Related papers: Re-pairing brackets
Several distinct techniques have been proposed to design quasi-polynomial algorithms for solving parity games since the breakthrough result of Calude, Jain, Khoussainov, Li, and Stephan (2017): play summaries, progress measures and register…
Partitioning a graph using graph separators, and particularly clique separators, are well-known techniques to decompose a graph into smaller units which can be treated independently. It was previously known that the treewidth was bounded…
The complexity of parity games is a long standing open problem that saw a major breakthrough in 2017 when two quasi-polynomial algorithms were published. This article presents a third, independent approach to solving parity games in…
So-called separation automata are in the core of several recently invented quasi-polynomial time algorithms for parity games. An explicit $q$-state separation automaton implies an algorithm for parity games with running time polynomial in…
In repeated games, players choose actions concurrently at each step. We consider a parameterized setting of repeated games in which the players form a population of an arbitrary size. Their utility functions encode a reachability objective.…
Infinitely repeated games support equilibrium concepts beyond those present in one-shot games (e.g., cooperation in the prisoner's dilemma). Nonetheless, repeated games fail to capture our real-world intuition for settings with many…
Parity games have witnessed several new quasi-polynomial algorithms since the breakthrough result of Calude et al. (STOC 2017). The combinatorial object underlying these approaches is a universal tree, as identified by Czerwi\'nski et al.…
A common form of MapReduce application involves discovering relationships between certain pairs of inputs. Similarity joins serve as a good example of this type of problem, which we call a "some-pairs" problem. In the framework of Afrati et…
In distance query reconstruction, we wish to reconstruct the edge set of a hidden graph by asking as few distance queries as possible to an oracle. Given two vertices $u$ and $v$, the oracle returns the shortest path distance between $u$…
This paper establishes the exact comparison complexity of finding an element repeated $n$ times in a $2n$-element array containing $n+1$ distinct values, under the equality-comparison model with $O(1)$ extra space. We present a simple…
We define a special case of tree decompositions for planar graphs that respect a given embedding of the graph. We study the analogous width of the resulting decomposition we call the embedded-width of a plane graph. We show both upper…
The tree-depth problem can be seen as finding an elimination tree of minimum height for a given input graph $G$. We introduce a bicriteria generalization in which additionally the width of the elimination tree needs to be bounded by some…
Higher-dimensional rewriting is founded on a duality of rewrite systems and cell complexes, connecting computational mathematics to higher categories and homotopy theory: the two sides of a rewrite rule are two halves of the boundary of an…
Despite the many recent practical and theoretical breakthroughs in computational game theory, equilibrium finding in extensive-form team games remains a significant challenge. While NP-hard in the worst case, there are provably efficient…
We study the communication complexity of linear algebraic problems over finite fields in the multi-player message passing model, proving a number of tight lower bounds. Specifically, for a matrix which is distributed among a number of…
The semi-random graph process is a single player game in which the player is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then…
Perfect matching width is a treewidth-like parameter designed for graphs with perfect matchings. The concept was originally introduced by Norine for the study of non-bipartite Pfaffian graphs. Additionally, perfect matching width appears to…
We present a method for reducing the treewidth of a graph while preserving all the minimal $s-t$ separators. This technique turns out to be very useful for establishing the fixed-parameter tractability of constrained separation and…
Infinitely repeated games can support cooperative outcomes that are not equilibria in the one-shot game. The idea is to make sure that any gains from deviating will be offset by retaliation in future rounds. However, this model of…
Consider a situation with $n$ agents or players where some of the players form a coalition with a certain collective objective. Simple games are used to model systems that can decide whether coalitions are successful (winning) or not…