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Related papers: On-Line Balancing of Random Inputs

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We initiate the study of online contracts, which integrate the game-theoretic considerations of economic contract theory, with the algorithmic and informational challenges of online algorithm design. Our starting point is the classic online…

Computer Science and Game Theory · Computer Science 2026-02-10 Elad Lavi , Hadas Shachnai , Inbal Talgam-Cohen

Consider the task of \textit{online} vector balancing for stochastic arrivals $(X_i)_{i \in [T]}$, where the time horizon satisfies $T = \Theta(n)$, and the $X_i$ are i.i.d uniform $d$--sparse $n$--dimensional binary vectors, with $2\leq d…

Probability · Mathematics 2025-10-21 Dylan J. Altschuler , Konstantin Tikhomirov

In the standard setting of approachability there are two players and a target set. The players play repeatedly a known vector-valued game where the first player wants to have the average vector-valued payoff converge to the target set which…

Machine Learning · Statistics 2016-06-20 Shie Mannor , Vianney Perchet , Gilles Stoltz

Automated game balancing has often focused on single-agent scenarios. In this paper we present a tool for balancing multi-player games during game design. Our approach requires a designer to construct an intuitive graphical representation…

Artificial Intelligence · Computer Science 2020-10-05 Daniel Hernandez , Charles Takashi Toyin Gbadamosi , James Goodman , James Alfred Walker

e consider the experimental design problem in an online environment, an important practical task for reducing the variance of estimates in randomized experiments which allows for greater precision, and in turn, improved decision making. In…

Methodology · Statistics 2022-03-07 David Arbour , Drew Dimmery , Tung Mai , Anup Rao

We consider the problem of hitting sets online. The hypergraph (i.e., range-space consisting of points and ranges) is known in advance, and the ranges to be stabbed are input one-by-one in an online fashion. The online algorithm must stab…

Data Structures and Algorithms · Computer Science 2012-07-12 Guy Even , Shakhar Smorodinsky

In a balancing network each processor has an initial collection of unit-size jobs (tokens) and in each round, pairs of processors connected by balancers split their load as evenly as possible. An excess token (if any) is placed according to…

Data Structures and Algorithms · Computer Science 2010-06-09 Tobias Friedrich , Thomas Sauerwald , Dan Vilenchik

In the load balancing problem, introduced by Graham in the 1960s (SIAM J. of Appl. Math. 1966, 1969), jobs arriving online have to be assigned to machines so to minimize an objective defined on machine loads. A long line of work has…

Data Structures and Algorithms · Computer Science 2017-10-02 Sungjin Im , Nathaniel Kell , Debmalya Panigrahi , Maryam Shadloo

In the online sorting problem, a sequence of $n$ numbers in $[0, 1]$ (including $\{0,1\}$) have to be inserted in an array of size $m \ge n$ so as to minimize the sum of absolute differences between pairs of numbers occupying consecutive…

Data Structures and Algorithms · Computer Science 2025-08-21 Yossi Azar , Debmalya Panigrahi , Or Vardi

Online bidding is a classical problem in online decision-making, with applications in resource allocation, hierarchical clustering, and the analysis of approximation algorithms. We study its randomized learning-augmented variant, where an…

Data Structures and Algorithms · Computer Science 2026-05-15 Mathis Degryse , Imrane Saakour , Christoph Dürr , Spyros Angelopoulos

We consider a variant of online convex optimization in which both the instances (input vectors) and the comparator (weight vector) are unconstrained. We exploit a natural scale invariance symmetry in our unconstrained setting: the…

Machine Learning · Computer Science 2017-08-24 Wojciech Kotłowski

Given a sequence of independent random variables with a common continuous distribution, we consider the online decision problem where one seeks to minimize the expected value of the time that is needed to complete the selection of a…

Probability · Mathematics 2016-09-05 Alessandro Arlotto , Elchanan Mossel , J. Michael Steele

In this paper, we investigate the online allocation problem of maximizing the overall revenue subject to both lower and upper bound constraints. Compared to the extensively studied online problems with only resource upper bounds, the…

Machine Learning · Computer Science 2023-01-31 Qixin Zhang , Wenbing Ye , Zaiyi Chen , Haoyuan Hu , Enhong Chen , Yang Yu

We consider the fundamental problem of allocating $T$ indivisible items that arrive over time to $n$ agents with additive preferences, with the goal of minimizing envy. This problem is tightly connected to online multicolor discrepancy:…

Computer Science and Game Theory · Computer Science 2025-05-22 Daniel Halpern , Alexandros Psomas , Paritosh Verma , Daniel Xie

Given a graph G with n vertices and k players, each of which is placing a facility on one of the vertices of G, we define the score of the i'th player to be the number of vertices for which, among all players, the facility placed by the…

Data Structures and Algorithms · Computer Science 2017-06-06 Roee David , Nimrod Talmon

We consider the online vector bin packing problem where $n$ items specified by $d$-dimensional vectors must be packed in the fewest number of identical $d$-dimensional bins. Azar et al. (STOC'13) showed that for any online algorithm $A$,…

Data Structures and Algorithms · Computer Science 2020-08-06 Nikhil Bansal , Ilan Reuven Cohen

We study discrepancy minimization for vectors in $\mathbb{R}^n$ under various settings. The main result is the analysis of a new simple random process in multiple dimensions through a comparison argument. As corollaries, we obtain bounds…

Data Structures and Algorithms · Computer Science 2020-08-07 Ryan Alweiss , Yang P. Liu , Mehtaab Sawhney

There are $n$ players who compete by timing their actions. An opportunity appears randomly on a time interval. Whoever takes an action the fastest after the opportunity has arisen wins. The occurrence of the opportunity is observed only…

Computer Science and Game Theory · Computer Science 2026-02-26 Bruno Mazorra , Christoph Schlegel , Akaki Mamageishvili

Game balancing is an important part of the (computer) game design process, in which designers adapt a game prototype so that the resulting gameplay is as entertaining as possible. In industry, the evaluation of a game is often based on…

Human-Computer Interaction · Computer Science 2016-03-15 Vanessa Volz , Günter Rudolph , Boris Naujoks

We study the problem of chasing convex bodies online: given a sequence of convex bodies $K_t\subseteq \mathbb{R}^d$ the algorithm must respond with points $x_t\in K_t$ in an online fashion (i.e., $x_t$ is chosen before $K_{t+1}$ is…

Data Structures and Algorithms · Computer Science 2020-01-08 C. J. Argue , Anupam Gupta , Guru Guruganesh , Ziye Tang