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We capitalize on large amounts of unlabeled video in order to learn a model of scene dynamics for both video recognition tasks (e.g. action classification) and video generation tasks (e.g. future prediction). We propose a generative…

Computer Vision and Pattern Recognition · Computer Science 2016-10-27 Carl Vondrick , Hamed Pirsiavash , Antonio Torralba

This report introduces Make-A-Character 2, an advanced system for generating high-quality 3D characters from single portrait photographs, ideal for game development and digital human applications. Make-A-Character 2 builds upon its…

Computer Vision and Pattern Recognition · Computer Science 2025-01-16 Lin Liu , Yutong Wang , Jiahao Chen , Jianfang Li , Tangli Xue , Longlong Li , Jianqiang Ren , Liefeng Bo

Constructing and animating humans is an important component for building virtual worlds in a wide variety of applications such as virtual reality or robotics testing in simulation. As there are exponentially many variations of humans with…

Computer Vision and Pattern Recognition · Computer Science 2021-01-19 Ze Yang , Shenlong Wang , Sivabalan Manivasagam , Zeng Huang , Wei-Chiu Ma , Xinchen Yan , Ersin Yumer , Raquel Urtasun

Recent video-based world models have made pixel-space environments interactive at the camera level: users can navigate viewpoints while the model generates coherent visual continuations. Yet their action spaces remain incomplete: users can…

Computer Vision and Pattern Recognition · Computer Science 2026-05-26 Bohai Gu , Taiyi Wu , Yueyang Yuan , Jian Liu , Xiaocheng Lu , Dazhao Du , Jie Zhang , Jinxiang Lai , Shuai Yang , Xiaotong Zhao , Alan Zhao , Song Guo

Dynamic graphs are common in real-world systems such as social media, recommender systems, and traffic networks. Existing dynamic graph models for link prediction often fall short in capturing the complexity of temporal evolution. They tend…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Hua Liu , Yanbin Wei , Fei Xing , Tyler Derr , Haoyu Han , Yu Zhang

In many vision-based reinforcement learning (RL) problems, the agent controls a movable object in its visual field, e.g., the player's avatar in video games and the robotic arm in visual grasping and manipulation. Leveraging…

Machine Learning · Computer Science 2020-02-24 Yuanyi Zhong , Alexander Schwing , Jian Peng

Egocentric video generation with fine-grained control through body motion is a key requirement towards embodied AI agents that can simulate, predict, and plan actions. In this work, we propose EgoControl, a pose-controllable video diffusion…

Computer Vision and Pattern Recognition · Computer Science 2025-11-25 Enrico Pallotta , Sina Mokhtarzadeh Azar , Lars Doorenbos , Serdar Ozsoy , Umar Iqbal , Juergen Gall

Objects that move in response to the actions of a main character often make an important contribution to the visual richness of an animated scene. We use the term "secondary motion" to refer to passive motions generated in response to the…

Graphics · Computer Science 2023-03-21 James F. O'Brien , Victor B. Zordan , Jessica K. Hodgins

We propose a generative model that, given a coarsely edited image, synthesizes a photorealistic output that follows the prescribed layout. Our method transfers fine details from the original image and preserve the identity of its parts.…

Computer Vision and Pattern Recognition · Computer Science 2025-08-08 Hadi Alzayer , Zhihao Xia , Xuaner Zhang , Eli Shechtman , Jia-Bin Huang , Michael Gharbi

Character video synthesis aims to produce realistic videos of animatable characters within lifelike scenes. As a fundamental problem in the computer vision and graphics community, 3D works typically require multi-view captures for per-case…

Computer Vision and Pattern Recognition · Computer Science 2025-06-12 Yifang Men , Yuan Yao , Miaomiao Cui , Liefeng Bo

We present a domain- and user-preference-agnostic approach to detect highlightable excerpts from human-centric videos. Our method works on the graph-based representation of multiple observable human-centric modalities in the videos, such as…

Computer Vision and Pattern Recognition · Computer Science 2024-11-26 Uttaran Bhattacharya , Gang Wu , Stefano Petrangeli , Viswanathan Swaminathan , Dinesh Manocha

Video is a rich and scalable source of 3D/4D visual observations, and camera control is a key capability for video generation models to produce geometrically meaningful content. Existing approaches typically learn a mapping from camera…

Computer Vision and Pattern Recognition · Computer Science 2026-05-15 Chen Hou , Christian Rupprecht

We propose an approach to generate images of people given a desired appearance and pose. Disentangled representations of pose and appearance are necessary to handle the compound variability in the resulting generated images. Hence, we…

Computer Vision and Pattern Recognition · Computer Science 2021-04-27 Mengyao Zhai , Ruizhi Deng , Jiacheng Chen , Lei Chen , Zhiwei Deng , Greg Mori

In this paper we present a system capable of collecting and annotating, human performed, robot understandable, everyday activities from virtual environments. The human movements are mapped in the simulated world using off-the-shelf virtual…

Artificial Intelligence · Computer Science 2020-11-30 Andrei Haidu , Michael Beetz

Action recognition is a relatively established task, where givenan input sequence of human motion, the goal is to predict its ac-tion category. This paper, on the other hand, considers a relativelynew problem, which could be thought of as…

Computer Vision and Pattern Recognition · Computer Science 2020-07-31 Chuan Guo , Xinxin Zuo , Sen Wang , Shihao Zou , Qingyao Sun , Annan Deng , Minglun Gong , Li Cheng

Current motion-controlled image-to-video generation models rigidly follow user-provided trajectories that are often sparse, imprecise, and causally incomplete. Such reliance often yields unnatural or implausible outcomes, especially by…

Computer Vision and Pattern Recognition · Computer Science 2026-05-22 Lee Hsin-Ying , Hanwen Jiang , Yiqun Mei , Jing Shi , Ming-Hsuan Yang , Zhixin Shu

This paper introduces CameraCtrl II, a framework that enables large-scale dynamic scene exploration through a camera-controlled video diffusion model. Previous camera-conditioned video generative models suffer from diminished video dynamics…

Computer Vision and Pattern Recognition · Computer Science 2025-03-14 Hao He , Ceyuan Yang , Shanchuan Lin , Yinghao Xu , Meng Wei , Liangke Gui , Qi Zhao , Gordon Wetzstein , Lu Jiang , Hongsheng Li

We address the problem of action detection in videos. Driven by the latest progress in object detection from 2D images, we build action models using rich feature hierarchies derived from shape and kinematic cues. We incorporate appearance…

Computer Vision and Pattern Recognition · Computer Science 2014-11-25 Georgia Gkioxari , Jitendra Malik

Generating diverse and natural human motion is one of the long-standing goals for creating intelligent characters in the animated world. In this paper, we propose a self-supervised method for generating long-range, diverse and plausible…

Computer Vision and Pattern Recognition · Computer Science 2020-08-25 Jingwei Xu , Huazhe Xu , Bingbing Ni , Xiaokang Yang , Xiaolong Wang , Trevor Darrell

Recent text-to-video diffusion models have achieved impressive progress. In practice, users often desire the ability to control object motion and camera movement independently for customized video creation. However, current methods lack the…

Computer Vision and Pattern Recognition · Computer Science 2024-05-07 Shiyuan Yang , Liang Hou , Haibin Huang , Chongyang Ma , Pengfei Wan , Di Zhang , Xiaodong Chen , Jing Liao