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In this paper, we try to predict the winning team of a match in the multiplayer eSports game Dota 2. To address the weaknesses of previous work, we consider more aspects of prior (pre-match) features from individual players' match history,…
Prediction of the real-time multiplayer online battle arena (MOBA) games' match outcome is one of the most important and exciting tasks in Esports analytical research. This research paper predominantly focuses on building predictive machine…
Esport games comprise a sizeable fraction of the global games market, and is the fastest growing segment in games. This has given rise to the domain of esports analytics, which uses telemetry data from games to inform players, coaches,…
Cooperation is a fundamental social mechanism, whose effects on human performance have been investigated in several environments. Online games are modern-days natural settings in which cooperation strongly affects human behavior. Every day,…
Dota 2 is a popular, multiplayer online video game. Like many online games, players are mostly anonymous, being tied only to online accounts which can be readily obtained, sold and shared between multiple people. This makes it difficult to…
Esports has gained global popularity in recent years and several companies have started offering live streaming videos of esports games and events. This creates opportunities to develop large scale video understanding systems for new…
On April 13th, 2019, OpenAI Five became the first AI system to defeat the world champions at an esports game. The game of Dota 2 presents novel challenges for AI systems such as long time horizons, imperfect information, and complex,…
Esports has emerged as a popular genre for players as well as spectators, supporting a global entertainment industry. Esports analytics has evolved to address the requirement for data-driven feedback, and is focused on cyber-athlete…
Today's competition between the professional eSports teams is so strong that in-depth analysis of players' performance literally crucial for creating a powerful team. There are two main approaches to such an estimation: obtaining features…
League of Legends (LoL) is the most widely played multiplayer online battle arena (MOBA) game in the world. An important aspect of LoL is competitive ranked play, which utilizes a skill-based matchmaking system to form fair teams. However,…
Forecasting winners in E-sports with real-time analytics has the potential to further engage audiences watching major tournament events. However, making such real-time predictions is challenging due to unpredictable variables within the…
The world of competitive Esports and video gaming has seen and continues to experience steady growth in popularity and complexity. Correspondingly, more research on the topic is being published, ranging from social network analyses to the…
The multiplayer online battle arena (MOBA) games have become increasingly popular in recent years. Consequently, many efforts have been devoted to providing pre-game or in-game predictions for them. However, these works are limited in the…
Current research in eSports lacks the tools for proper game practising and performance analytics. The majority of prior work relied only on in-game data for advising the players on how to perform better. However, in-game mechanics and…
Penalty kicks often decide championships, yet goalkeepers must anticipate the kicker's intent from subtle biomechanical cues within a very short time window. This study introduces a real-time, multi-modal deep learning framework to predict…
Injury occurrence in football poses significant challenges for athletes and teams, carrying personal, competitive, and financial consequences. While machine learning has been applied to injury prediction before, existing approaches often…
TV series such as HBO's Game of Thrones have seen a high number of dedicated followers, mostly due to the dramatic murders of the most important characters. In our work, we try to predict killer and victim pairs using data about previous…
Online data provide a way to monitor how users behave in social systems like social networks and online games, and understand which features turn an ordinary individual into a successful one. Here, we propose to study individual performance…
Esports athletes often reduce visual quality to improve latency and frame rate, and increase their in-game performance. Little research has examined the effects of this visuo-spatial tradeoff on performance, but we could find no work…
Did you know that over 70 million of Dota2 players have their in-game data freely accessible? What if such data is used in malicious ways? This paper is the first to investigate such a problem. Motivated by the widespread popularity of…