Related papers: Lights Out on graphs
In the simplest game-theoretic formulation of Schelling's model of segregation on graphs, agents of two different types each select their own vertex in a given graph so as to maximize the fraction of agents of their type in their occupied…
We study a two-person game played on graphs based on the widely studied chip-firing game. Players Max and Min alternately place chips on the vertices of a graph. When a vertex accumulates as many chips as its degree, it fires, sending one…
Game theory is the mathematical framework for analyzing strategic interactions in conflict and competition situations. In recent years quantum game theory has earned the attention of physicists, and has emerged as a branch of quantum…
Many analysis and verifications tasks, such as static program analyses and model-checking for temporal logics reduce to the solution of systems of equations over suitable lattices. Inspired by recent work on lattice-theoretic progress…
We give formulas, in terms of graph theoretical invariants, for the minimum distance and the generalized Hamming weights of the linear code generated by the rows of the incidence matrix of a signed graph over a finite field, and for those…
We show that the graph transformation problem of turning a simple graph into an Eulerian one by a minimum number of single edge switches is NP-hard. Further, we show that any simple Eulerian graph can be transformed into any other such…
We introduce a new abstract graph game, Swap Planarity, where the goal is to reach a state without edge intersections and a move consists of swapping the locations of two vertices connected by an edge. We analyze this puzzle game using…
Stochastic games combine controllable and adversarial non-determinism with stochastic behavior and are a common tool in control, verification and synthesis of reactive systems facing uncertainty. Multi-objective stochastic games are natural…
We introduce the category of optiongraphs and option-preserving maps as a model to study impartial combinatorial games. Outcomes, remoteness, and extended nim-values are preserved under option-preserving maps. We show that the four…
We define the Sign Game as a two-player game played on a simple undirected mathematical graph $G$. The players alternate turns, assigning vertices of $G$ either $1$ or $-1$, and edges take on the value of the product of their endvertices.…
We study the outcomes of various positions of the game Snort. When played on graphs admitting an automorphism of order two that maps vertices outside of their closed neighbourhoods (called opposable graphs), the second player has a winning…
Two-player zero-sum "graph games" are a central model, which proceeds as follows. A token is placed on a vertex of a graph, and the two players move it to produce an infinite "play", which determines the winner or payoff of the game.…
In the realm of light logics deriving from linear logic, a number of variants of exponential rules have been investigated. The profusion of such proof systems induces the need for cut-elimination theorems for each logic, the proof of which…
We show that if a graph has minimum vertex degree at least d and girth at least g, where (d, g) is (3, 6) or (4, 4), then the incidence system of the graph has a (possibly infinite-dimensional) quantum solution over $\mathbb{Z}_p$ for every…
We consider $N$-player games, in continuous time, finite state space and finite time horizon, on a geometrical structure possessing a macroscopic limit in a suitable sense. This geometrical structure breaks the permutation invariance…
Multiplayer games on graphs are at the heart of theoretical descriptions of key evolutionary processes that govern vital social and natural systems. However, a comprehensive theoretical framework for solving multiplayer games with an…
We study three new versions of the All-Ones Problem and the Minimum All-Ones Problem. The original All-Ones Problem is simply called the Vertex-Vertex Problem, and the three new versions are called the Vertex-Edge Problem, the Edge-Vertex…
Here, we develop numerical methods for finite-state mean-field games (MFGs) that satisfy a monotonicity condition. MFGs are determined by a system of differential equations with initial and terminal boundary conditions. These non-standard…
We discuss a class of problems which we call lattice exit models. At one level, these problems provide undergraduate level exercises in labeling the vertices of graphs (e.g., depth first search). At another level (theorems about large scale…
Infinite-state games are a commonly used model for the synthesis of reactive systems with unbounded data domains. Symbolic methods for solving such games need to be able to construct intricate arguments to establish the existence of winning…