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While Large Language Models (LLMs) are often used as virtual tutors in computer science (CS) education, this approach can foster passive learning and over-reliance. This paper presents a novel pedagogical paradigm that inverts this model:…

Computers and Society · Computer Science 2025-08-11 Xinming Yang , Haasil Pujara , Jun Li

As digital systems increasingly rely on pervasive data collection and inference, educating future designers and researchers about Usable Privacy has become a critical need for HCI. However, privacy education in higher education is often…

Computers and Society · Computer Science 2026-04-28 Sanchari Das , Dhiman Goswami , Michelle Melo , Aditya Johri , Vivian G. Motti

Building and maintaining production-grade ML-enabled components is a complex endeavor that goes beyond the current approach of academic education, focused on the optimization of ML model performance in the lab. In this paper, we present a…

Software Engineering · Computer Science 2023-09-07 Filippo Lanubile , Silverio Martínez-Fernández , Luigi Quaranta

The use of new technologies in higher education has surprisingly emphasized students' tendency to adopt a passive behavior in class. Participation and interaction of students are essential to improve academic results. This paper describes…

This Full Paper in the Research-To-Practice Category presents a long-term study about the effects of a student-centered course on communication and professional skills on students' thoughts, attitudes, and behavior. The course is offered at…

Computers and Society · Computer Science 2021-01-05 Renate Motschnig , Michael Silber , Valdemar Švábenský

We developed a pilot course focused on mathematical modeling within the tertiary education framework, with a distinct emphasis on sustainability and sustainable development. While an applicable textbook exists for this liberal arts course,…

History and Overview · Mathematics 2023-12-06 N. Karjanto

We redesigned an advanced physics laboratory course to include a project component. The intention was to address learning outcomes such as modeling, design of experiments, teamwork, and developing technical skills in using apparatus and…

Physics Education · Physics 2022-07-06 Bei Cai , Lindsay Mainhood , Robert G. Knobel

Given the importance of integrating of explainability into machine learning, at present, there are a lack of pedagogical resources exploring this. Specifically, we have found a need for resources in explaining how one can teach the…

Human-Computer Interaction · Computer Science 2022-02-22 Andreas Bueff , Ioannis Papantonis , Auste Simkute , Vaishak Belle

Due in part to the increased pace of cultural and environmental change, as well as increased competition due to globalization, innovation is become one of the primary concerns of the 21st century. We present an academic course designed to…

Physics Education · Physics 2016-02-09 Sophie Morin , Jean-Marc Robert , Liane Gabora

The lecture "Atomistic Materials Modeling" is a core qualification of the master program "materials science" at the Hamburg University of Technology (TUHH). Within the lecture, various modern methods for atomistic materials modeling are…

Physics Education · Physics 2017-08-30 Gregor Feldbauer , Marcel Steffen

Software Development is a core second-year course currently offered to undergraduate students at Victoria University at its five local and international campuses. The project aims to redesign the existing course curriculum to support…

Computers and Society · Computer Science 2010-07-15 Hao Shi

The ability to develop, use, and refine models of experimental systems is a nationally recognized learning outcome for undergraduate physics lab courses. However, no assessments of students' model-based reasoning exist for upper-division…

In the aftermath of COVID-19, many universities implemented supplementary "reinforcement" roles to support students in demanding courses. Although the name for such roles may differ between institutions, the underlying idea of providing…

Computers and Society · Computer Science 2025-11-05 Noa Izsak

This article addresses Second Language (L2) writing development through an investigation of new grammatical and structural complexity metrics. We explore the paradigmatic production in learner English by linking language functions to…

Computation and Language · Computer Science 2025-03-17 Cyriel Mallart , Andrew Simpkin , Nicolas Ballier , Paula Lissón , Rémi Venant , Jen-Yu Li , Bernardo Stearns , Thomas Gaillat

Metacognition has been recognized as an essential skill for academic success and for performance in solving problems. During learning or problem-solving, metacognitive skills facilitate a range of cognitive and affective processes, leading…

Computers and Society · Computer Science 2024-10-10 Bostjan Bubnic , Željko Kovačević , Tomaž Kosar

The use of conceptual models to foster requirements engineering has been proposed and evaluated as beneficial for several decades. For instance, goal-oriented requirements engineering or the specification of scenarios are commonly done…

Software Engineering · Computer Science 2021-03-09 Marian Daun , Jennifer Brings , Marcel Goger , Walter Koch , Thorsten Weyer

This paper describes the development needed to support the functional and teaching requirements of iRead, a 4-year EU-funded project which produced an award-winning serious game utilising lexical and syntactical game content. The main…

Human-Computer Interaction · Computer Science 2021-01-28 George Tsatiris , Kostas Karpouzis

Responsive teaching, in which teachers adapt instruction based on close attention to the substance of students' ideas, is typically characterized along two dimensions: the level of detail at which teachers attend and respond to students'…

Physics Education · Physics 2015-02-17 Jennifer Richards , Andrew Elby , Ayush Gupta

Mastering a musical instrument requires time-consuming practice even if students are guided by an expert. In the overwhelming majority of the time, the students practice by themselves and traditional teaching materials, such as videos or…

Human-Computer Interaction · Computer Science 2020-12-29 Karola Marky , Andreas Weiß , Julien Gedeon , Sebastian Günther

In this paper, we analyse how learning is measured and optimized in Educational Recommender Systems (ERS). In particular, we examine the target metrics and evaluation methods used in the existing ERS research, with a particular focus on the…

Human-Computer Interaction · Computer Science 2024-07-16 Nursultan Askarbekuly , Ivan Luković