English
Related papers

Related papers: Toward Standardized Classification of Foveated Dis…

200 papers

Existing near-eye display designs struggle to balance between multiple trade-offs such as form factor, weight, computational requirements, and battery life. These design trade-offs are major obstacles on the path towards an all-day usable…

Human-Computer Interaction · Computer Science 2021-04-09 Yuta Itoh , Takumi Kaminokado , Kaan Aksit

In the present paper, we discuss the design of a projection system with curved display and its enhancement by variably adjusting the curvature. We demonstrate that the focal surface curvature varies significantly with a change of the object…

Cloud gaming enables playing high end games, originally designed for PC or game console setups, on low end devices, such as net-books and smartphones, by offloading graphics rendering to GPU powered cloud servers. However, transmitting the…

Explainability in artificial intelligence (XAI) remains a crucial aspect for fostering trust and understanding in machine learning models. Current visual explanation techniques, such as gradient-based or class-activation-based methods,…

Computer Vision and Pattern Recognition · Computer Science 2025-08-01 Mahadev Prasad Panda , Matteo Tiezzi , Martina Vilas , Gemma Roig , Bjoern M. Eskofier , Dario Zanca

Head-worn displays for everyday wear in the form of regular eyeglasses are technically feasible with recent advances in waveguide technology. One major design decision is determining where in the user's visual field to position the display.…

Human-Computer Interaction · Computer Science 2025-05-15 Parth Arora , Ethan Kimmel , Katherine Huang , Tyler Kwok , Yukun Song , Sofia Vempala , Georgianna Lin , Ozan Cakmakci , Thad Starner

The Human visual perception of the world is of a large fixed image that is highly detailed and sharp. However, receptor density in the retina is not uniform: a small central region called the fovea is very dense and exhibits high…

Computer Vision and Pattern Recognition · Computer Science 2017-01-26 Alon Hazan , Yuval Harel , Ron Meir

Foveated imaging provides a better tradeoff between situational awareness (field of view) and resolution and is critical in long-wavelength infrared regimes because of the size, weight, power, and cost of thermal sensors. We demonstrate…

A foveated image can be entirely reconstructed from a sparse set of samples distributed according to the retinal sensitivity of the human visual system, which rapidly decreases with increasing eccentricity. The use of Generative Adversarial…

Graphics · Computer Science 2023-04-18 Luca Surace , Marek Wernikowski , Cara Tursun , Karol Myszkowski , Radosław Mantiuk , Piotr Didyk

Gaze reflects how humans process visual scenes and is therefore increasingly used in computer vision systems. Previous works demonstrated the potential of gaze for object-centric tasks, such as object localization and recognition, but it…

Computer Vision and Pattern Recognition · Computer Science 2016-08-19 Yusuke Sugano , Andreas Bulling

Recent self-supervised learning models simulate the development of semantic object representations by training on visual experience similar to that of toddlers. However, these models ignore the foveated nature of human vision with high/low…

Computer Vision and Pattern Recognition · Computer Science 2025-09-22 Zhengyang Yu , Arthur Aubret , Chen Yu , Jochen Triesch

In this paper, a study aimed at investigating the effects of real (using eye tracking to determine the fixation) and simulated foveated blurring in immersive Virtual Reality is presented. Techniques to reduce the optical flow perceived at…

Human-Computer Interaction · Computer Science 2021-07-06 Ariel Caputo , Andrea Giachetti , Salwa Abkal , Chiara Marchesini , Massimo Zancanaro

Foveated rendering methods usually reduce spatial resolution in the periphery of the users' view. However, using foveated rendering to reduce temporal resolution, i.e., rendering frame rate, seems less explored. In this work, we present the…

Human-Computer Interaction · Computer Science 2025-05-07 Christopher Flöter , Sergej Geringer , Guido Reina , Daniel Weiskopf , Timo Ropinski

Current multi-modal models exhibit a notable misalignment with the human visual system when identifying objects that are visually assimilated into the background. Our observations reveal that these multi-modal models cannot distinguish…

Computer Vision and Pattern Recognition · Computer Science 2025-05-27 Ruolin Shen , Xiaozhong Ji , Kai WU , Jiangning Zhang , Yijun He , HaiHua Yang , Xiaobin Hu , Xiaoyu Sun

Good user experience with interactive cloud-based multimedia applications, such as cloud gaming and cloud-based VR, requires low end-to-end latency and large amounts of downstream network bandwidth at the same time. In this paper, we…

Multimedia · Computer Science 2017-06-16 Gazi Illahi , Matti Siekkinen , Enrico Masala

The true vision for real-time virtual and augmented reality is reproducing our visual reality in its entirety on immersive displays. To this end, foveated rendering leverages the limitations of spatial acuity in human peripheral vision to…

Computer Vision and Pattern Recognition · Computer Science 2025-05-01 Sophie Kergaßner , Taimoor Tariq , Piotr Didyk

Humans (and many vertebrates) face the problem of fusing together multiple fixations of a scene in order to obtain a representation of the whole, where each fixation uses a high-resolution fovea and decreasing resolution in the periphery.…

Computer Vision and Pattern Recognition · Computer Science 2025-11-20 Christopher K. I. Williams

Human visual sensitivity to spatial details declines towards the periphery. Novel image synthesis techniques, so-called foveated rendering, exploit this observation and reduce the spatial resolution of synthesized images for the periphery,…

Graphics · Computer Science 2022-04-12 Taimoor Tariq , Cara Tursun , Piotr Didyk

A paradigm for the design of systems that manage level of detail in virtual environments is proposed. As an example of the prototyping step in this paradigm, a user study was performed to evaluate the effectiveness of high detail insets…

Human-Computer Interaction · Computer Science 2025-06-27 Benjamin Watson , Neff Walker , Larry F Hodges , Martin Reddy

The requirements of much larger file sizes, different storage formats, and immersive viewing conditions of VR pose significant challenges to the goals of acquiring, transmitting, compressing, and displaying high-quality VR content. At the…

Image and Video Processing · Electrical Eng. & Systems 2022-03-31 Meixu Chen , Richard Webb , Alan C. Bovik

A significant amount of redundancy exists between consecutive frames of a video. Object detectors typically produce detections for one image at a time, without any capabilities for taking advantage of this redundancy. Meanwhile, many…

Computer Vision and Pattern Recognition · Computer Science 2021-09-16 Hughes Perreault , Guillaume-Alexandre Bilodeau , Nicolas Saunier , Maguelonne Héritier