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We present practical approaches of using deep learning to create and enhance level maps and textures for video games -- desktop, mobile, and web. We aim to present new possibilities for game developers and level artists. The task of…

Computer Vision and Pattern Recognition · Computer Science 2021-07-16 Piotr Migdał , Bartłomiej Olechno , Błażej Podgórski

The main purpose of this article is to describe the taxonomy of computer languages according to the levels of abstraction. There exists so many computer languages because of so many reasons like the evolution of better computer languages…

Programming Languages · Computer Science 2013-11-15 Dr. Brijender Kahanwal

Building agents capable of understanding language instructions is critical to effective and robust human-AI collaboration. Recent work focuses on training these agents via reinforcement learning in environments with synthetic language;…

Computation and Language · Computer Science 2021-11-02 Suvir Mirchandani , Siddharth Karamcheti , Dorsa Sadigh

Recent developments in machine learning have introduced models that approach human performance at the cost of increased architectural complexity. Efforts to make the rationales behind the models' predictions transparent have inspired an…

Computation and Language · Computer Science 2020-09-29 Pepa Atanasova , Jakob Grue Simonsen , Christina Lioma , Isabelle Augenstein

Simple games cover voting systems in which a single alternative, such as a bill or an amendment, is pitted against the status quo. A simple game or a yes-no voting system is a set of rules that specifies exactly which collections of ``yea''…

Computer Science and Game Theory · Computer Science 2008-03-05 Josep Freixas , Xavier Molinero , Martin Olsen , Maria Serna

GenQuest is a generative text adventure game that leverages Large Language Models (LLMs) to facilitate second language learning through immersive, interactive storytelling. The system engages English as a Foreign Language (EFL) learners in…

Computation and Language · Computer Science 2025-10-07 Qiao Wang , Adnan Labib , Robert Swier , Michael Hofmeyr , Zheng Yuan

Adding interaction to logic programming is an essential task. Expressive logics such as linear logic provide a theoretical basis for such a mechanism. Unfortunately, none of the existing linear logic languages can model interactions with…

Logic in Computer Science · Computer Science 2015-07-19 Keehang Kwon

This is a theoretical and computational strategy exploration of the visually attractive game IQ-Link. Not all games which are visually appealing are worthy of your time as a puzzlist. This analysis gives a would-be addict some idea of what…

History and Overview · Mathematics 2019-07-24 Donna A. Dietz

This thesis presents some geometric insights into three different types of two player prediction games -- namely general learning task, prediction with expert advice, and online convex optimization. These games differ in the nature of the…

Machine Learning · Computer Science 2018-05-23 Parameswaran Kamalaruban

Predictive models are fundamental to engineering reliable software systems. However, designing conservative, computable approximations for the behavior of programs (static analyses) remains a difficult and error-prone process for modern…

Programming Languages · Computer Science 2011-05-10 David Van Horn , Matthew Might

Minimalist game design was introduced a decade ago as a general design principle with a list of key properties for minimalist games: basic controls, simple but aesthetically pleasing visuals, interesting player choices with vast possibility…

Understanding human behaviour in decision problems and strategic interactions has wide-ranging applications in economics, psychology, and artificial intelligence. Game theory offers a robust foundation for this understanding, based on the…

Computer Science and Game Theory · Computer Science 2024-07-16 Valerio Capraro , Roberto Di Paolo , Matjaz Perc , Veronica Pizziol

Algorithm design and analysis is a cornerstone of computer science, but it confronts a major challenge. Proving an algorithm's performance guarantee across all inputs has traditionally required extensive and often error-prone human effort.…

Computer Science and Game Theory · Computer Science 2025-08-19 Hanyu Li , Dongchen Li , Xiaotie Deng

Phishing is an online identity theft that aims to steal sensitive information such as username, password and online banking details from its victims. Phishing education needs to be considered as a means to combat this threat. This paper…

Computers and Society · Computer Science 2015-11-12 Nalin Asanka Gamagedara Arachchilage

We form a "map of tournaments" by adapting the map framework from the world of elections. By a tournament we mean a complete directed graph where the nodes are the players and an edge points from a winner of a game to the loser (with no…

Computer Science and Game Theory · Computer Science 2026-01-27 Filip Nikolow , Piotr Faliszewski , Stanisław Szufa

World-building, the process of developing both the narrative and physical world of a game, plays a vital role in the game's experience. Critically-acclaimed independent and AAA video games are praised for strong world-building, with game…

Artificial Intelligence · Computer Science 2024-08-19 Yi Wang , Jieliang Luo , Adam Gaier , Evan Atherton , Hilmar Koch

Procedurally generated levels created by machine learning models can be unsolvable without further editing. Various methods have been developed to automatically repair these levels by enforcing hard constraints during the post-processing…

Artificial Intelligence · Computer Science 2024-11-05 Mahsa Bazzaz , Seth Cooper

Providing explanations along with predictions is crucial in some text processing tasks. Therefore, we propose a new self-interpretable model that performs output prediction and simultaneously provides an explanation in terms of the presence…

Machine Learning · Computer Science 2019-09-30 Diane Bouchacourt , Ludovic Denoyer

Definition Extraction (DE) is one of the well-known topics in Information Extraction that aims to identify terms and their corresponding definitions in unstructured texts. This task can be formalized either as a sentence classification task…

Computation and Language · Computer Science 2020-05-01 Amir Pouran Ben Veyseh , Franck Dernoncourt , Dejing Dou , Thien Huu Nguyen

Automated game design has remained a key challenge within the field of Game AI. In this paper, we introduce a method for recombining existing games to create new games through a process called conceptual expansion. Prior automated game…

Artificial Intelligence · Computer Science 2018-09-10 Matthew Guzdial , Mark Riedl
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