Related papers: Self-supervised Audio Spatialization with Correspo…
Humans rely on multisensory integration to perceive spatial environments, where auditory cues enable sound source localization in three-dimensional space. Despite the critical role of spatial audio in immersive technologies such as VR/AR,…
This paper addresses the problem of localizing audio sources using binaural measurements. We propose a supervised formulation that simultaneously localizes multiple sources at different locations. The approach is intrinsically efficient…
Parametric sound field synthesis methods, such as the Spatial Decomposition Method (SDM) and Higher-Order Spatial Impulse Response Rendering (HO-SIRR), are widely used for the analysis and auralization of sound fields. This paper studies…
Spatial audio understanding is essential for accurately perceiving and interpreting acoustic environments. However, existing audio-language models exhibit limitations in processing spatial audio and perceiving spatial acoustic scenes. To…
Speaker diarization consists of assigning speech signals to people engaged in a dialogue. An audio-visual spatiotemporal diarization model is proposed. The model is well suited for challenging scenarios that consist of several participants…
We introduce a real-time, multichannel speech enhancement algorithm which maintains the spatial cues of stereo recordings including two speech sources. Recognizing that each source has unique spatial information, our method utilizes a…
The performance of traditional linear spatial filters for speech enhancement is constrained by the physical size and number of channels of microphone arrays. For instance, for large microphone distances and high frequencies, spatial…
Sound event localization and detection (SELD) is an important task in machine listening. Major advancements rely on simulated data with sound events in specific rooms and strong spatio-temporal labels. SELD data is simulated by convolving…
Despite surveillance systems are becoming increasingly ubiquitous in our living environment, automated surveillance, currently based on video sensory modality and machine intelligence, lacks most of the time the robustness and reliability…
Our objective is to transform a video into a set of discrete audio-visual objects using self-supervised learning. To this end, we introduce a model that uses attention to localize and group sound sources, and optical flow to aggregate…
Large-scale vision-language models demonstrate strong multimodal alignment and generalization across diverse tasks. Among them, CLIP stands out as one of the most successful approaches. In this work, we extend the application of CLIP to…
We introduce the visual acoustic matching task, in which an audio clip is transformed to sound like it was recorded in a target environment. Given an image of the target environment and a waveform for the source audio, the goal is to…
Sounds reach one microphone in a stereo pair sooner than the other, resulting in an interaural time delay that conveys their directions. Estimating a sound's time delay requires finding correspondences between the signals recorded by each…
The spatial information of sound plays a crucial role in various situations, ranging from daily activities to advanced engineering technologies. To fully utilize its potential, numerous research studies on spatial audio signal processing…
Visual events are usually accompanied by sounds in our daily lives. However, can the machines learn to correlate the visual scene and sound, as well as localize the sound source only by observing them like humans? To investigate its…
The importance of the information in the direct sound to human perception of spatial sound sources is an ongoing research topic. The classification between direct sound and diffuse or reverberant sound forms the basis of numerous studies in…
One key aspect differentiating data-driven single- and multi-channel speech enhancement and dereverberation methods is that both the problem formulation and complexity of the solutions are considerably more challenging in the latter case.…
Interactive audio spatialization technology previously developed for video game authoring and rendering has evolved into an essential component of platforms enabling shared immersive virtual experiences for future co-presence, remote…
Stereophonic audio is an indispensable ingredient to enhance human auditory experience. Recent research has explored the usage of visual information as guidance to generate binaural or ambisonic audio from mono ones with stereo supervision.…
The amount of audio data available on public websites is growing rapidly, and an efficient mechanism for accessing the desired data is necessary. We propose a content-based audio retrieval method that can retrieve a target audio that is…