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A core challenge of evolutionary search is the need to balance between exploration of the search space and exploitation of highly fit regions. Quality-diversity search has explicitly walked this tightrope between a population's diversity…

Neural and Evolutionary Computing · Computer Science 2021-04-20 Konstantinos Sfikas , Antonios Liapis , Georgios N. Yannakakis

Addressing the need for explainable Machine Learning has emerged as one of the most important research directions in modern Artificial Intelligence (AI). While the current dominant paradigm in the field is based on black-box models,…

Neural and Evolutionary Computing · Computer Science 2022-08-29 Andrea Ferigo , Leonardo Lucio Custode , Giovanni Iacca

We study the problem of efficiently generating high-quality and diverse content in games. Previous work on automated deckbuilding in Hearthstone shows that the quality diversity algorithm MAP-Elites can generate a collection of…

Neural and Evolutionary Computing · Computer Science 2026-03-02 Yulun Zhang , Matthew C. Fontaine , Amy K. Hoover , Stefanos Nikolaidis

In this work, we consider the problem of Quality-Diversity (QD) optimization with multiple objectives. QD algorithms have been proposed to search for a large collection of both diverse and high-performing solutions instead of a single set…

Artificial Intelligence · Computer Science 2022-06-01 Thomas Pierrot , Guillaume Richard , Karim Beguir , Antoine Cully

Creatures in the real world constantly encounter new and diverse challenges they have never seen before. They will often need to adapt to some of these tasks and solve them in order to survive. This almost endless world of novel challenges…

Neural and Evolutionary Computing · Computer Science 2023-05-03 Emma Stensby Norstein , Kai Olav Ellefsen , Kyrre Glette

Many fields use search algorithms, which automatically explore a search space to find high-performing solutions: chemists search through the space of molecules to discover new drugs; engineers search for stronger, cheaper, safer designs,…

Artificial Intelligence · Computer Science 2015-04-21 Jean-Baptiste Mouret , Jeff Clune

Hanabi is a cooperative game that brings the problem of modeling other players to the forefront. In this game, coordinated groups of players can leverage pre-established conventions to great effect, but playing in an ad-hoc setting requires…

Artificial Intelligence · Computer Science 2022-08-31 Rodrigo Canaan , Xianbo Gao , Julian Togelius , Andy Nealen , Stefan Menzel

By combining Genetic Programming, MAP-Elites and Covariance Matrix Adaptation Evolution Strategy, we demonstrate very high success rates in Symbolic Regression problems. MAP-Elites is used to improve exploration while preserving diversity…

Neural and Evolutionary Computing · Computer Science 2019-06-11 J. -P. Bruneton , L. Cazenille , A. Douin , V. Reverdy

We focus on the challenge of finding a diverse collection of quality solutions on complex continuous domains. While quality diver-sity (QD) algorithms like Novelty Search with Local Competition (NSLC) and MAP-Elites are designed to generate…

Machine Learning · Computer Science 2020-05-08 Matthew C. Fontaine , Julian Togelius , Stefanos Nikolaidis , Amy K. Hoover

Quality-Diversity (QD) algorithms are a new type of Evolutionary Algorithms (EAs), aiming to find a set of high-performing, yet diverse solutions. They have found many successful applications in reinforcement learning and robotics, helping…

Neural and Evolutionary Computing · Computer Science 2024-05-07 Chao Qian , Ke Xue , Ren-Jian Wang

In a variety of domains, from robotics to finance, Quality-Diversity algorithms have been used to generate collections of both diverse and high-performing solutions. Multi-Objective Quality-Diversity algorithms have emerged as a promising…

Artificial Intelligence · Computer Science 2026-02-03 Hannah Janmohamed , Maxence Faldor , Thomas Pierrot , Antoine Cully

Action-Adventure games have several challenges to overcome, where the most common are enemies. The enemies' goal is to hinder the players' progression by taking life points, and the way they hinder this progress is distinct for different…

Artificial Intelligence · Computer Science 2022-05-09 Breno M. F. Viana , Leonardo T. Pereira , Claudio F. M. Toledo

We propose Multi-Task Multi-Behavior MAP-Elites, a variant of MAP-Elites that finds a large number of high-quality solutions for a large set of tasks (optimization problems from a given family). It combines the original MAP-Elites for the…

Neural and Evolutionary Computing · Computer Science 2024-04-05 Anne , Mouret

We propose modeling designer style in mixed-initiative game content creation tools as archetypical design traces. These design traces are formulated as transitions between design styles; these design styles are in turn found through…

Human-Computer Interaction · Computer Science 2022-01-21 Alberto Alvarez , Jose Font , Julian Togelius

Procedural Content Generation (PCG) methods are valuable tools to speed up the game development process. Moreover, PCG may also present in games as features, such as the procedural dungeon generation (PDG) in Moonlighter (Digital Sun,…

Artificial Intelligence · Computer Science 2022-04-08 Breno M. F. Viana , Leonardo T. Pereira , Claudio F. M. Toledo

In modular robotics, modules can be reconfigured to change the morphology of the robot, making it able to adapt for specific tasks. However, optimizing both the body and control is a difficult challenge due to the intricate relationship…

Robotics · Computer Science 2020-12-09 Jørgen Nordmoen , Frank Veenstra , Kai Olav Ellefsen , Kyrre Glette

Results from a triple-blind mixed-method user study into the effectiveness of mixed-initiative tools for the procedural generation of game levels are presented. A tool which generates levels using interactive evolutionary optimisation was…

Neural and Evolutionary Computing · Computer Science 2021-06-03 Sean P. Walton , Alma A. M. Rahat , James Stovold

In many real-world systems, such as adaptive robotics, achieving a single, optimised solution may be insufficient. Instead, a diverse set of high-performing solutions is often required to adapt to varying contexts and requirements. This is…

Machine Learning · Computer Science 2023-11-06 Garðar Ingvarsson , Mikayel Samvelyan , Bryan Lim , Manon Flageat , Antoine Cully , Tim Rocktäschel

Exploration is a key challenge in Reinforcement Learning, especially in long-horizon, deceptive and sparse-reward environments. For such applications, population-based approaches have proven effective. Methods such as Quality-Diversity…

Neural and Evolutionary Computing · Computer Science 2022-11-24 Bryan Lim , Manon Flageat , Antoine Cully

This paper introduces ARCH-Elites, a MAP-Elites implementation that can reconfigure large-scale urban layouts at real-world locations via a pre-trained surrogate model instead of costly simulations. In a series of experiments, we generate…

Neural and Evolutionary Computing · Computer Science 2021-04-20 Theodoros Galanos , Antonios Liapis , Georgios N. Yannakakis , Reinhard Koenig