English

Generalized Rapid Action Value Estimation in Memory-Constrained Environments

Artificial Intelligence 2026-02-27 v1

Abstract

Generalized Rapid Action Value Estimation (GRAVE) has been shown to be a strong variant within the Monte-Carlo Tree Search (MCTS) family of algorithms for General Game Playing (GGP). However, its reliance on storing additional win/visit statistics at each node makes its use impractical in memory-constrained environments, thereby limiting its applicability in practice. In this paper, we introduce the GRAVE2, GRAVER and GRAVER2 algorithms, which extend GRAVE through two-level search, node recycling, and a combination of both techniques, respectively. We show that these enhancements enable a drastic reduction in the number of stored nodes while matching the playing strength of GRAVE.

Keywords

Cite

@article{arxiv.2602.23318,
  title  = {Generalized Rapid Action Value Estimation in Memory-Constrained Environments},
  author = {Aloïs Rautureau and Tristan Cazenave and Éric Piette},
  journal= {arXiv preprint arXiv:2602.23318},
  year   = {2026}
}
R2 v1 2026-07-01T10:54:21.464Z