Related papers: ELIMINATION from Design to Analysis
As artificial intelligence systems become increasingly prevalent in education, a fundamental challenge emerges: how can we verify if an AI truly understands how students think and reason? Traditional evaluation methods like measuring…
For classification problems, feature extraction is a crucial process which aims to find a suitable data representation that increases the performance of the machine learning algorithm. According to the curse of dimensionality theorem, the…
We prove that the single-player game clobber is solvable in linear time when played on a line or on a cycle. For this purpose, we show that this game is equivalent to an optimization problem on a set of words defined by seven classes of…
Stemming is the process of reducing related words to a standard form by removing affixes from them. Existing algorithms vary with respect to their complexity, configurability, handling of unknown words, and ability to avoid under- and…
Constraint logic programming combines declarativity and efficiency thanks to constraint solvers implemented for specific domains. Value withdrawal explanations have been efficiently used in several constraints programming environments but…
We present a system for bottom-up cumulative learning of myriad concepts corresponding to meaningful character strings, and their part-related and prediction edges. The learning is self-supervised in that the concepts discovered are used as…
Real artificial intelligence always has been focused on by many machine learning researchers, especially in the area of deep learning. However deep neural network is hard to be understood and explained, and sometimes, even metaphysics. The…
Over-sharing poorly-worded thoughts and personal information is prevalent on online social platforms. In many of these cases, users regret posting such content. To retrospectively rectify these errors in users' sharing decisions, most…
Safety critical systems strongly require the quality aspects of artificial intelligence including explainability. In this paper, we analyzed a trained network to extract features which mainly contribute the inference. Based on the analysis,…
Two-player zero-sum games of infinite duration and their quantitative versions are used in verification to model the interaction between a controller (Eve) and its environment (Adam). The question usually addressed is that of the existence…
We propose a general method for automated word puzzle generation. Contrary to previous approaches in this novel field, the presented method does not rely on highly structured datasets obtained with serious human annotation effort: it only…
We study the applicability of quantum algorithms in computational game theory and generalize some results related to Subtraction games, which are sometimes referred to as one-heap Nim games. In quantum game theory, a subset of Subtraction…
Reducing user attrition, i.e. churn, is a broad challenge faced by several industries. In mobile social games, decreasing churn is decisive to increase player retention and rise revenues. Churn prediction models allow to understand player…
Clustering analysis identifies samples as groups based on either their mutual closeness or homogeneity. In order to detect clusters in arbitrary shapes, a novel and generic solution based on boundary erosion is proposed. The clusters are…
Procedural content generation has been applied to many domains, especially level design, but the narrative affordances of generated game environments are comparatively understudied. In this paper we present our first attempt to study these…
The ``losing positions" of certain combinatorial games constitute linear error detecting and correcting codes. We show that a large class of games that can be cast in the form of *annihilation games*, provides a potentially polynomial…
Lights Out! is a game played on a $5 \times 5$ grid of lights, or more generally on a graph. Pressing lights on the grid allows the player to turn off neighboring lights. The goal of the game is to start with a given initial configuration…
Variable elimination is a general technique for constraint processing. It is often discarded because of its high space complexity. However, it can be extremely useful when combined with other techniques. In this paper we study the…
This paper presents a framework for generating adventure games from open data. Focusing on the murder mystery type of adventure games, the generator is able to transform open data from Wikipedia articles, OpenStreetMap and images from…
The orienteering problem is a well-studied and fundamental problem in transportation science. In the problem, we are given a graph with prizes on the nodes and lengths on the edges, together with a budget on the overall tour length. The…