Related papers: Self-supervised Audio Spatialization with Correspo…
Self-supervised learning has been used to leverage unlabelled data, improving accuracy and generalisation of speech systems through the training of representation models. While many recent works have sought to produce effective…
Discriminatively localizing sounding objects in cocktail-party, i.e., mixed sound scenes, is commonplace for humans, but still challenging for machines. In this paper, we propose a two-stage learning framework to perform self-supervised…
Recent advancements in 4D generation have demonstrated its remarkable capability in synthesizing photorealistic renderings of dynamic 3D scenes. However, despite achieving impressive visual performance, almost all existing methods overlook…
In this paper we describe a speaker diarization system that enables localization and identification of all speakers present in a conversation or meeting. We propose a novel systematic approach to tackle several long-standing challenges in…
The acoustic cues used by humans and other animals to localise sounds are subtle, and change during and after development. This means that we need to constantly relearn or recalibrate the auditory spatial map throughout our lifetimes. This…
Contrastive language--audio pretraining (CLAP) has achieved remarkable success as an audio--text embedding framework, but existing approaches are limited to monaural or single-source conditions and cannot fully capture spatial information.…
Spatial audio reasoning enables machines to interpret auditory scenes by understanding events and their spatial attributes. In this work, we focus on spatial audio understanding with an emphasis on reasoning about moving sources. First, we…
Binaural audio provides human listeners with an immersive spatial sound experience, but most existing videos lack binaural audio recordings. We propose an audio spatialization method that draws on visual information in videos to convert…
The study of spatial audio and room acoustics aims to create immersive audio experiences by modeling the physics and psychoacoustics of how sound behaves in space. In the long history of this research area, various key technologies have…
While 3D human body modeling has received much attention in computer vision, modeling the acoustic equivalent, i.e. modeling 3D spatial audio produced by body motion and speech, has fallen short in the community. To close this gap, we…
Supervised learning methods have shown effectiveness in estimating spatial acoustic parameters such as time difference of arrival, direct-to-reverberant ratio and reverberation time. However, they still suffer from the simulation-to-reality…
Self-supervised audio-visual source separation leverages natural correlations between audio and vision modalities to separate mixed audio signals. In this work, we first systematically analyse the performance of existing multimodal fusion…
Robotic perception is becoming a key technology for navigation aids, especially helping individuals with visual impairments through spatial sonification. This paper introduces a mapping representation that accurately captures scene geometry…
This paper proposes a new task called spatial voice conversion, which aims to convert a target voice while preserving spatial information and non-target signals. Traditional voice conversion methods focus on single-channel waveforms,…
Estimating the positions of multiple speakers can be helpful for tasks like automatic speech recognition or speaker diarization. Both applications benefit from a known speaker position when, for instance, applying beamforming or assigning…
During the Covid, online meetings have become an indispensable part of our lives. This trend is likely to continue due to their convenience and broad reach. However, background noise from other family members, roommates, office-mates not…
Subjective evaluations are critical for assessing the perceptual realism of sounds in audio-synthesis driven technologies like augmented and virtual reality. However, they are challenging to set up, fatiguing for users, and expensive. In…
Audio-driven video generation aims to synthesize realistic videos that align with input audio recordings, akin to the human ability to visualize scenes from auditory input. However, existing approaches predominantly focus on exploring…
Audio captioning aims at describing the content of audio clips with human language. Due to the ambiguity of audio, different people may perceive the same audio differently, resulting in caption disparities (i.e., one audio may correlate to…
Purpose: Surgical scene understanding is key to advancing computer-aided and intelligent surgical systems. Current approaches predominantly rely on visual data or end-to-end learning, which limits fine-grained contextual modeling. This work…