Related papers: Automatic Long-Term Deception Detection in Group I…
Deception is virtually ubiquitous in warfare, and should be a central consideration for military operations research. However, studies of agent behaviour in simulated operations have typically neglected to include explicit models of…
In the context of competitive multiplayer games, collusion happens when two or more teams decide to collaborate towards a common goal, with the intention of gaining an unfair advantage from this cooperation. The task of identifying…
The rise of micro-videos has reshaped how misinformation spreads, amplifying its speed, reach, and impact on public trust. Existing benchmarks typically focus on a single deception type, overlooking the diversity of real-world cases that…
Data efficiency is a key challenge for deep reinforcement learning. We address this problem by using unlabeled data to pretrain an encoder which is then finetuned on a small amount of task-specific data. To encourage learning…
Recent advances in video manipulation techniques have made the generation of fake videos more accessible than ever before. Manipulated videos can fuel disinformation and reduce trust in media. Therefore detection of fake videos has garnered…
We study interactions between agents in multi-agent systems, in which the agents are misinformed with regards to the game that they play, essentially having a subjective and incorrect understanding of the setting, without being aware of it.…
Preserving the privacy of preferences (or rewards) of a sequential decision-making agent when decisions are observable is crucial in many physical and cybersecurity domains. For instance, in wildlife monitoring, agents must allocate…
Current surveillance and control systems still require human supervision and intervention. This work presents a novel automatic handgun detection system in videos appropriate for both, surveillance and control purposes. We reformulate this…
Learning in multi-player games can model a large variety of practical scenarios, where each player seeks to optimize its own local objective function, which at the same time relies on the actions taken by others. Motivated by the frequent…
Extensive research has demonstrated that deep neural networks (DNNs) are prone to adversarial attacks. Although various defense mechanisms have been proposed for image classification networks, fewer approaches exist for video-based models…
Weakly supervised video anomaly detection aims to identify abnormal events in videos using only video-level labels. Recently, two-stage self-training methods have achieved significant improvements by self-generating pseudo labels and…
In this paper, we address the problem of short-term action anticipation, i.e., we want to predict an upcoming action one second before it happens. We propose to harness high-level intent information to anticipate actions that will take…
Cheating in online games poses significant threats to the gaming industry, yet most prior research has concentrated on Massively Multiplayer Online Role-Playing Games (MMORPGs). Competitive genres-such as Multiplayer Online Battle Arena…
Deep learning technology has made it possible to generate realistic content of specific individuals. These `deepfakes' can now be generated in real-time which enables attackers to impersonate people over audio and video calls. Moreover,…
Malicious users attempt to replicate commercial models functionally at low cost by training a clone model with query responses. It is challenging to timely prevent such model-stealing attacks to achieve strong protection and maintain…
We propose a multi-agent distributed reinforcement learning algorithm that balances between potentially conflicting short-term reward and sparse, delayed long-term reward, and learns with partial information in a dynamic environment. We…
The lack of large realistic datasets presents a bottleneck in online deception detection studies. In this paper, we apply a data collection method based on social network analysis to quickly identify high-quality deceptive and truthful…
Is it possible to predict the affect of a user just by observing her behavioral interaction through a video? How can we, for instance, predict a user's arousal in games by merely looking at the screen during play? In this paper we address…
Extra-Sensory Perception (ESP) cheats, which reveal hidden in-game information such as enemy locations, are difficult to detect because their effects are not directly observable in player behavior. The lack of observable evidence makes it…
Dota 2 is a popular, multiplayer online video game. Like many online games, players are mostly anonymous, being tied only to online accounts which can be readily obtained, sold and shared between multiple people. This makes it difficult to…