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Related papers: Algorithms Clearly Beat Gamers at Quantum Moves. A…

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Dries Sels and Allan Gr{\o}nlund have demonstrated numerical algorithms that outperform the players of our Quantum Moves game and they call the conclusions of our article Exploring the Quantum Speed Limit with Computer Games, Nature, 532,…

Quantum Physics · Physics 2019-12-18 Klaus Mølmer , Jacob Sherson

In a recent work on quantum state preparation, S{\o}rensen and colleagues explore the possibility of using video games to help design quantum control protocols. The authors present a game called "Quantum Moves" in which gamers have to move…

Quantum Physics · Physics 2018-04-24 Dries Sels

The Gradient Ascent Pulse Engineering (GRAPE) is a celebrated control algorithm with excellent converging rates, owing to a piece-wise-constant ansatz for the control function that allows for cheap objective gradients. However, the…

Quantum Physics · Physics 2021-02-17 Martin Larocca , Diego Wisniacki

The game Quantum Moves was designed to pit human players against computer algorithms, combining their solutions into hybrid optimization to control a scalable quantum computer. In this midstream report, we open our design process and…

Computers and Society · Computer Science 2015-06-30 Andreas Lieberoth , Mads Kock Pedersen , Andreea Catalina Marin , Tilo Planke , Jacob Friis Sherson

In the quest to achieve scalable quantum information processing technologies, gradient-based optimal control algorithms (e.g., GRAPE) are broadly used for implementing high-precision quantum gates, but their performance is often hindered by…

Quantum Physics · Physics 2019-01-31 Re-Bing Wu , Bing Chu , David Owens , Herschel Rabitz

By investigating the code for the KASS algorithm implementation used in the paper "Exploring the quantum speed limit with computer games" [1, arXiv:1506.09091] by S{\o}rensen et al. (provided by the authors), we describe how the poor…

Optimization and Control · Mathematics 2020-03-13 Allan Grønlund

Games on graphs provide a natural and powerful model for reactive systems. In this paper, we consider generalized reachability objectives, defined as conjunctions of reachability objectives. We first prove that deciding the winner in such…

Computational Complexity · Computer Science 2012-02-06 Nathanaël Fijalkow , Florian Horn

Decoding how rational agents should behave in shared systems remains a critical challenge within theoretical computer science, artificial intelligence and economics studies. Central to this challenge is the task of computing the solution…

Computer Science and Game Theory · Computer Science 2025-01-07 Dongge Wang , Xiang Yan , Zehao Dou , Wenhan Huang , Yaodong Yang , Xiaotie Deng

Gradient ascent pulse engineering algorithm (GRAPE) is a typical method to solve quantum optimal control problems. However, it suffers from an exponential resource in computing the time evolution of quantum systems with the increasing…

Quantum Physics · Physics 2022-12-09 Yuquan Chen , Yajie Hao , Ze Wu , Bi-Ying Wang , Ran Liu , Yanjun Hou , Jiangyu Cui , Man-Hong Yung , Xinhua Peng

We introduce a new algorithm for the numerical computation of Nash equilibria of competitive two-player games. Our method is a natural generalization of gradient descent to the two-player setting where the update is given by the Nash…

Optimization and Control · Mathematics 2020-07-02 Florian Schäfer , Anima Anandkumar

We provide a distributed algorithm to learn a Nash equilibrium in a class of non-cooperative games with strongly monotone mappings and unconstrained action sets. Each player has access to her own smooth local cost function and can…

Optimization and Control · Mathematics 2019-07-17 Tatiana Tatarenko , Angelia Nedich

Nash equilibrium is a central concept in game theory. Several Nash solvers exist, yet none scale to normal-form games with many actions and many players, especially those with payoff tensors too big to be stored in memory. In this work, we…

Computer Science and Game Theory · Computer Science 2022-02-07 Ian Gemp , Rahul Savani , Marc Lanctot , Yoram Bachrach , Thomas Anthony , Richard Everett , Andrea Tacchetti , Tom Eccles , János Kramár

We report some improvements to the gradient ascent pulse engineering (GRAPE) algorithm for optimal control of quantum systems. These include more accurate gradients, convergence acceleration using the BFGS quasi-Newton algorithm as well as…

Quantum Physics · Physics 2014-07-16 P. de Fouquieres , S. G. Schirmer , S. J. Glaser , Ilya Kuprov

This paper studies sequential quantum games under the assumption that the moves of the players are drawn from groups and not just plain sets. The extra group structure makes possible to easily derive some very general results characterizing…

Quantum Physics · Physics 2025-03-14 Theodore Andronikos

Gradient Ascent Pulse Engineering (GRAPE) is a popular technique in quantum optimal control, and can be combined with automatic differentiation (AD) to facilitate on-the-fly evaluation of cost-function gradients. We illustrate that the…

Quantum Physics · Physics 2024-03-07 Yunwei Lu , Sandeep Joshi , Vinh San Dinh , Jens Koch

Humans routinely solve problems of immense computational complexity by intuitively forming simple, low-dimensional heuristic strategies. Citizen science exploits this ability by presenting scientific research problems to non-experts.…

Simple stochastic games are turn-based 2.5-player zero-sum graph games with a reachability objective. The problem is to compute the winning probability as well as the optimal strategies of both players. In this paper, we compare the three…

Computer Science and Game Theory · Computer Science 2020-09-24 Jan Křetínský , Emanuel Ramneantu , Alexander Slivinskiy , Maximilian Weininger

Existing reasoning data curation pipelines score whole samples, treating every intermediate step as equally valuable. In reality, steps within a trace contribute very unevenly, and selecting reasoning data well requires assessing them…

Artificial Intelligence · Computer Science 2026-05-14 Junjie Li , Ziao Wang , NingXuan Ma , Jianghong Ma , Xiaofeng Zhang

Generalized Rapid Action Value Estimation (GRAVE) has been shown to be a strong variant within the Monte-Carlo Tree Search (MCTS) family of algorithms for General Game Playing (GGP). However, its reliance on storing additional win/visit…

Artificial Intelligence · Computer Science 2026-02-27 Aloïs Rautureau , Tristan Cazenave , Éric Piette

The GRadient Ascent Pulse Engineering (GRAPE) method is widely used for optimization in quantum control. GRAPE is gradient search method based on exact expressions for gradient of the control objective. It has been applied to coherently…

Quantum Physics · Physics 2023-07-18 Vadim Petruhanov , Alexander Pechen
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