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Current schemes to detect cheating in online games often build on the assumption that the applied cheat takes actions that are drastically different from normal behavior. For instance, an Aimbot for a first-person shooter is used by an…

Cryptography and Security · Computer Science 2020-04-28 Tim Witschel , Christian Wressnegger

There has been a recent explosion in the capabilities of game-playing artificial intelligence. Many classes of tasks, from video games to motor control to board games, are now solvable by fairly generic algorithms, based on deep learning…

Artificial Intelligence · Computer Science 2018-10-18 Vlad Firoiu , Tina Ju , Josh Tenenbaum

The Resistance: Avalon is a partially observable social deduction game. This area of AI game playing is fairly undeveloped. Implementing an AI for this game involves multiple components specific to each phase as well as role in the game. In…

Machine Learning · Computer Science 2022-09-21 Robert Chuchro

How to detect and mitigate deceptive AI systems is an open problem for the field of safe and trustworthy AI. We analyse two algorithms for mitigating deception: The first is based on the path-specific objectives framework where paths in the…

Artificial Intelligence · Computer Science 2023-06-27 Ismail Sahbane , Francis Rhys Ward , C Henrik Åslund

Deception is a technique to mislead human or computer systems by manipulating beliefs and information. For the applications of cyber deception, non-cooperative games become a natural choice of models to capture the adversarial interactions…

Cryptography and Security · Computer Science 2019-02-12 Tao Zhang , Linan Huang , Jeffrey Pawlick , Quanyan Zhu

Fighting games such as Street Fighter II present unique challenges to reinforcement learning (RL) agents due to their fast-paced, real-time nature. In most RL frameworks, agents are hard-coded to make decisions at a fixed interval,…

Artificial Intelligence · Computer Science 2026-05-21 Hoang Hai Nguyen , Kurt Driessens , Dennis J. N. J. Soemers

Social deduction games like Werewolf combine language, reasoning, and strategy, providing a testbed for studying natural language and social intelligence. However, most studies reduce the game to LLM-based self-play, yielding templated…

Computation and Language · Computer Science 2025-10-14 Zirui Song , Yuan Huang , Junchang Liu , Haozhe Luo , Chenxi Wang , Lang Gao , Zixiang Xu , Mingfei Han , Xiaojun Chang , Xiuying Chen

Deception is a crucial tool in the cyberdefence repertoire, enabling defenders to leverage their informational advantage to reduce the likelihood of successful attacks. One way deception can be employed is through obscuring, or masking,…

Computer Science and Game Theory · Computer Science 2022-06-22 Junlin Wu , Charles Kamhoua , Murat Kantarcioglu , Yevgeniy Vorobeychik

Automatic Deception Detection has been a hot research topic for a long time, using machine learning and deep learning to automatically detect deception, brings new light to this old field. In this paper, we proposed a voting-based method…

Machine Learning · Computer Science 2024-03-18 Lana Touma , Mohammad Al Horani , Manar Tailouni , Anas Dahabiah , Khloud Al Jallad

Vision-language model (VLM) based web agents demonstrate impressive autonomous GUI interaction but remain vulnerable to deceptive interface elements. Existing approaches either detect deception without task integration or document attacks…

Artificial Intelligence · Computer Science 2026-05-12 Yilin Zhang , Yingkai Hua , Chunyu Wei , Xin Wang , Yueguo Chen

Game publishers and anti-cheat companies have been unsuccessful in blocking cheating in online gaming. We propose a novel, vision-based approach that captures the final state of the frame buffer and detects illicit overlays. To this aim, we…

Computer Vision and Pattern Recognition · Computer Science 2021-03-30 Aditya Jonnalagadda , Iuri Frosio , Seth Schneider , Morgan McGuire , Joohwan Kim

The continually advancing quality of deepfake technology exacerbates the threats of disinformation, fraud, and harassment by making maliciously-generated synthetic content increasingly difficult to distinguish from reality. We introduce a…

Computer Vision and Pattern Recognition · Computer Science 2025-11-11 Jack Richings , Margaux Leblanc , Ian Groves , Victoria Nockles

Automated systems that detect deception in high-stakes situations can enhance societal well-being across medical, social work, and legal domains. Existing models for detecting high-stakes deception in videos have been supervised, but…

Computer Vision and Pattern Recognition · Computer Science 2021-06-22 Leena Mathur , Maja J Matarić

Adversarial decision-making in partially observable multi-agent systems requires sophisticated strategies for both deception and counter-deception. This paper presents a sequential hypothesis testing (SHT)-driven framework that captures the…

Optimization and Control · Mathematics 2026-04-14 Haosheng Zhou , Daniel Ralston , Xu Yang , Ruimeng Hu

Deceptive games are games where the reward structure or other aspects of the game are designed to lead the agent away from a globally optimal policy. While many games are already deceptive to some extent, we designed a series of games in…

Artificial Intelligence · Computer Science 2018-02-06 Damien Anderson , Matthew Stephenson , Julian Togelius , Christian Salge , John Levine , Jochen Renz

Multi-agent reinforcement learning (MARL) is a prevalent learning paradigm for solving stochastic games. In most MARL studies, agents in a game are defined as teammates or enemies beforehand, and the relationships among the agents remain…

Artificial Intelligence · Computer Science 2023-03-07 Shijie Han , Siyuan Li , Bo An , Wei Zhao , Peng Liu

Advanced persistent threats (APTs) are organized prolonged cyberattacks by sophisticated attackers. Although APT activities are stealthy, they interact with the system components and these interactions lead to information flows. Dynamic…

Computer Science and Game Theory · Computer Science 2021-06-29 Shana Moothedath , Dinuka Sahabandu , Joey Allen , Linda Bushnell , Wenke Lee , Radha Poovendran

This paper aims at recognizing partially observed human actions in videos. Action videos acquired in uncontrolled environments often contain corrupt frames, which make actions partially observed. Furthermore, these frames can last for…

Computer Vision and Pattern Recognition · Computer Science 2018-12-06 Shih-Yao Lin , Yen-Yu Lin , Chu-Song Chen , Yi-Ping Hung

AI-created face-swap videos, commonly known as Deepfakes, have attracted wide attention as powerful impersonation attacks. Existing research on Deepfakes mostly focuses on binary detection to distinguish between real and fake videos.…

Computer Vision and Pattern Recognition · Computer Science 2022-03-01 Shan Jia , Xin Li , Siwei Lyu

While deep reinforcement learning excels at solving tasks where large amounts of data can be collected through virtually unlimited interaction with the environment, learning from limited interaction remains a key challenge. We posit that an…

Machine Learning · Computer Science 2021-05-21 Max Schwarzer , Ankesh Anand , Rishab Goel , R Devon Hjelm , Aaron Courville , Philip Bachman