Related papers: Automatic Long-Term Deception Detection in Group I…
Current schemes to detect cheating in online games often build on the assumption that the applied cheat takes actions that are drastically different from normal behavior. For instance, an Aimbot for a first-person shooter is used by an…
There has been a recent explosion in the capabilities of game-playing artificial intelligence. Many classes of tasks, from video games to motor control to board games, are now solvable by fairly generic algorithms, based on deep learning…
The Resistance: Avalon is a partially observable social deduction game. This area of AI game playing is fairly undeveloped. Implementing an AI for this game involves multiple components specific to each phase as well as role in the game. In…
How to detect and mitigate deceptive AI systems is an open problem for the field of safe and trustworthy AI. We analyse two algorithms for mitigating deception: The first is based on the path-specific objectives framework where paths in the…
Deception is a technique to mislead human or computer systems by manipulating beliefs and information. For the applications of cyber deception, non-cooperative games become a natural choice of models to capture the adversarial interactions…
Fighting games such as Street Fighter II present unique challenges to reinforcement learning (RL) agents due to their fast-paced, real-time nature. In most RL frameworks, agents are hard-coded to make decisions at a fixed interval,…
Social deduction games like Werewolf combine language, reasoning, and strategy, providing a testbed for studying natural language and social intelligence. However, most studies reduce the game to LLM-based self-play, yielding templated…
Deception is a crucial tool in the cyberdefence repertoire, enabling defenders to leverage their informational advantage to reduce the likelihood of successful attacks. One way deception can be employed is through obscuring, or masking,…
Automatic Deception Detection has been a hot research topic for a long time, using machine learning and deep learning to automatically detect deception, brings new light to this old field. In this paper, we proposed a voting-based method…
Vision-language model (VLM) based web agents demonstrate impressive autonomous GUI interaction but remain vulnerable to deceptive interface elements. Existing approaches either detect deception without task integration or document attacks…
Game publishers and anti-cheat companies have been unsuccessful in blocking cheating in online gaming. We propose a novel, vision-based approach that captures the final state of the frame buffer and detects illicit overlays. To this aim, we…
The continually advancing quality of deepfake technology exacerbates the threats of disinformation, fraud, and harassment by making maliciously-generated synthetic content increasingly difficult to distinguish from reality. We introduce a…
Automated systems that detect deception in high-stakes situations can enhance societal well-being across medical, social work, and legal domains. Existing models for detecting high-stakes deception in videos have been supervised, but…
Adversarial decision-making in partially observable multi-agent systems requires sophisticated strategies for both deception and counter-deception. This paper presents a sequential hypothesis testing (SHT)-driven framework that captures the…
Deceptive games are games where the reward structure or other aspects of the game are designed to lead the agent away from a globally optimal policy. While many games are already deceptive to some extent, we designed a series of games in…
Multi-agent reinforcement learning (MARL) is a prevalent learning paradigm for solving stochastic games. In most MARL studies, agents in a game are defined as teammates or enemies beforehand, and the relationships among the agents remain…
Advanced persistent threats (APTs) are organized prolonged cyberattacks by sophisticated attackers. Although APT activities are stealthy, they interact with the system components and these interactions lead to information flows. Dynamic…
This paper aims at recognizing partially observed human actions in videos. Action videos acquired in uncontrolled environments often contain corrupt frames, which make actions partially observed. Furthermore, these frames can last for…
AI-created face-swap videos, commonly known as Deepfakes, have attracted wide attention as powerful impersonation attacks. Existing research on Deepfakes mostly focuses on binary detection to distinguish between real and fake videos.…
While deep reinforcement learning excels at solving tasks where large amounts of data can be collected through virtually unlimited interaction with the environment, learning from limited interaction remains a key challenge. We posit that an…