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Eye-tracking technology is an integral component of new display devices such as virtual and augmented reality headsets. Applications of gaze information range from new interaction techniques exploiting eye patterns to gaze-contingent…

Human-Computer Interaction · Computer Science 2022-05-05 Elena Arabadzhiyska , Cara Tursun , Hans-Peter Seidel , Piotr Didyk

Optic flow is two dimensional, but no special qualities are attached to one or other of these dimensions. For binocular disparity, on the other hand, the terms 'horizontal' and 'vertical' disparities are commonly used. This is odd, since…

Neurons and Cognition · Quantitative Biology 2018-08-14 Andrew Glennerster , Jenny C. A. Read

Since the history of display technologies began, people have dreamed an ultimate 3D display system. In order to get close to the dream, 3D displays should provide both of psychological and physiological cues for recognition of depth…

Graphics · Computer Science 2018-04-13 Seungjae Lee , Youngjin Jo , Dongheon Yoo , Jaebum Cho , Dukho Lee , Byoungho Lee

Preattentive visual features such as hue or flickering can effectively draw attention to an object of interest -- for instance, an important feature in a scientific visualization. These features appear to pop out and can be recognized by…

Human-Computer Interaction · Computer Science 2021-01-19 Andrey Krekhov , Jens Krueger

The field of Abstract Visual Reasoning (AVR) encompasses a wide range of problems, many of which are inspired by human IQ tests. The variety of AVR tasks has resulted in state-of-the-art AVR methods being task-specific approaches.…

Artificial Intelligence · Computer Science 2024-06-18 Mikołaj Małkiński , Jacek Mańdziuk

Inspired by human vision, we propose a new periphery-fovea multi-resolution driving model that predicts vehicle speed from dash camera videos. The peripheral vision module of the model processes the full video frames in low resolution. Its…

Computer Vision and Pattern Recognition · Computer Science 2019-03-26 Ye Xia , Jinkyu Kim , John Canny , Karl Zipser , David Whitney

Scientific visualization tools tend to be flexible in some ways (e.g., for exploring isovalues) while restricted in other ways, such as working only on regular grids, or only on unstructured meshes (as used in the finite element method,…

Graphics · Computer Science 2020-12-29 Teodoro Collin , Charisee Chiw , L. Ridgway Scott , John Reppy , Gordon L. Kindlmann

Optimizing vision models purely for classification accuracy can impose an alignment tax, degrading human-like scanpaths and limiting interpretability. We introduce EVA, a neuroscience-inspired hard-attention mechanistic testbed that makes…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Pengcheng Pan , Yonekura Shogo , Kuniyoshi Yasuo

The Maxwellian display presents always-focused images to the viewer, alleviating the vergence-accommodation conflict (VAC) in near-eye displays (NEDs). However, the limited eyebox of the typical Maxwellian display prevents it from wider…

Optics · Physics 2021-06-14 Shijie Zhang , Juan Liu , Zhiqi Zhang

Understanding what objects could furnish for humans-namely, learning object affordance-is the crux to bridge perception and action. In the vision community, prior work primarily focuses on learning object affordance with dense (e.g., at a…

Computer Vision and Pattern Recognition · Computer Science 2022-03-01 Chao Xu , Yixin Chen , He Wang , Song-Chun Zhu , Yixin Zhu , Siyuan Huang

Object detection and recognition algorithms using deep convolutional neural networks (CNNs) tend to be computationally intensive to implement. This presents a particular challenge for embedded systems, such as mobile robots, where the…

Computer Vision and Pattern Recognition · Computer Science 2019-08-27 Uziel Jaramillo-Avila , Sean R. Anderson

Recent studies have shown remarkable success in face manipulation task with the advance of GANs and VAEs paradigms, but the outputs are sometimes limited to low-resolution and lack of diversity. In this work, we propose Additive Focal…

Computer Vision and Pattern Recognition · Computer Science 2019-08-21 Shengju Qian , Kwan-Yee Lin , Wayne Wu , Yangxiaokang Liu , Quan Wang , Fumin Shen , Chen Qian , Ran He

Optical flow estimation is very challenging in situations with transparent or occluded objects. In this work, we address these challenges at the task level by introducing Amodal Optical Flow, which integrates optical flow with amodal…

Computer Vision and Pattern Recognition · Computer Science 2024-05-08 Maximilian Luz , Rohit Mohan , Ahmed Rida Sekkat , Oliver Sawade , Elmar Matthes , Thomas Brox , Abhinav Valada

Classically, affordance research investigates how the shape of objects communicates actions to potential users. Cognitive affordances, a subset of this research, characterize how the design of objects influences cognitive actions, such as…

Human-Computer Interaction · Computer Science 2026-01-15 Racquel Fygenson , Lace Padilla , Enrico Bertini

Audio-Visual Segmentation (AVS) aims to precisely outline audible objects in a visual scene at the pixel level. Existing AVS methods require fine-grained annotations of audio-mask pairs in supervised learning fashion. This limits their…

Computer Vision and Pattern Recognition · Computer Science 2023-09-14 Swapnil Bhosale , Haosen Yang , Diptesh Kanojia , Xiatian Zhu

This paper investigates whether a custom varifocal display can improve 3D pointing performance in augmented reality (AR), where the vergence-accommodation conflict (VAC) is known to impair interaction. Varifocal displays have been…

Humans perceive their surroundings in great detail even though most of our visual field is reduced to low-fidelity color-deprived (e.g. dichromatic) input by the retina. In contrast, most deep learning architectures are computationally…

Computer Vision and Pattern Recognition · Computer Science 2016-04-15 Farahnaz Ahmed Wick , Michael L. Wick , Marc Pomplun

The prediction of human gaze behavior is important for building human-computer interactive systems that can anticipate a user's attention. Computer vision models have been developed to predict the fixations made by people as they search for…

Computer Vision and Pattern Recognition · Computer Science 2022-11-03 Zhibo Yang , Sounak Mondal , Seoyoung Ahn , Gregory Zelinsky , Minh Hoai , Dimitris Samaras

Redirected walking is a Virtual Reality(VR) locomotion technique which enables users to navigate virtual environments (VEs) that are spatially larger than the available physical tracked space. In this work we present a novel technique for…

Graphics · Computer Science 2019-11-28 Yashas Joshi , Charalambos Poullis

Model based methods to marker-free motion capture have a very high computational overhead that make them unattractive. In this paper we describe a method that improves on existing global optimization techniques to tracking articulated…

Computer Vision and Pattern Recognition · Computer Science 2012-05-03 Prabhu Kaliamoorthi , Ramakrishna Kakarala