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We introduce an exploration bonus for deep reinforcement learning methods that is easy to implement and adds minimal overhead to the computation performed. The bonus is the error of a neural network predicting features of the observations…

Machine Learning · Computer Science 2018-10-31 Yuri Burda , Harrison Edwards , Amos Storkey , Oleg Klimov

Sparse reward environments are known to be challenging for reinforcement learning agents. In such environments, efficient and scalable exploration is crucial. Exploration is a means by which an agent gains information about the environment.…

Machine Learning · Computer Science 2023-10-11 Jacob Chmura , Hasham Burhani , Xiao Qi Shi

State-of-the-art reinforcement learning (RL) algorithms typically use random sampling (e.g., $\epsilon$-greedy) for exploration, but this method fails on hard exploration tasks like Montezuma's Revenge. To address the challenge of…

Machine Learning · Computer Science 2022-11-21 Eric Chen , Zhang-Wei Hong , Joni Pajarinen , Pulkit Agrawal

Experience replay enables data-efficient learning from past experiences in online reinforcement learning agents. Traditionally, experiences were sampled uniformly from a replay buffer, regardless of differences in experience-specific…

Machine Learning · Computer Science 2025-12-16 Leonard S. Pleiss , Tobias Sutter , Maximilian Schiffer

Experience replay, the reuse of past data to improve sample efficiency, is ubiquitous in reinforcement learning. Though a variety of smart sampling schemes have been introduced to improve performance, uniform sampling by far remains the…

Machine Learning · Computer Science 2024-10-22 Parham Mohammad Panahi , Andrew Patterson , Martha White , Adam White

Prioritized experience replay is a reinforcement learning technique whereby agents speed up learning by replaying useful past experiences. This usefulness is quantified as the expected gain from replaying the experience, a quantity often…

Machine Learning · Computer Science 2022-02-18 Yizhi Yuan , Marcelo G Mattar

This paper introduces a novel method for learning how to play the most difficult Atari 2600 games from the Arcade Learning Environment using deep reinforcement learning. The proposed method, human checkpoint replay, consists in using…

Artificial Intelligence · Computer Science 2016-07-19 Ionel-Alexandru Hosu , Traian Rebedea

Experience replay enables online reinforcement learning agents to store and reuse the previous experiences of interacting with the environment. In the original method, the experiences are sampled and replayed uniformly at random. A prior…

Machine Learning · Computer Science 2021-12-13 Fanchen Bu , Dong Eui Chang

Experience replay is widely used in deep reinforcement learning algorithms and allows agents to remember and learn from experiences from the past. In an effort to learn more efficiently, researchers proposed prioritized experience replay…

Machine Learning · Computer Science 2020-02-20 Marc Brittain , Josh Bertram , Xuxi Yang , Peng Wei

Experience replay lets online reinforcement learning agents remember and reuse experiences from the past. In prior work, experience transitions were uniformly sampled from a replay memory. However, this approach simply replays transitions…

Machine Learning · Computer Science 2016-02-26 Tom Schaul , John Quan , Ioannis Antonoglou , David Silver

In this study, we address the problem of efficient exploration in reinforcement learning. Most common exploration approaches depend on random action selection, however these approaches do not work well in environments with sparse or no…

Machine Learning · Computer Science 2022-06-30 Doğay Kamar , Nazım Kemal Üre , Gözde Ünal

Exploration remains a critical challenge in online reinforcement learning, as an agent must effectively explore unknown environments to achieve high returns. Currently, the main exploration algorithms are primarily count-based methods and…

Machine Learning · Computer Science 2025-05-19 Zhirui Fang , Kai Yang , Jian Tao , Jiafei Lyu , Lusong Li , Li Shen , Xiu Li

Experience replay is a key component in reinforcement learning for stabilizing learning and improving sample efficiency. Its typical implementation samples transitions with replacement from a replay buffer. In contrast, in supervised…

Machine Learning · Computer Science 2025-12-05 Yasuhiro Fujita

We consider an agent's uncertainty about its environment and the problem of generalizing this uncertainty across observations. Specifically, we focus on the problem of exploration in non-tabular reinforcement learning. Drawing inspiration…

Artificial Intelligence · Computer Science 2018-07-11 Marc G. Bellemare , Sriram Srinivasan , Georg Ostrovski , Tom Schaul , David Saxton , Remi Munos

Research on exploration in reinforcement learning, as applied to Atari 2600 game-playing, has emphasized tackling difficult exploration problems such as Montezuma's Revenge (Bellemare et al., 2016). Recently, bonus-based exploration…

Machine Learning · Computer Science 2021-09-24 Adrien Ali Taïga , William Fedus , Marlos C. Machado , Aaron Courville , Marc G. Bellemare

We propose a new method for learning from a single demonstration to solve hard exploration tasks like the Atari game Montezuma's Revenge. Instead of imitating human demonstrations, as proposed in other recent works, our approach is to…

Machine Learning · Computer Science 2018-12-11 Tim Salimans , Richard Chen

Experience replay is an essential component in deep reinforcement learning (DRL), which stores the experiences and generates experiences for the agent to learn in real time. Recently, prioritized experience replay (PER) has been proven to…

Hardware Architecture · Computer Science 2024-03-06 Mengyuan Li , Arman Kazemi , Ann Franchesca Laguna , X. Sharon Hu

Prioritized Experience Replay (PER) is a deep reinforcement learning technique in which agents learn from transitions sampled with non-uniform probability proportionate to their temporal-difference error. We show that any loss function…

Machine Learning · Computer Science 2020-10-23 Scott Fujimoto , David Meger , Doina Precup

Experience replay enables off-policy reinforcement learning (RL) agents to utilize past experiences to maximize the cumulative reward. Prioritized experience replay that weighs experiences by the magnitude of their temporal-difference error…

Machine Learning · Computer Science 2021-02-08 Ang A. Li , Zongqing Lu , Chenglin Miao

Multi-agent reinforcement learning has shown promise in learning cooperative behaviors in team-based environments. However, such methods often demand extensive training time. For instance, the state-of-the-art method TiZero takes 40 days to…

Machine Learning · Computer Science 2025-03-18 Amir Baghi , Jens Sjölund , Joakim Bergdahl , Linus Gisslén , Alessandro Sestini
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