They often relate to quantitative modalities, which generate quantitative modal logics that…

Logic in Computer Science · Computer Science 2026-02-13 Jonas Forster , Lutz Schröder , Paul Wild , Barbara König , Pedro Nora

We consider concurrent games played on graphs. At every round of a game, each player simultaneously and independently selects a move; the moves jointly determine the transition to a successor state. Two basic objectives are the safety…

Computer Science and Game Theory · Computer Science 2012-07-03 Krishnendu Chatterjee , Luca de Alfaro , Thomas A. Henzinger

So-called separation automata are in the core of several recently invented quasi-polynomial time algorithms for parity games. An explicit $q$-state separation automaton implies an algorithm for parity games with running time polynomial in…

Formal Languages and Automata Theory · Computer Science 2019-09-27 Alexander Kozachinskiy , Mikhail Vyalyi

The Hausdorff distance is a relatively new measure of similarity of graphs. The notion of the Hausdorff distance considers a special kind of a common subgraph of the compared graphs and depends on the structural properties outside of the…

Combinatorics · Mathematics 2023-06-22 Aleksander Kelenc

Probabilistic game structures combine both nondeterminism and stochasticity, where players repeatedly take actions simultaneously to move to the next state of the concurrent game. Probabilistic alternating simulation is an important tool to…

Logic in Computer Science · Computer Science 2019-07-10 Chenyi Zhang , Jun Pang

In previous work cite{Ha98:Towards} we presented a case-based approach to eliciting and reasoning with preferences. A key issue in this approach is the definition of similarity between user preferences. We introduced the probabilistic…

Artificial Intelligence · Computer Science 2013-01-14 Vu A. Ha , Peter Haddawy , John Miyamoto

Raghavendra (STOC 2008) gave an elegant and surprising result: if Khot's Unique Games Conjecture (STOC 2002) is true, then for every constraint satisfaction problem (CSP), the best approximation ratio is attained by a certain simple…

Data Structures and Algorithms · Computer Science 2010-11-01 Yuichi Yoshida

Parikh's game logic is a PDL-like fixpoint logic interpreted on monotone neighbourhood frames that represent the strategic power of players in determined two-player games. Game logic translates into a fragment of the monotone…

Logic in Computer Science · Computer Science 2017-09-05 Helle Hvid Hansen , Clemens Kupke , Johannes Marti , Yde Venema

Probabilistic automata constitute a versatile and elegant model for concurrent probabilistic systems. They are equipped with a compositional theory supporting abstraction, enabled by weak probabilistic bisimulation serving as the reference…

Formal Languages and Automata Theory · Computer Science 2015-07-01 Andrea Turrini , Holger Hermanns

We introduce polynomial couplings, a generalization of probabilistic couplings, to develop an algorithm for the computation of equivalence relations which can be interpreted as a lifting of probabilistic bisimulation to polynomial…

Logic in Computer Science · Computer Science 2021-04-28 Giorgio Bacci , Giovanni Bacci , Kim G. Larsen , Mirco Tribastone , Max Tschaikowski , Andrea Vandin

We consider a bilevel problem involving two monotone equilibrium bifunctions and we show that this problem can be solved by a proximal point method with generalized proximal distances. We propose a framework for the convergence analysis of…

Optimization and Control · Mathematics 2014-07-09 G. C. Bento , J. X. Cruz Neto , J. O. Lopes , P. A. Soares , A. Soubeyran

Differential privacy is a widely studied notion of privacy for various models of computation. Technically, it is based on measuring differences between probability distributions. We study $\epsilon,\delta$-differential privacy in the…

Formal Languages and Automata Theory · Computer Science 2020-07-16 Dmitry Chistikov , Andrzej S. Murawski , David Purser

Recently, five quasi-polynomial-time algorithms solving parity games were proposed. We elaborate on one of the algorithms, by Lehtinen (2018). Czerwi\'nski et al. (2019) observe that four of the algorithms can be expressed as constructions…

Formal Languages and Automata Theory · Computer Science 2019-10-10 Paweł Parys