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While conventional ranking systems focus solely on maximizing the utility of the ranked items to users, fairness-aware ranking systems additionally try to balance the exposure for different protected attributes such as gender or race. To…

Machine Learning · Computer Science 2021-12-14 Omid Memarrast , Ashkan Rezaei , Rizal Fathony , Brian Ziebart

A sum of a large-dimensional random matrix polynomial and a fixed low-rank matrix polynomial is considered. The main assumption is that the resolvent of the random polynomial converges to some deterministic limit. A formula for the limit of…

Probability · Mathematics 2022-05-23 Patryk Pagacz , Michał Wojtylak

Learning from repeated play in a fixed two-player zero-sum game is a classic problem in game theory and online learning. We consider a variant of this problem where the game payoff matrix changes over time, possibly in an adversarial…

Machine Learning · Computer Science 2022-02-01 Mengxiao Zhang , Peng Zhao , Haipeng Luo , Zhi-Hua Zhou

A zero-sum two-person Perfect Information Semi-Markov game (PISMG) under limiting ratio average payoff has a value and both the maximiser and the minimiser have optimal pure semi-stationary strategies. We arrive at the result by first…

Computer Science and Game Theory · Computer Science 2023-02-15 S. Sinha , K. G. Bakshi

Many economic games and machine learning approaches can be cast as competitive optimization problems where multiple agents are minimizing their respective objective function, which depends on all agents' actions. While gradient descent is a…

Machine Learning · Computer Science 2021-11-17 Jeffrey Ma , Alistair Letcher , Florian Schäfer , Yuanyuan Shi , Anima Anandkumar

We revisit a formula that connects the minimal ranks of triangular parts of a matrix and its inverse and relate the result to structured rank matrices. We also address the generic minimal rank problem.

Numerical Analysis · Mathematics 2007-05-23 Hugo J. Woerdeman

With increasing game size, a problem of computational complexity arises. This is especially true in real world problems such as in social systems, where there is a significant population of players involved in the game, and the complexity…

Computer Science and Game Theory · Computer Science 2016-09-12 Tatsuya Iwase , Takahiro Shiga

This paper develops a unified framework for zero-sum games in which both the pure strategies and the payoff matrices contain complex-valued entries. By leveraging a linear isomorphism between complex and real vector spaces, we extend key…

General Mathematics · Mathematics 2026-05-21 Raneem Madani , Abdel Lisser , Zeno Toffano

We study the value of a two-player zero-sum game on a random matrix $M\in \mathbb{R}^{n\times m}$, defined by $v(M) = \min_{x\in\Delta_n}\max_{y\in \Delta_m}x^T M y$. In the setting where $n=m$ and $M$ has i.i.d. standard Gaussian entries,…

Probability · Mathematics 2026-01-13 Romain Cosson , Laurent Massoulié

Leadership games provide a powerful paradigm to model many real-world settings. Most literature focuses on games with a single follower who acts optimistically, breaking ties in favour of the leader. Unfortunately, for real-world…

Artificial Intelligence · Computer Science 2018-08-01 Giuseppe De Nittis , Alberto Marchesi , Nicola Gatti

The bipartite graph is a ubiquitous data structure that can model the relationship between two entity types: for instance, users and items, queries and webpages. In this paper, we study the problem of ranking vertices of a bipartite graph,…

Information Retrieval · Computer Science 2017-08-16 Xiangnan He , Ming Gao , Min-Yen Kan , Dingxian Wang

In this paper we bring a novel approach to the theory of tournament rankings. We combine two different theories that are widely used to establish rankings of populations after a given tournament. First, we use the statistical approach of…

General Mathematics · Mathematics 2007-05-23 M. Brozos-Vazquez , M. A. Campo-Cabana , J. C. Diaz-Ramos , J. Gonzalez-Diaz

In an inverse game problem, one needs to infer the cost function of the players in a game such that a desired joint strategy is a Nash equilibrium. We study the inverse game problem for a class of multiplayer matrix games, where the cost…

Computer Science and Game Theory · Computer Science 2022-10-17 Yue Yu , Jonathan Salfity , David Fridovich-Keil , Ufuk Topcu

The Nakamura number of a simple game plays a critical role in preference aggregation (or multi-criterion ranking): the number of alternatives that the players can always deal with rationally is less than this number. We comprehensively…

Computer Science and Game Theory · Computer Science 2011-07-05 Masahiro Kumabe , H. Reiju Mihara

Playing repeated matrix games (RMG) while maximizing the cumulative returns is a basic method to evaluate multi-agent learning (MAL) algorithms. Previous work has shown that $UCB$, $M3$, $S$ or $Exp3$ algorithms have good behaviours on…

Machine Learning · Computer Science 2018-11-02 Bruno Bouzy , Marc Métivier , Damien Pellier

Nowadays, several crowdsourcing projects exploit social choice methods for computing an aggregate ranking of alternatives given individual rankings provided by workers. Motivated by such systems, we consider a setting where each worker is…

Computer Science and Game Theory · Computer Science 2018-11-27 Ioannis Caragiannis , Xenophon Chatzigeorgiou , George A. Krimpas , Alexandros A. Voudouris

We study the problem of checking for the existence of constrained pure Nash equilibria in a subclass of polymatrix games defined on weighted directed graphs. The payoff of a player is defined as the sum of nonnegative rational weights on…

Computer Science and Game Theory · Computer Science 2016-11-30 Sunil Simon , Dominik Wojtczak

A zero-one matrix is a matrix with entries from $\{0, 1\}$. We study monoids containing only such matrices. A finite set of zero-one matrices generating such a monoid can be seen as the matrix representation of an unambiguous finite…

Formal Languages and Automata Theory · Computer Science 2025-11-14 Stefan Kiefer , Andrew Ryzhikov

We refine existing general network optimization techniques, give new characterizations for the class of problems to which they can be applied, and show that they can also be used to solve various two-player games in almost linear time.…

Computer Science and Game Theory · Computer Science 2008-01-29 Daniel Andersson

From the viewpoint of networks, a ranking system for players or teams in sports is equivalent to a centrality measure for sports networks, whereby a directed link represents the result of a single game. Previously proposed network-based…

Physics and Society · Physics 2012-12-07 Shun Motegi , Naoki Masuda