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Reconstructing geometric shapes from point clouds is a common task that is often accomplished by experts manually modeling geometries in CAD-capable software. State-of-the-art workflows based on fully automatic geometry extraction are…
Object reconstruction from 3D point clouds has been a long-standing research problem in computer vision and computer graphics, and achieved impressive progress. However, reconstruction from time-varying point clouds (a.k.a. 4D point clouds)…
Over the past two decades, we have seen an exponentially increased amount of point clouds collected with irregular shapes in various areas. Motivated by the importance of solid modeling for point clouds, we develop a novel and efficient…
Large Reconstruction Models have made significant strides in the realm of automated 3D content generation from single or multiple input images. Despite their success, these models often produce 3D meshes with geometric inaccuracies,…
In real-world scenarios, scanned point clouds are often incomplete due to occlusion issues. The tasks of self-supervised and weakly-supervised point cloud completion involve reconstructing missing regions of these incomplete objects without…
In this paper, we propose a model-driven method that reconstructs LoD-2 building models following a "decomposition-optimization-fitting" paradigm. The proposed method starts building detection results through a deep learning-based detector…
Generation of 3D data by deep neural network has been attracting increasing attention in the research community. The majority of extant works resort to regular representations such as volumetric grids or collection of images; however, these…
We present 3DeepCT, a deep neural network for computed tomography, which performs 3D reconstruction of scattering volumes from multi-view images. Our architecture is dictated by the stationary nature of atmospheric cloud fields. The task of…
Point cloud analysis (such as 3D segmentation and detection) is a challenging task, because of not only the irregular geometries of many millions of unordered points, but also the great variations caused by depth, viewpoint, occlusion, etc.…
Designing the topology of three-dimensional structures is a challenging problem due to its memory and time consumption. In this paper, we present a robust and efficient algorithm for solving large-scale 3D topology optimization problems.…
With the rapid development of computer graphics and vision, several three-dimensional (3D) reconstruction techniques have been proposed and used to obtain the 3D representation of objects in the form of point cloud models, mesh models, and…
This paper discusses the reconstruction of LoD2 building models from 2D and 3D data for large-scale urban environments. Traditional methods involve the use of LiDAR point clouds, but due to high costs and long intervals associated with…
Currently, the area of geometric modeling and the construction of 3D models based on point clouds from laser sensors is actively developing. One of the basic tasks of geometric modeling is the reconstruction of a surface from a cloud of…
We present PolyGNN, a polyhedron-based graph neural network for 3D building reconstruction from point clouds. PolyGNN learns to assemble primitives obtained by polyhedral decomposition via graph node classification, achieving a watertight…
To reduce cost in storing, processing and visualizing a large-scale point cloud, we consider a randomized resampling strategy to select a representative subset of points while preserving application-dependent features. The proposed strategy…
Point cloud completion is the task of predicting complete geometry from partial observations using a point set representation for a 3D shape. Previous approaches propose neural networks to directly estimate the whole point cloud through…
In this paper, we propose a pipeline to generate 3D point cloud of an object from a single-view RGB image. Most previous work predict the 3D point coordinates from single RGB images directly. We decompose this problem into depth estimation…
Point cloud stands as the most widely adopted format for representing 3D shapes and scenes due to its simplicity and geometric fidelity. However, its inherent unordered and irregular nature, exacerbated by sensor noise and occlusions,…
Although highly-detailed LoD3 building models reveal great potential in various applications, they have yet to be available. The primary challenges in creating such models concern not only automatic detection and reconstruction but also…
Existing polygonal surface reconstruction methods heavily depend on input completeness and struggle with incomplete point clouds. We argue that while current point cloud completion techniques may recover missing points, they are not…