Related papers: AMASS: Archive of Motion Capture as Surface Shapes
Dynamic environments that include unstructured moving objects pose a hard problem for Simultaneous Localization and Mapping (SLAM) performance. The motion of rigid objects can be typically tracked by exploiting their texture and geometric…
Driven by advancements in motion capture and generative artificial intelligence, leveraging large-scale MoCap datasets to train generative models for synthesizing diverse, realistic human motions has become a promising research direction.…
This letter presents a novel approach to extract reliable dense and long-range motion trajectories of articulated human in a video sequence. Compared with existing approaches that emphasize temporal consistency of each tracked point, we…
A model-based reconstruction framework is proposed for MOtion-Corrected and High-resolution anatomically-Assisted (MOCHA) reconstruction of ASL data. In this framework, all low-resolution ASL control-label pairs are used to reconstruct a…
Although significant progress has been achieved on monocular maker-less human motion capture in recent years, it is still hard for state-of-the-art methods to obtain satisfactory results in occlusion scenarios. There are two main reasons:…
The Codec Avatars Lab at Meta introduces Embody 3D, a multimodal dataset of 500 individual hours of 3D motion data from 439 participants collected in a multi-camera collection stage, amounting to over 54 million frames of tracked 3D motion.…
Accurate motion estimation at high acceleration factors enables rapid motion-compensated reconstruction in Magnetic Resonance Imaging (MRI) without compromising the diagnostic image quality. In this work, we introduce an attention-aware…
Despite significant progress in single image-based 3D human mesh recovery, accurately and smoothly recovering 3D human motion from a video remains challenging. Existing video-based methods generally recover human mesh by estimating the…
We present a robust learning algorithm to detect and handle collisions in 3D deforming meshes. Our collision detector is represented as a bilevel deep autoencoder with an attention mechanism that identifies colliding mesh sub-parts. We use…
Motion imitation is a promising approach for humanoid locomotion, enabling agents to acquire humanlike behaviors. Existing methods typically rely on high-quality motion capture datasets such as AMASS, but these are scarce and expensive,…
Model pre-training is essential in human-centric perception. In this paper, we first introduce masked image modeling (MIM) as a pre-training approach for this task. Upon revisiting the MIM training strategy, we reveal that human structure…
We tackle human image synthesis, including human motion imitation, appearance transfer, and novel view synthesis, within a unified framework. It means that the model, once being trained, can be used to handle all these tasks. The existing…
We show, for the first time, that neural networks trained only on synthetic data achieve state-of-the-art accuracy on the problem of 3D human pose and shape (HPS) estimation from real images. Previous synthetic datasets have been small,…
In robotics and computer vision communities, extensive studies have been widely conducted regarding surveillance tasks, including human detection, tracking, and motion recognition with a camera. Additionally, deep learning algorithms are…
In 3D human action recognition, limited supervised data makes it challenging to fully tap into the modeling potential of powerful networks such as transformers. As a result, researchers have been actively investigating effective…
Point tracking models often struggle to generalize to real-world videos because large-scale training data is predominantly synthetic$\unicode{x2014}$the only source currently feasible to produce at scale. Collecting real-world annotations,…
In this era, the success of large language models and text-to-image models can be attributed to the driving force of large-scale datasets. However, in the realm of 3D vision, while remarkable progress has been made with models trained on…
We present a new trainable system for physically plausible markerless 3D human motion capture, which achieves state-of-the-art results in a broad range of challenging scenarios. Unlike most neural methods for human motion capture, our…
In this work, we propose a novel and efficient method for articulated human pose estimation in videos using a convolutional network architecture, which incorporates both color and motion features. We propose a new human body pose dataset,…
We present Capturing the Unseen (CAPUS), a novel facial motion capture (MoCap) technique that operates without visual signals. CAPUS leverages miniaturized Inertial Measurement Units (IMUs) as a new sensing modality for facial motion…