Related papers: Magic: The Gathering is Turing Complete
There is currently an intersection in the research of game theory and cryptography. Generally speaking, there are two aspects to this partnership. First there is the application of game theory to cryptography. Yet, the purpose of this paper…
We consider a card guessing game with complete feedback. A ordered deck of n cards labeled 1 up to n is riffle-shuffled exactly one time. Then, the goal of the game is to maximize the number of correct guesses of the cards, where one after…
We introduce the game of infinite Hex, extending the familiar finite game to natural play on the infinite hexagonal lattice. Whereas the finite game is a win for the first player, we prove in contrast that infinite Hex is a draw -- both…
We introduce the Maker-Breaker domination game, a two player game on a graph. At his turn, the first player, Dominator, select a vertex in order to dominate the graph while the other player, Staller, forbids a vertex to Dominator in order…
In set theory without the axiom of regularity, we consider a game in which two players choose in turn an element of a given set, an element of this element, etc.; a player wins if its adversary cannot make any next move. Sets that are…
The Traveling Tournament Problem(TTP) is a combinatorial optimization problem where we have to give a scheduling algorithm which minimizes the total distance traveled by all the participating teams of a double round-robin tournament…
Poker is a large complex game of imperfect information, which has been singled out as a major AI challenge problem. Recently there has been a series of breakthroughs culminating in agents that have successfully defeated the strongest human…
Maker-Breaker total domination game in graphs is introduced as a natural counterpart to the Maker-Breaker domination game recently studied by Duch\^ene, Gledel, Parreau, and Renault. Both games are instances of the combinatorial…
The \emph{stationary set splitting game} is a game of perfect information of length $\omega_{1}$ between two players, \unspls and \spl, in which \unspls chooses stationarily many countable ordinals and \spls tries to continuously divide…
Several mobile agents, modelled as deterministic automata, navigate in an infinite line in synchronous rounds. All agents start in the same round. In each round, an agent can move to one of the two neighboring nodes, or stay idle. Agents…
Infinite chess is chess played on an infinite edgeless chessboard. The familiar chess pieces move about according to their usual chess rules, and each player strives to place the opposing king into checkmate. The mate-in-n problem of…
The halting problem for Turing machines is decidable on a set of asymptotic probability one. Specifically, there is a set B of Turing machine programs such that (i) B has asymptotic probability one, so that as the number of states n…
A recent paper by Bhatia, Chin, Mani, and Mossel (2026) defined stochastic processes aimed at modeling the game of War for {\em two players} with $n$ cards. That paper showed that these models, assuming uniform random decks, are equivalent…
Consider concurrent, infinite duration, two-player win/lose games played on graphs. If the winning condition satisfies some simple requirement, the existence of Player 1 winning (finite-memory) strategies is equivalent to the existence of…
In many applications, we want to influence the decisions of independent agents by designing incentives for their actions. We revisit a fundamental problem in this area, called GAME IMPLEMENTATION: Given a game in standard form and a set of…
We study so-called invariant games played with a fixed number $d$ of heaps of matches. A game is described by a finite list $\mathcal{M}$ of integer vectors of length $d$ specifying the legal moves. A move consists in changing the current…
Tetravex is a widely played one person computer game in which you are given $n^2$ unit tiles, each edge of which is labelled with a number. The objective is to place each tile within a $n$ by $n$ square such that all neighbouring edges are…
An average-time game is played on the infinite graph of configurations of a finite timed automaton. The two players, Min and Max, construct an infinite run of the automaton by taking turns to perform a timed transition. Player Min wants to…
In the original Parrondo game, a single player combines two losing strategies to a winning strategy. In this paper we investigate the question what happens, if two or more players play Parrondo games in a coordinated way. We introduce a…
We consider the computational complexity of Hearthstone which is a popular online CCG (collectible card game). We reduce a PSPACE-complete problem, the partition game, to perfect information Hearthstone in which there is no hidden…