Related papers: Video-Driven Speech Reconstruction using Generativ…
Embodied agents, in the form of virtual agents or social robots, are rapidly becoming more widespread. In human-human interactions, humans use nonverbal behaviours to convey their attitudes, feelings, and intentions. Therefore, this…
The development of sophisticated models for video-to-video synthesis has been facilitated by recent advances in deep reinforcement learning and generative adversarial networks (GANs). In this paper, we propose RL-V2V-GAN, a new deep neural…
In this paper, we address the challenge of speech enhancement in real-world recordings, which often contain various forms of distortion, such as background noise, reverberation, and microphone artifacts. We revisit the use of Generative…
Video-to-speech synthesis is the task of reconstructing the speech signal from a silent video of a speaker. Most established approaches to date involve a two-step process, whereby an intermediate representation from the video, such as a…
This paper presents a deep learning-based approach for the spatio-temporal reconstruction of sound fields using Generative Adversarial Networks (GANs). The method utilises a plane wave basis and learns the underlying statistical…
Deep learning has become a standard approach for the modeling of audio effects, yet strictly black-box modeling remains problematic for time-varying systems. Unlike time-invariant effects, training models on devices with internal modulation…
This paper presents an adversarial learning method for recognition-synthesis based non-parallel voice conversion. A recognizer is used to transform acoustic features into linguistic representations while a synthesizer recovers output…
Generative adversarial networks (GANs) have been indicated their superiority in usage of the real-time speech synthesis. Nevertheless, most of them make use of deep convolutional layers as their backbone, which may cause the absence of…
The objective of this paper is to jointly synthesize interactive videos and conversational speech from text and reference images. With the ultimate goal of building human-like conversational systems, recent studies have explored talking or…
Text-to-audio (TTA) generation can significantly benefit the media industry by reducing production costs and enhancing work efficiency. However, most current TTA models (primarily diffusion-based) suffer from slow inference speeds and high…
Embodied human communication encompasses both verbal (speech) and non-verbal information (e.g., gesture and head movements). Recent advances in machine learning have substantially improved the technologies for generating synthetic versions…
The ability of Generative Adversarial Networks to encode rich semantics within their latent space has been widely adopted for facial image editing. However, replicating their success with videos has proven challenging. Sets of high-quality…
Self supervised representation learning has recently attracted a lot of research interest for both the audio and visual modalities. However, most works typically focus on a particular modality or feature alone and there has been very…
This paper studies an efficient multimodal data communication scheme for video conferencing. In our considered system, a speaker gives a talk to the audiences, with talking head video and audio being transmitted. Since the speaker does not…
We investigate the effectiveness of generative adversarial networks (GANs) for speech enhancement, in the context of improving noise robustness of automatic speech recognition (ASR) systems. Prior work demonstrates that GANs can effectively…
This paper investigates a novel task of talking face video generation solely from speeches. The speech-to-video generation technique can spark interesting applications in entertainment, customer service, and human-computer-interaction…
Deep generative models have demonstrated the ability to create realistic audiovisual content, sometimes driven by domains of different nature. However, smooth temporal dynamics in video generation is a challenging problem. This work focuses…
Customizing voice and speaking style in a speech synthesis system with intuitive and fine-grained controls is challenging, given that little data with appropriate labels is available. Furthermore, editing an existing human's voice also…
Generative Adversarial Networks (GANs) are machine learning networks based around creating synthetic data. Voice Conversion (VC) is a subset of voice translation that involves translating the paralinguistic features of a source speaker to a…
Audiovisual speech synthesis is the problem of synthesizing a talking face while maximizing the coherency of the acoustic and visual speech. In this paper, we propose and compare two audiovisual speech synthesis systems for 3D face models.…