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In this paper, we study the shortest $t$-dimensional hull embeddings of linear codes in both Euclidean and Hermitian cases, extending the existing research on the shortest LCD and self-orthogonal embeddings to arbitrary hull dimensions and…
We investigate the problem of partitioning a rectilinear polygon $P$ with $n$ vertices and no holes % with no holes into rectangles using disjoint line segments drawn inside $P$ under two optimality criteria. In the minimum ink partition,…
Cutwidth is one of the classic layout parameters for graphs. It measures how well one can order the vertices of a graph in a linear manner, so that the maximum number of edges between any prefix and its complement suffix is minimized. As…
We study the smallest intersecting and enclosing ball problems in Euclidean spaces for input objects that are compact and convex. They link and unify many problems in computational geometry and machine learning. We show that both problems…
Hyperbolic tilings are natural infinite planar graphs where each vertex has degree $q$ and each face has $p$ edges for some $\frac1p+\frac1q<\frac12$. We study the structure of shortest paths in such graphs. We show that given a set of $n$…
Median graphs form the class of graphs which is the most studied in metric graph theory. Recently, B\'en\'eteau et al. [2019] designed a linear-time algorithm computing both the $\Theta$-classes and the median set of median graphs. A…
A fundamental question in computational geometry is for a set of input points in the Euclidean space, that is subject to discrete changes (insertion/deletion of points at each time step), whether it is possible to maintain an approximate…
Given a set of pairwise disjoint polygonal obstacles in the plane, finding an obstacle-avoiding Euclidean shortest path between two points is a classical problem in computational geometry and has been studied extensively. Previously,…
A polygon C is an intersecting polygon for a set O of objects in the plane if C intersects each object in O, where the polygon includes its interior. We study the problem of computing the minimum-perimeter intersecting polygon and the…
We study the minimum diameter problem for a set of inexact points. By inexact, we mean that the precise location of the points is not known. Instead, the location of each point is restricted to a contineus region ($\impre$ model) or a…
We give a deterministic method of quasi-polynomial complexity to approximate the volume of the intersection of the unit hypercube with two specific sets. The method can actually be applied (without losing the quasi-polynomial complexity) to…
We study a general smallest intersecting ball problem and its soft-margin variant in high-dimensional Euclidean spaces for input objects that are compact and convex. These two problems link and unify a series of fundamental problems in…
In this paper we present novel algorithms for several multidimensional data processing problems. We consider problems related to the computation of restricted clusters and of the diameter of a set of points using a new distance function. We…
In the first work of this series [physics/0204035] it was shown that the conformational space of a molecule could be described to a fair degree of accuracy by means of a central hyperplane arrangement. The hyperplanes divide the espace into…
In this article, we consider the problems of finding in $d+1$ dimensions a minimum-volume axis-parallel box, a minimum-volume arbitrarily-oriented box and a minimum-volume convex body into which a given set of $d$-dimensional unit-radius…
As the main problem, we consider covering of a $d$-dimensional cube by $n$ balls with reasonably large $d$ (10 or more) and reasonably small $n$, like $n=100$ or $n=1000$. We do not require the full coverage but only 90\% or 95\% coverage.…
The geometric intersection number of a curve on a surface is the minimal number of self-intersections of any homotopic curve, i.e. of any curve obtained by continuous deformation. Given a curve $c$ represented by a closed walk of length at…
Primal and dual algorithms are developed for solving the $n$-dimensional convex optimization problem of finding the Euclidean ball of minimum radius that covers $m$ given Euclidean balls, each with a given center and radius. Each algorithm…
3D printing and other layer manufacturing processes are challenged by dimensional accuracy. Several techniques are used to validate and calibrate dimensional accuracy through the complete building envelope. The validation process involves…
This paper introduces a new variant of hypercubes, which we call Z-cubes. The n-dimensional Z-cube $H_n$ is obtained from two copies of the (n-1)-dimensional Z-cube $H_{n-1}$ by adding a special perfect matching between the vertices of…