Related papers: A Learning Framework for Distribution-Based Game-T…
In common-interest stochastic games all players receive an identical payoff. Players participating in such games must learn to coordinate with each other in order to receive the highest-possible value. A number of reinforcement learning…
There have been recent efforts for incorporating Graph Neural Network models for learning full-stack solvers for constraint satisfaction problems (CSP) and particularly Boolean satisfiability (SAT). Despite the unique representational power…
The CAP theorem asserts a trilemma between consistency, availability, and partition tolerance. This paper introduces a rigorous automata-theoretic and economically grounded framework that reframes the CAP trade-off as a constraint…
We provide a unifying framework for the design and analysis of multicalibrated predictors. By placing the multicalibration problem in the general setting of multi-objective learning -- where learning guarantees must hold simultaneously over…
The Predict-Then-Optimize framework uses machine learning models to predict unknown parameters of an optimization problem from exogenous features before solving. This setting is common to many real-world decision processes, and recently it…
Strategic classification studies learning settings in which individuals can modify their features, at a cost, in order to influence the classifier's decision. A central question is how the sample complexity of the induced (strategic)…
We introduce a unified probabilistic framework for solving sequential decision making problems ranging from Bayesian optimisation to contextual bandits and reinforcement learning. This is accomplished by a probabilistic model-based approach…
In this paper, a mathematical theory of learning is proposed that has many parallels with information theory. We consider Vapnik's General Setting of Learning in which the learning process is defined to be the act of selecting a hypothesis…
Learning from a partner who collects higher payoff is a frequently used working hypothesis in evolutionary game theory. One of the alternative dynamical rules is when the focal player prefers to follow the strategy choice of the majority in…
Individuals, or organizations, cooperate with or compete against one another in a wide range of practical situations. Such strategic interactions are often modeled as games played on networks, where an individual's payoff depends not only…
This paper introduces a geometric framework for analyzing power relations in games, independent of their strategic form. We define a canonical preference space where each player's relational stance is a normalized vector. This model…
Complex systems in science and engineering sometimes exhibit behavior that changes across different regimes. Traditional global models struggle to capture the full range of this complex behavior, limiting their ability to accurately…
We consider Cournot mean field games of controls, a model originally developed for the production of an exhaustible resource by a continuum of producers. We prove uniqueness of the solution under general assumptions on the price function.…
The best algorithm for a computational problem generally depends on the "relevant inputs," a concept that depends on the application domain and often defies formal articulation. While there is a large literature on empirical approaches to…
In this paper, we introduce a game theoretic framework for studying the problem of minimizing the delay of instantly decodable network coding (IDNC) for cooperative data exchange (CDE) in decentralized wireless network. In this…
A fundamental result of statistical learnig theory states that a concept class is PAC learnable if and only if it is a uniform Glivenko-Cantelli class if and only if the VC dimension of the class is finite. However, the theorem is only…
Motivated by the recent applications of game-theoretical learning techniques to the design of distributed control systems, we study a class of control problems that can be formulated as potential games with continuous action sets, and we…
We consider the problem of classification using similarity/distance functions over data. Specifically, we propose a framework for defining the goodness of a (dis)similarity function with respect to a given learning task and propose…
We study the fundamental problem of learning an unknown object from data using a prescribed model class. We introduce a unified framework that accommodates objects in arbitrary Hilbert spaces, general (possibly vector-valued) random linear…
Federated learning promises to revolutionize machine learning by enabling collaborative model training without compromising data privacy. However, practical adaptability can be limited by critical factors, such as the participation dilemma.…