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Many Formal Languages and Automata Theory courses introduce students to Turing machine extensions. One of the most widely-used extensions endows Turing machines with multiple tapes. Although multitape Turing machines are an abstraction to…

Formal Languages and Automata Theory · Computer Science 2025-08-06 Marco T. Morazán , Oliwia Kempinski , Andrés M. Garced

Language models can produce convincing scientific analyses, but repeated generations on the same data do not guarantee the same result. A researcher may regenerate an identical query and receive a different fit, a different peak position or…

Artificial Intelligence · Computer Science 2026-05-14 Marios Adamidis , Danae Katrisioti , Yannis Tzitzikas , Emmanuel Stratakis

The game industry is moving into an era where old-style game engines are being replaced by re-engineered systems with embedded machine learning technologies for the operation, analysis and understanding of game play. In this paper, we…

Computers and Society · Computer Science 2021-01-05 Yilei Zeng , Aayush Shah , Jameson Thai , Michael Zyda

In many problems that involve multiple decision making agents, optimal choices for each agent depend on the choices of others. Differential game theory provides a principled formalism for expressing these coupled interactions and recent…

Multiagent Systems · Computer Science 2020-04-07 Lasse Peters , Zachary N. Sunberg

The recent paradigm shift toward large reasoning models (LRMs) as autonomous agents has intensified the demand for sophisticated, multi-turn tool-use capabilities. Yet, existing datasets and data-generation approaches are limited by static,…

Computation and Language · Computer Science 2026-01-14 Jungho Cho , Minbyul Jeong , Sungrae Park

Blended modeling is an emerging paradigm involving seamless interaction between multiple notations for the same underlying modeling language. We focus on a model-driven engineering (MDE) approach based on meta-models to develop textual…

Software Engineering · Computer Science 2024-01-31 Weixing Zhang

Authoring realistic haptic textures typically requires low-level parameter tuning and repeated trial-and-error, limiting speed, transparency, and creative reach. We present a language-driven authoring system that turns natural-language…

Human-Computer Interaction · Computer Science 2026-04-09 Wanli Qian , Aiden Chang , Shihan Lu , Michael Gu , Heather Culbertson

Tool learning with foundation models aims to endow AI systems with the ability to invoke external resources -- such as APIs, computational utilities, and specialized models -- to solve complex tasks beyond the reach of standalone language…

Computer Vision and Pattern Recognition · Computer Science 2026-04-17 Gabriele Mattioli , Evelyn Turri , Sara Sarto , Lorenzo Baraldi , Marcella Cornia , Lorenzo Baraldi , Rita Cucchiara

Enhancing AI systems with efficient communication skills for effective human assistance necessitates proactive initiatives from the system side to discern specific circumstances and interact aptly. This research focuses on a collective…

Computation and Language · Computer Science 2024-02-09 Jack Zhang

With the proliferation of various gaming technology, services, game styles, and platforms, multi-dimensional aesthetic assessment of the gaming contents is becoming more and more important for the gaming industry. Depending on the diverse…

Computer Vision and Pattern Recognition · Computer Science 2021-01-29 Zhenyu Lei , Yejing Xie , Suiyi Ling , Andreas Pastor , Junle Wang , Patrick Le Callet

Terrains are the main part of an electronic game. To reduce human effort on game development, procedural techniques are used to generate synthetic terrains. However rendering a terrain is not a trivial task. Their rendering techniques must…

Graphics · Computer Science 2018-03-14 Ricardo B. D. d'Oliveira , Antonio L. Apolinário

Many advancements have been made in procedural content generation for games, and with mixed-initiative co-creativity, have the potential for great benefits to human designers. However, co-creative systems for game generation are typically…

Artificial Intelligence · Computer Science 2023-08-07 Rohan Agarwal , Zhiyu Lin , Mark Riedl

Prompt design and engineering has rapidly become essential for maximizing the potential of large language models. In this paper, we introduce core concepts, advanced techniques like Chain-of-Thought and Reflection, and the principles behind…

Software Engineering · Computer Science 2024-05-07 Xavier Amatriain

Modern-day Integrated Development Environments (IDEs) have come a long way from the early text editing utilities to the complex programs encompassing thousands of functions to help developers. However, with the increasing number of…

Software Engineering · Computer Science 2024-02-20 Yaroslav Zharov , Yury Khudyakov , Evgeniia Fedotova , Evgeny Grigorenko , Egor Bogomolov

Creating 2D animations is a complex, iterative process requiring continuous adjustments to movement, timing, and coordination of multiple elements within a scene. To support designers of varying levels of experience with animation design…

Human-Computer Interaction · Computer Science 2025-08-14 Tiffany Tseng , Ruijia Cheng , Jeffrey Nichols

Reasoning is an essential skill to enable Large Language Models (LLMs) to interact with the world. As tasks become more complex, they demand increasingly sophisticated and diverse reasoning capabilities for sequential decision-making,…

Artificial Intelligence · Computer Science 2025-04-25 Christopher Zhang Cui , Xingdi Yuan , Ziang Xiao , Prithviraj Ammanabrolu , Marc-Alexandre Côté

While general game playing is an active field of research, the learning of game design has tended to be either a secondary goal of such research or it has been solely the domain of humans. We propose a field of research, Automated Game…

Artificial Intelligence · Computer Science 2017-07-12 Joseph C Osborn , Adam Summerville , Michael Mateas

We argue that 3-D first-person video games are a challenging environment for real-time multi-modal reasoning. We first describe our dataset of human game-play, collected across a large variety of 3-D first-person games, which is both…

Machine Learning · Computer Science 2025-10-21 Yuguang Yue , Irakli Salia , Samuel Hunt , Christopher Green , Wenzhe Shi , Jonathan J Hunt

In recent years, machine learning (ML) systems have been increasingly applied for performing creative tasks. Such creative ML approaches have seen wide use in the domains of visual art and music for applications such as image and music…

Computers and Society · Computer Science 2020-09-01 Anurag Sarkar , Seth Cooper

Existing benchmarks that assess Language Models (LMs) as Language Agents (LAs) for tool use primarily focus on stateless, single-turn interactions or partial evaluations, such as tool selection in a single turn, overlooking the inherent…

Computation and Language · Computer Science 2025-05-20 Hongru Wang , Wenyu Huang , Yufei Wang , Yuanhao Xi , Jianqiao Lu , Huan Zhang , Nan Hu , Zeming Liu , Jeff Z. Pan , Kam-Fai Wong