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Cricket is unarguably one of the most popular sports in the world. Predicting the outcome of a cricket match has become a fundamental problem as we are advancing in the field of machine learning. Multiple researchers have tried to predict…

Artificial Intelligence · Computer Science 2021-08-24 Harsh Mittal , Deepak Rikhari , Jitendra Kumar , Ashutosh Kumar Singh

A question of interest in both theory and practice is if and how familiarity between members of a team, expressed in terms of social network structure, relates to the success of the team in a given task. In this paper we revisit this…

Social and Information Networks · Computer Science 2017-11-01 Antti Ukkonen , Juho Hamari

Objectively quantifying the value of player actions in football (soccer) is a challenging problem. To date, studies in football analytics have mainly focused on the attacking side of the game, while there has been less work on event-driven…

Artificial Intelligence · Computer Science 2021-06-04 Charbel Merhej , Ryan Beal , Sarvapali Ramchurn , Tim Matthews

MOBA games, e.g., Honor of Kings, League of Legends, and Dota 2, pose grand challenges to AI systems such as multi-agent, enormous state-action space, complex action control, etc. Developing AI for playing MOBA games has raised much…

Understanding player behavior is fundamental in game data science. Video games evolve as players interact with the game, so being able to foresee player experience would help to ensure a successful game development. In particular, game…

Machine Learning · Statistics 2018-12-10 Anna Guitart , Pei Pei Chen , Paul Bertens , África Periáñez

Multiplayer Online Battle Area (MOBA) games are a recent huge success both in the video game industry and the international eSports scene. These games encourage team coordination and cooperation, short and long-term planning, within a…

Artificial Intelligence · Computer Science 2021-03-05 Jose M. Font , Tobias Mahlmann

Highlights in a sport video are usually referred as actions that stimulate excitement or attract attention of the audience. A big effort is spent in designing techniques which find automatically highlights, in order to automatize the…

Computer Vision and Pattern Recognition · Computer Science 2017-10-03 Marco Godi , Paolo Rota , Francesco Setti

Many applications involve reasoning about time durations before a critical event happens--also called time-to-event outcomes. When will a customer cancel a subscription, a coma patient wake up, or a convicted criminal reoffend?…

Machine Learning · Statistics 2024-10-03 George H. Chen

Multiplayer Online Battle Arena (MOBA) is currently one of the most popular genres of digital games around the world. The domain of knowledge contained in these complicated games is large. It is hard for humans and algorithms to evaluate…

Machine Learning · Computer Science 2018-07-24 Lijun Yu , Dawei Zhang , Xiangqun Chen , Xing Xie

We present a neural network TTNet aimed at real-time processing of high-resolution table tennis videos, providing both temporal (events spotting) and spatial (ball detection and semantic segmentation) data. This approach gives core…

Computer Vision and Pattern Recognition · Computer Science 2020-04-22 Roman Voeikov , Nikolay Falaleev , Ruslan Baikulov

American football games attract significant worldwide attention every year. Identifying players from videos in each play is also essential for the indexing of player participation. Processing football game video presents great challenges…

Computer Vision and Pattern Recognition · Computer Science 2023-12-29 Hongshan Liu , Colin Aderon , Noah Wagon , Abdul Latif Bamba , Xueshen Li , Huapu Liu , Steven MacCall , Yu Gan

With the rapid prevalence and explosive development of MOBA esports (Multiplayer Online Battle Arena electronic sports), much research effort has been devoted to automatically predicting game results (win predictions). While this task has…

Artificial Intelligence · Computer Science 2021-04-19 Zelong Yang , Zhufeng Pan , Yan Wang , Deng Cai , Xiaojiang Liu , Shuming Shi , Shao-Lun Huang

This paper presents a study on the prediction of outcomes in matches of the electronic game League of Legends (LoL) using machine learning techniques. With the aim of exploring the ability to predict real-time results, considering different…

Machine Learning · Computer Science 2026-05-01 Jailson B. S. Junior , Claudio E. C. Campelo

Fantasy sports allow fans to manage a team of their favorite athletes and compete with friends. The fantasy platform aligns the real-world statistical performance of athletes to fantasy scoring and has steadily risen in popularity to an…

Artificial Intelligence · Computer Science 2021-11-05 Aaron Baughman , Micah Forester , Jeff Powell , Eduardo Morales , Shaun McPartlin , Daniel Bohm

Video event detection has become a cornerstone of modern sports analytics, powering automated performance evaluation, content generation, and tactical decision-making. Recent advances in deep learning have driven progress in related tasks…

Computer Vision and Pattern Recognition · Computer Science 2025-10-13 Hao Xu , Arbind Agrahari Baniya , Sam Well , Mohamed Reda Bouadjenek , Richard Dazeley , Sunil Aryal

Deep learning is rapidly becoming a go-to tool for many artificial intelligence problems due to its ability to outperform other approaches and even humans at many problems. Despite its popularity we are still unable to accurately predict…

Machine Learning · Computer Science 2018-11-30 Daniel Justus , John Brennan , Stephen Bonner , Andrew Stephen McGough

It is not surprise for machine learning models to provide decent prediction accuracy of soccer games outcomes based on various objective metrics. However, the performance is not that decent in terms of predicting difficult and valuable…

Machine Learning · Computer Science 2020-08-05 Liyao Lu , Qiang Lyu

In this study we focus on the prediction of basketball games in the Euroleague competition using machine learning modelling. The prediction is a binary classification problem, predicting whether a match finishes 1 (home win) or 2 (away…

Machine Learning · Statistics 2020-02-21 Georgios Giasemidis

Multiplayer Online Battle Arena (MOBA) games such as Dota 2 attract hundreds of thousands of players every year. Despite the large player base, it is still important to attract new players to prevent the community of a game from becoming…

Machine Learning · Computer Science 2022-01-24 Alexander Dallmann , Johannes Kohlmann , Daniel Zoller , Andreas Hotho

This paper presents a personalized character recommendation system for Multiplayer Online Battle Arena (MOBA) games which are considered as one of the most popular online video game genres around the world. When playing MOBA games, players…

Artificial Intelligence · Computer Science 2022-04-28 Hojoon Lee , Dongyoon Hwang , Hyunseung Kim , Byungkun Lee , Jaegul Choo