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Active learning comprises many varied techniques that engage students actively in the construction of their understanding. Because of this variation, different active learning techniques may be best suited to achieving different learning…

General Economics · Economics 2025-08-11 Sarah A. Jacobson , Luyao Zhang , Jiasheng Zhu

Over the last four years, we have developed a series of lectures, labs and project assignments aimed at introducing enough technology so that students from a mix of disciplines can design and build innovative interface devices.

Human-Computer Interaction · Computer Science 2020-10-06 Bill Verplank , Craig Sapp , Max Mathews

This article describes a curricular innovation designed to help students experience authentic physics inquiry with an emphasis on computational modeling and scientific communication. The educational design centers on a new type of…

Physics Education · Physics 2020-06-19 Tor Ole Odden , Anders Malthe-Sørenssen

Past research has defined a general process for the data-driven redesign of educational technologies and has shown that in carefully-selected instances, this process can help make systems more effective. In the current work, we test the…

Human-Computer Interaction · Computer Science 2026-04-01 Qianru Lyu , Conrad Borchers , Meng Xia , Karen Xiao , Paulo F. Carvalho , Kenneth R. Koedinger , Vincent Aleven

Intelligent tutors have proven to be effective in K-12 education, though their impact on adult learners -- especially as a supplementary resource -- remains underexplored. Understanding how adults voluntarily engage with educational…

Human-Computer Interaction · Computer Science 2025-02-25 Adit Gupta , Christopher MacLellan

The quality of assessment determines the quality of learning, and is characterized by validity, reliability and difficulty. Mastery of learning is generally represented by the difficulty levels of assessment items. A very large number of…

Computers and Society · Computer Science 2022-06-10 Shilpi Banerjee , N. J. Rao

Recently, user-centered methods have been proposed to improve the design of programming languages. In order to explore what benefits these methods might have for novice programming language designers, we taught a collection of user-centered…

Programming Languages · Computer Science 2020-11-17 Michael Coblenz , Ariel Davis , Megan Hofmann , Vivian Huang , Siyue Jin , Max Krieger , Kyle Liang , Brian Wei , Mengchen Sam Yong , Jonathan Aldrich

Computer Science education has been evolving over the years to reflect applied realities. Until about a decade ago, theory of computation, algorithm design and system software dominated the curricula. Most courses were considered core and…

Computers and Society · Computer Science 2022-08-10 Sreekrishnan Venkateswaran

This paper focuses on "tracing player knowledge" in educational games. Specifically, given a set of concepts or skills required to master a game, the goal is to estimate the likelihood with which the current player has mastery of each of…

Artificial Intelligence · Computer Science 2019-08-16 Pavan Kantharaju , Katelyn Alderfer , Jichen Zhu , Bruce Char , Brian Smith , Santiago Ontañón

The growing emphasis on 21st-century competencies in postsecondary education, intensified by the transformative impact of generative AI, underscores the need to evaluate how these competencies are embedded in curricula and how effectively…

Computers and Society · Computer Science 2026-01-19 Zhen Xu , Xin Guan , Chenxi Shi , Qinhao Chen , Renzhe Yu

Instant e-Teaching is a new concept that supplements e-Teaching and e-Learning environment in providing a full and comprehensive modern education styles. The e-Learning technology depicts the concept of enabling self-learning among students…

Computers and Society · Computer Science 2011-07-26 Suhailan Safei , Mat Atar Mat Amin , Ahmad Nazari Mohd Rose , Mohd Nordin Abdul Rahman

There are countless reasons cited in scientific studies to explain the difficulties in programming learning. The reasons range from the subject's complexity, the ineffective teaching and study methods, to psychological aspects such as…

Computers and Society · Computer Science 2020-06-26 Alberto Simões , Ricardo Queirós

We discuss first experiences with a new variant of self-assessment in higher mathematics education. In our setting, the students of the course have to mark a part of their homework assignments themselves and they receive the corresponding…

History and Overview · Mathematics 2020-05-26 Sarah Beumann , Sven-Ake Wegner

Mobile applications and other integration of information and communication technology (ICT) have become well-known in education to monitor teaching and learning activities. The analysis of student learning through evaluation is a growing…

Human-Computer Interaction · Computer Science 2022-02-08 Ronel B. Dayanghirang , Alexander A. Hernandez

This lecture note is intended to prepare early-year master's and PhD students in data science or a related discipline with foundational ideas in machine learning. It starts with basic ideas in modern machine learning with classification as…

Machine Learning · Computer Science 2025-05-08 Kyunghyun Cho

We provide a summary over architectural approaches that can be used to construct dependable learning-enabled autonomous systems, with a focus on automated driving. We consider three technology pillars for architecting dependable autonomy,…

Software Engineering · Computer Science 2019-02-28 Chih-Hong Cheng , Dhiraj Gulati , Rongjie Yan

Meta-learning, or "learning to learn," is a subfield of machine learning where the goal is to develop models and algorithms that can learn from various tasks and improve their learning process over time. Unlike traditional machine learning…

Machine Learning · Computer Science 2024-07-23 Mouad El Bouchattaoui

The capability of large language models (LLMs) to generate, debug, and explain code has sparked the interest of researchers and educators in undergraduate programming, with many anticipating their transformative potential in programming…

Human-Computer Interaction · Computer Science 2024-06-11 Aadarsh Padiyath , Xinying Hou , Amy Pang , Diego Viramontes Vargas , Xingjian Gu , Tamara Nelson-Fromm , Zihan Wu , Mark Guzdial , Barbara Ericson

We propose a novel and flexible approach to meta-learning for learning-to-learn from only a few examples. Our framework is motivated by actor-critic reinforcement learning, but can be applied to both reinforcement and supervised learning.…

Machine Learning · Computer Science 2017-06-30 Flood Sung , Li Zhang , Tao Xiang , Timothy Hospedales , Yongxin Yang

E-learning; enhanced by communicating and interacting is becoming increasingly accepted and this puts Web 2.0 at the center of the new educational technologies. E-Learning 2.0 emerges as an innovative method of online learning for its…

Computers and Society · Computer Science 2010-04-16 Kamaljit I. Lakhtaria , Paresh Patel , Ankita Gandhi
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