Related papers: Text-based Editing of Talking-head Video
We present a novel approach that enables photo-realistic re-animation of portrait videos using only an input video. In contrast to existing approaches that are restricted to manipulations of facial expressions only, we are the first to…
We propose ClipFace, a novel self-supervised approach for text-guided editing of textured 3D morphable model of faces. Specifically, we employ user-friendly language prompts to enable control of the expressions as well as appearance of 3D…
Automatically describing video content with natural language has been attracting much attention in CV and NLP communities. Most existing methods predict one word at a time, and by feeding the last generated word back as input at the next…
While previous audio-driven talking head generation (THG) methods generate head poses from driving audio, the generated poses or lips cannot match the audio well or are not editable. In this study, we propose \textbf{PoseTalk}, a THG system…
Even though large-scale text-to-image generative models show promising performance in synthesizing high-quality images, applying these models directly to image editing remains a significant challenge. This challenge is further amplified in…
Realistic, high-fidelity 3D facial animations are crucial for expressive avatar systems in human-computer interaction and accessibility. Although prior methods show promising quality, their reliance on the mesh domain limits their ability…
Imperceptible text-based speech editing allows users to modify spoken content by altering the transcript. It demands that modified segments fuse seamlessly with the surrounding context. Prevalent methods operating in the acoustic space…
Lip synchronization and audio-visual editing have emerged as fundamental challenges in multimodal learning, underpinning a wide range of applications, including film production, virtual avatars, and telepresence. Despite recent progress,…
We address the problem of using hand-drawn sketches to create exaggerated deformations to faces in videos, such as enlarging the shape or modifying the position of eyes or mouth. This task is formulated as a 3D face model reconstruction and…
Unlike existing methods that rely on source images as appearance references and use source speech to generate motion, this work proposes a novel approach that directly extracts information from the speech, addressing key challenges in…
Accurately preserving motion while editing a subject remains a core challenge in video editing tasks. Existing methods often face a trade-off between edit and motion fidelity, as they rely on motion representations that are either…
Recent breakthroughs in video AIGC have ushered in a transformative era for audio-driven human animation. However, conventional video dubbing techniques remain constrained to mouth region editing, resulting in discordant facial expressions…
The text-based speech editor allows the editing of speech through intuitive cutting, copying, and pasting operations to speed up the process of editing speech. However, the major drawback of current systems is that edited speech often…
Audio-driven 3D face animation is increasingly vital in live streaming and augmented reality applications. While remarkable progress has been observed, most existing approaches are designed for specific individuals with predefined speaking…
We introduce a video framework for modeling the association between verbal and non-verbal communication during dyadic conversation. Given the input speech of a speaker, our approach retrieves a video of a listener, who has facial…
For the last decades, the concern of producing convincing facial animation has garnered great interest, that has only been accelerating with the recent explosion of 3D content in both entertainment and professional activities. The use of…
This paper focuses on the task of speech-driven 3D facial animation, which aims to generate realistic and synchronized facial motions driven by speech inputs. Recent methods have employed audio-conditioned diffusion models for 3D facial…
With the fast development of zero-shot text-to-speech technologies, it is possible to generate high-quality speech signals that are indistinguishable from the real ones. Speech editing, including speech insertion and replacement, appeals to…
We propose an image-based, facial reenactment system that replaces the face of an actor in an existing target video with the face of a user from a source video, while preserving the original target performance. Our system is fully automatic…
Talking face generation aims to synthesize a sequence of face images that correspond to a clip of speech. This is a challenging task because face appearance variation and semantics of speech are coupled together in the subtle movements of…