Related papers: Self-supervised Audio Spatialization with Correspo…
This paper addresses the challenges associated with both the conversion between different spatial audio formats and the decoding of a spatial audio format to a specific loudspeaker layout. Existing approaches often rely on layout remapping…
With the development of media and networking technologies, multimedia applications ranging from feature presentation in a cinema setting to video on demand to interactive video conferencing are in great demand. Good synchronization between…
We present a new method to capture the acoustic characteristics of real-world rooms using commodity devices, and use the captured characteristics to generate similar sounding sources with virtual models. Given the captured audio and an…
This work addresses the lack of multimodal generative models capable of producing high-quality videos with spatially aligned audio. While recent advancements in generative models have been successful in video generation, they often overlook…
Query-based audio source extraction seeks to recover a target source from a mixture conditioned on a query. Existing approaches are largely confined to single-channel audio, leaving the spatial information in multi-channel recordings…
Audio tagging aims to label sound events appearing in an audio recording. In this paper, we propose region-specific audio tagging, a new task which labels sound events in a given region for spatial audio recorded by a microphone array. The…
Multi-channel speech enhancement utilizes spatial information from multiple microphones to extract the target speech. However, most existing methods do not explicitly model spatial cues, instead relying on implicit learning from…
Human listeners need to permanently interact with their three-dimensional (3-D) environment. To this end, they require efficient perceptual mechanisms to form a sufficiently accurate 3-D auditory space. In this chapter, we discuss the…
Developing algorithms for sound classification, detection, and localization requires large amounts of flexible and realistic audio data, especially when leveraging modern machine learning and beamforming techniques. However, most existing…
In this paper, we present a framework for contrastive learning for audio representations, in a self supervised frame work without access to any ground truth labels. The core idea in self supervised contrastive learning is to map an audio…
We introduce SoundSpaces 2.0, a platform for on-the-fly geometry-based audio rendering for 3D environments. Given a 3D mesh of a real-world environment, SoundSpaces can generate highly realistic acoustics for arbitrary sounds captured from…
While video-to-audio generation has achieved remarkable progress in semantic and temporal alignment, most existing studies focus solely on these aspects, paying limited attention to the spatial perception and immersive quality of the…
Traditional video-to-audio generation techniques primarily focus on perspective video and non-spatial audio, often missing the spatial cues necessary for accurately representing sound sources in 3D environments. To address this limitation,…
Audio-visual speech enhancement (AVSE) has been found to be particularly useful at low signal-to-noise (SNR) ratios due to the immunity of the visual features to acoustic noise. However, a significant gap exists in AVSE methods tailored to…
Binaural audio provides a listener with 3D sound sensation, allowing a rich perceptual experience of the scene. However, binaural recordings are scarcely available and require nontrivial expertise and equipment to obtain. We propose to…
This work introduces a feature extracted from stereophonic/binaural audio signals aiming to represent a measure of perceived quality degradation in processed spatial auditory scenes. The feature extraction technique is based on a simplified…
Reasoning about spatial audio with large language models requires a spatial audio encoder as an acoustic front-end to obtain audio embeddings for further processing. Such an encoder needs to capture all information required to detect the…
We introduce ImmerseDiffusion, an end-to-end generative audio model that produces 3D immersive soundscapes conditioned on the spatial, temporal, and environmental conditions of sound objects. ImmerseDiffusion is trained to generate…
Speech separation approaches for single-channel, dry speech mixtures have significantly improved. However, real-world spatial and reverberant acoustic environments remain challenging, limiting the effectiveness of these approaches for…
The objective of this work is to localize the sound sources in visual scenes. Existing audio-visual works employ contrastive learning by assigning corresponding audio-visual pairs from the same source as positives while randomly mismatched…