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In online action detection, the goal is to detect the start of an action in a video stream as soon as it happens. For instance, if a child is chasing a ball, an autonomous car should recognize what is going on and respond immediately. This…

Computer Vision and Pattern Recognition · Computer Science 2016-08-31 Roeland De Geest , Efstratios Gavves , Amir Ghodrati , Zhenyang Li , Cees Snoek , Tinne Tuytelaars

Automated adversary emulation is becoming an indispensable tool of network security operators in testing and evaluating their cyber defenses. At the same time, it has exposed how quickly adversaries can propagate through the network. While…

Cryptography and Security · Computer Science 2021-04-22 Ron Alford , Andy Applebaum

A major challenge in DeepFake forgery detection is that state-of-the-art algorithms are mostly trained to detect a specific fake method. As a result, these approaches show poor generalization across different types of facial manipulations,…

Computer Vision and Pattern Recognition · Computer Science 2021-08-24 Davide Cozzolino , Andreas Rössler , Justus Thies , Matthias Nießner , Luisa Verdoliva

This paper is concerned with the synthesis of strategies in network systems with active cyber deception. Active deception in a network employs decoy systems and other defenses to conduct defensive planning against the intrusion of malicious…

Computer Science and Game Theory · Computer Science 2020-02-18 Jie Fu , Abhishek N. Kulkarni , Huan Luo , Nandi O. Leslie , Charles A. Kamhoua

The gaming industry has experienced substantial growth, but cheating in online games poses a significant threat to the integrity of the gaming experience. Cheating, particularly in first-person shooter (FPS) games, can lead to substantial…

Cryptography and Security · Computer Science 2025-11-18 Jiayi Zhang , Chenxin Sun , Yue Gu , Qingyu Zhang , Jiayi Lin , Xiaojiang Du , Chenxiong Qian

Advanced Persistent Threats (APTs) represent a growing menace to modern digital infrastructure. Unlike traditional cyberattacks, APTs are stealthy, adaptive, and long-lasting, often bypassing signature-based detection systems. This paper…

Cryptography and Security · Computer Science 2025-08-27 Sidahmed Benabderrahmane , Talal Rahwan

In spite of advances in gaming hardware and software, gameplay is often tainted with graphics errors, glitches, and screen artifacts. This proof of concept study presents a machine learning approach for automated detection of graphics…

Computer Vision and Pattern Recognition · Computer Science 2020-12-01 Parmida Davarmanesh , Kuanhao Jiang , Tingting Ou , Artem Vysogorets , Stanislav Ivashkevich , Max Kiehn , Shantanu H. Joshi , Nicholas Malaya

Social deduction games such as Mafia present a unique AI challenge: players must reason under uncertainty, interpret incomplete and intentionally misleading information, evaluate human-like communication, and make strategic elimination…

Artificial Intelligence · Computer Science 2026-04-22 Mihir Shriniwas Arya , Avinash Anish , Aditya Ranjan

In this work we describe a novel deep reinforcement learning architecture that allows multiple actions to be selected at every time-step in an efficient manner. Multi-action policies allow complex behaviours to be learnt that would…

Artificial Intelligence · Computer Science 2018-09-07 Jack Harmer , Linus Gisslén , Jorge del Val , Henrik Holst , Joakim Bergdahl , Tom Olsson , Kristoffer Sjöö , Magnus Nordin

Reinforcement learning is concerned with identifying reward-maximizing behaviour policies in environments that are initially unknown. State-of-the-art reinforcement learning approaches, such as deep Q-networks, are model-free and learn to…

Artificial Intelligence · Computer Science 2017-08-18 Felix Leibfried , Nate Kushman , Katja Hofmann

Cyber deception is an emerging proactive defense strategy to counter increasingly sophisticated attacks such as Advanced Persistent Threats (APTs) by misleading and distracting attackers from critical assets. However, since deception…

Computer Science and Game Theory · Computer Science 2025-05-28 Ya-Ting Yang , Quanyan Zhu

Deep reinforcement learning (DRL) is vulnerable to adversarial perturbations. Adversaries can mislead the policies of DRL agents by perturbing the state of the environment observed by the agents. Existing attacks are feasible in principle,…

Machine Learning · Computer Science 2022-09-26 Buse G. A. Tekgul , Shelly Wang , Samuel Marchal , N. Asokan

Artificial intelligence systems increasingly involve continual learning to enable flexibility in general situations that are not encountered during system training. Human interaction with autonomous systems is broadly studied, but research…

Werewolf is a popular party game throughout the world, and research on its significance has progressed in recent years. The Werewolf game is based on conversation, and in order to win, participants must use all of their cognitive abilities.…

Machine Learning · Computer Science 2022-05-23 Mohiuddeen Khan , Claus Aranha

We developed an online framework that can automatically pair two crowd-sourced participants, prompt them to follow a research protocol, and record their audio and video on a remote server. The framework comprises two web applications: an…

Human-Computer Interaction · Computer Science 2017-09-11 Tayan Sen , Md Kamrul Hasan , Zach Teicher , M. Ehsan Hoque

This paper introduces a novel application of Supervised Contrastive Learning (SupCon) to Imitation Learning (IL), with a focus on learning more effective state representations for agents in video game environments. The goal is to obtain…

Artificial Intelligence · Computer Science 2025-09-16 Carlos Celemin , Joseph Brennan , Pierluigi Vito Amadori , Tim Bradley

Authentication is a task aiming to confirm the truth between data instances and personal identities. Typical authentication applications include face recognition, person re-identification, authentication based on mobile devices and so on.…

Machine Learning · Statistics 2019-05-29 Jian Liang , Yuren Cao , Chenbin Zhang , Shiyu Chang , Kun Bai , Zenglin Xu

Developing agents for complex and underspecified tasks, where no clear objective exists, remains challenging but offers many opportunities. This is especially true in video games, where simulated players (bots) need to play realistically,…

Machine Learning · Computer Science 2025-04-15 Emilien Biré , Anthony Kobanda , Ludovic Denoyer , Rémy Portelas

Recent advances in Generative AI (GenAI) have led to significant improvements in the quality of generated visual content. As AI-generated visual content becomes increasingly indistinguishable from real content, the challenge of detecting…

Computer Vision and Pattern Recognition · Computer Science 2025-07-18 Keerthi Veeramachaneni , Praveen Tirupattur , Amrit Singh Bedi , Mubarak Shah

Real-time bidding, as one of the most popular mechanisms for selling online ad slots, facilitates advertisers to reach their potential customers. The goal of bidding optimization is to maximize the advertisers' return on investment (ROI)…

Computer Science and Game Theory · Computer Science 2019-03-01 Manxing Du , Alexander I. Cowen-Rivers , Ying Wen , Phu Sakulwongtana , Jun Wang , Mats Brorsson , Radu State
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