Related papers: A Learning Framework for Distribution-Based Game-T…
Equilibrium computation in markets usually considers settings where player valuation functions are known. We consider the setting where player valuations are unknown; using a PAC learning-theoretic framework, we analyze some classes of…
This paper explores a PAC (probably approximately correct) learning model in cooperative games. Specifically, we are given $m$ random samples of coalitions and their values, taken from some unknown cooperative game; can we predict the…
This paper presents an extension of the classical agnostic PAC learning model in which learning problems are modelled not only by a Hypothesis Space $\mathcal{H}$, but also by a Learning Space $\mathbb{L}(\mathcal{H})$, which is a cover of…
While game theory is widely used to model strategic interactions, a natural question is where do the game representations come from? One answer is to learn the representations from data. If one wants to learn both the payoffs and the…
How quickly can a given class of concepts be learned from examples? It is common to measure the performance of a supervised machine learning algorithm by plotting its "learning curve", that is, the decay of the error rate as a function of…
In this paper we study the problem of multiclass classification with a bounded number of different labels $k$, in the realizable setting. We extend the traditional PAC model to a) distribution-dependent learning rates, and b) learning rates…
Learning is a process wherein a learning agent enhances its performance through exposure of experience or data. Throughout this journey, the agent may encounter diverse learning environments. For example, data may be presented to the leaner…
The Fundamental Theorem of PAC Learning asserts that learnability of a concept class $H$ is equivalent to the $\textit{uniform convergence}$ of empirical error in $H$ to its mean, or equivalently, to the problem of $\textit{density…
We extend the theory of PAC learning in a way which allows to model a rich variety of learning tasks where the data satisfy special properties that ease the learning process. For example, tasks where the distance of the data from the…
One of the main challenges in distributed learning arises from the difficulty of handling heterogeneous local models and data. In light of the recent success of generative models, we propose to meet this challenge by building on the idea of…
This paper seeks to establish a framework for directing a society of simple, specialized, self-interested agents to solve what traditionally are posed as monolithic single-agent sequential decision problems. What makes it challenging to use…
We introduce the problem of learning conditional averages in the PAC framework. The learner receives a sample labeled by an unknown target concept from a known concept class, as in standard PAC learning. However, instead of learning the…
This paper introduces a systematic methodological framework to design and analyze distributed algorithms for optimization and games over networks. Starting from a centralized method, we identify an aggregation function involving all the…
Monotone learning describes learning processes in which expected performance consistently improves as the amount of training data increases. However, recent studies challenge this conventional wisdom, revealing significant gaps in the…
We study the collaborative PAC learning problem recently proposed in Blum et al.~\cite{BHPQ17}, in which we have $k$ players and they want to learn a target function collaboratively, such that the learned function approximates the target…
Statistical performance bounds for reinforcement learning (RL) algorithms can be critical for high-stakes applications like healthcare. This paper introduces a new framework for theoretically measuring the performance of such algorithms…
Proper learning refers to the setting in which learners must emit predictors in the underlying hypothesis class $H$, and often leads to learners with simple algorithmic forms (e.g. empirical risk minimization (ERM), structural risk…
This paper focuses on the relation between computational learning theory and resource-bounded dimension. We intend to establish close connections between the learnability/nonlearnability of a concept class and its corresponding size in…
High performance machine learning models have become highly dependent on the availability of large quantity and quality of training data. To achieve this, various central agencies such as the government have suggested for different data…
Exchangeable random variables form an important and well-studied generalization of i.i.d. variables, however simple examples show that no nontrivial concept or function classes are PAC learnable under general exchangeable data inputs…