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Related papers: ELIMINATION from Design to Analysis

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As artificial intelligence systems become increasingly prevalent in education, a fundamental challenge emerges: how can we verify if an AI truly understands how students think and reason? Traditional evaluation methods like measuring…

Artificial Intelligence · Computer Science 2025-02-24 Shashank Sonkar , Naiming Liu , Xinghe Chen , Richard G. Baraniuk

For classification problems, feature extraction is a crucial process which aims to find a suitable data representation that increases the performance of the machine learning algorithm. According to the curse of dimensionality theorem, the…

Machine Learning · Computer Science 2010-10-12 Ilknur Icke , Andrew Rosenberg

We prove that the single-player game clobber is solvable in linear time when played on a line or on a cycle. For this purpose, we show that this game is equivalent to an optimization problem on a set of words defined by seven classes of…

Computer Science and Game Theory · Computer Science 2007-05-23 Vincent D. Blondel , Julien M. Hendrickx , Raphael M. Jungers

Stemming is the process of reducing related words to a standard form by removing affixes from them. Existing algorithms vary with respect to their complexity, configurability, handling of unknown words, and ability to avoid under- and…

Computation and Language · Computer Science 2024-06-04 Kirk Baker

Constraint logic programming combines declarativity and efficiency thanks to constraint solvers implemented for specific domains. Value withdrawal explanations have been efficiently used in several constraints programming environments but…

Software Engineering · Computer Science 2007-05-23 Willy Lesaint

We present a system for bottom-up cumulative learning of myriad concepts corresponding to meaningful character strings, and their part-related and prediction edges. The learning is self-supervised in that the concepts discovered are used as…

Machine Learning · Computer Science 2021-12-20 Omid Madani

Real artificial intelligence always has been focused on by many machine learning researchers, especially in the area of deep learning. However deep neural network is hard to be understood and explained, and sometimes, even metaphysics. The…

Machine Learning · Computer Science 2019-10-22 Jinwei Zhao , Qizhou Wang , Fuqiang Zhang , Wanli Qiu , Yufei Wang , Yu Liu , Guo Xie , Weigang Ma , Bin Wang , Xinhong Hei

Over-sharing poorly-worded thoughts and personal information is prevalent on online social platforms. In many of these cases, users regret posting such content. To retrospectively rectify these errors in users' sharing decisions, most…

Social and Information Networks · Computer Science 2020-05-29 Mohsen Minaei , S Chandra Mouli , Mainack Mondal , Bruno Ribeiro , Aniket Kate

Safety critical systems strongly require the quality aspects of artificial intelligence including explainability. In this paper, we analyzed a trained network to extract features which mainly contribute the inference. Based on the analysis,…

Computer Vision and Pattern Recognition · Computer Science 2017-12-11 Hiroshi Kuwajima , Masayuki Tanaka

Two-player zero-sum games of infinite duration and their quantitative versions are used in verification to model the interaction between a controller (Eve) and its environment (Adam). The question usually addressed is that of the existence…

Computer Science and Game Theory · Computer Science 2021-10-29 Paul Hunter , Guillermo A. Pérez , Jean-François Raskin

We propose a general method for automated word puzzle generation. Contrary to previous approaches in this novel field, the presented method does not rely on highly structured datasets obtained with serious human annotation effort: it only…

Computation and Language · Computer Science 2012-06-05 Balazs Pinter , Gyula Voros , Zoltan Szabo , Andras Lorincz

We study the applicability of quantum algorithms in computational game theory and generalize some results related to Subtraction games, which are sometimes referred to as one-heap Nim games. In quantum game theory, a subset of Subtraction…

Quantum Physics · Physics 2020-06-15 Dmitry Kravchenko , Kamil Khadiev , Danil Serov , Ruslan Kapralov

Reducing user attrition, i.e. churn, is a broad challenge faced by several industries. In mobile social games, decreasing churn is decisive to increase player retention and rise revenues. Churn prediction models allow to understand player…

Machine Learning · Statistics 2017-10-09 África Periáñez , Alain Saas , Anna Guitart , Colin Magne

Clustering analysis identifies samples as groups based on either their mutual closeness or homogeneity. In order to detect clusters in arbitrary shapes, a novel and generic solution based on boundary erosion is proposed. The clusters are…

Computer Vision and Pattern Recognition · Computer Science 2018-04-16 Cheng-Hao Deng , Wan-Lei Zhao

Procedural content generation has been applied to many domains, especially level design, but the narrative affordances of generated game environments are comparatively understudied. In this paper we present our first attempt to study these…

Artificial Intelligence · Computer Science 2023-04-18 Florence Smith Nicholls , Michael Cook

The ``losing positions" of certain combinatorial games constitute linear error detecting and correcting codes. We show that a large class of games that can be cast in the form of *annihilation games*, provides a potentially polynomial…

Combinatorics · Mathematics 2016-09-06 Aviezri S. Fraenkel

Lights Out! is a game played on a $5 \times 5$ grid of lights, or more generally on a graph. Pressing lights on the grid allows the player to turn off neighboring lights. The goal of the game is to start with a given initial configuration…

Combinatorics · Mathematics 2018-02-16 Bryan Curtis , Jonathan Earl , David Livingston , Bryan Shader

Variable elimination is a general technique for constraint processing. It is often discarded because of its high space complexity. However, it can be extremely useful when combined with other techniques. In this paper we study the…

Artificial Intelligence · Computer Science 2011-09-13 J. Larrosa , E. Morancho , D. Niso

This paper presents a framework for generating adventure games from open data. Focusing on the murder mystery type of adventure games, the generator is able to transform open data from Wikipedia articles, OpenStreetMap and images from…

Artificial Intelligence · Computer Science 2018-02-20 Gabriella A. B. Barros , Michael Cerny Green , Antonios Liapis , Julian Togelius

The orienteering problem is a well-studied and fundamental problem in transportation science. In the problem, we are given a graph with prizes on the nodes and lengths on the edges, together with a budget on the overall tour length. The…

Optimization and Control · Mathematics 2024-07-04 Eduardo Álvarez-Miranda , Markus Sinnl , Kübra Tanınmış