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Understanding bimanual human hand activities is a critical problem in AI and robotics. We cannot build large models of bimanual activities because existing datasets lack the scale, coverage of diverse hand activities, and detailed…

Computer Vision and Pattern Recognition · Computer Science 2025-04-10 Rao Fu , Dingxi Zhang , Alex Jiang , Wanjia Fu , Austin Funk , Daniel Ritchie , Srinath Sridhar

With the long-term goal of reducing the image processing time on an autonomous mobile robot in mind we explore in this paper the use of log-polar like image data with gaze control. The gaze control is not done on the Cartesian image but on…

Robotics · Computer Science 2023-09-25 Robin Göransson , Volker Krueger

Research on depth-based human activity analysis achieved outstanding performance and demonstrated the effectiveness of 3D representation for action recognition. The existing depth-based and RGB+D-based action recognition benchmarks have a…

Computer Vision and Pattern Recognition · Computer Science 2019-06-11 Jun Liu , Amir Shahroudy , Mauricio Perez , Gang Wang , Ling-Yu Duan , Alex C. Kot

We present TextAtari, a benchmark for evaluating language agents on very long-horizon decision-making tasks spanning up to 100,000 steps. By translating the visual state representations of classic Atari games into rich textual descriptions,…

Computation and Language · Computer Science 2025-06-11 Wenhao Li , Wenwu Li , Chuyun Shen , Junjie Sheng , Zixiao Huang , Di Wu , Yun Hua , Wei Yin , Xiangfeng Wang , Hongyuan Zha , Bo Jin

Large vision-language models have achieved remarkable capabilities by training on massive internet-scale data, yet a fundamental asymmetry persists: while LLMs can leverage self-supervised pretraining on abundant text and image data, the…

Computer Vision and Pattern Recognition · Computer Science 2026-04-08 Kidus Zewde , Yuchen Zhou , Dennis Ng , Neo Tiangratanakul , Tommy Duong , Ankit Raj , Yuxin Zhang , Xingyu Shen , Simiao Ren

Despite significant advances in the field of deep Reinforcement Learning (RL), today's algorithms still fail to learn human-level policies consistently over a set of diverse tasks such as Atari 2600 games. We identify three key challenges…

We release a dataset of 65646 StarCraft replays that contains 1535 million frames and 496 million player actions. We provide full game state data along with the original replays that can be viewed in StarCraft. The game state data was…

Artificial Intelligence · Computer Science 2017-10-03 Zeming Lin , Jonas Gehring , Vasil Khalidov , Gabriel Synnaeve

As artificial intelligence becomes increasingly intelligent---in some cases, achieving superhuman performance---there is growing potential for humans to learn from and collaborate with algorithms. However, the ways in which AI systems…

Artificial Intelligence · Computer Science 2020-07-15 Reid McIlroy-Young , Siddhartha Sen , Jon Kleinberg , Ashton Anderson

We describe the DeepMind Kinetics human action video dataset. The dataset contains 400 human action classes, with at least 400 video clips for each action. Each clip lasts around 10s and is taken from a different YouTube video. The actions…

Accurate human activity and trajectory prediction are crucial for ensuring safe and reliable human-robot interactions in dynamic environments, such as industrial settings, with mobile robots. Datasets with fine-grained action labels for…

A longstanding goal of the field of AI is a method for learning a highly capable, generalist agent from diverse experience. In the subfields of vision and language, this was largely achieved by scaling up transformer-based models and…

Despite significant progress in the development of human action detection datasets and algorithms, no current dataset is representative of real-world aerial view scenarios. We present Okutama-Action, a new video dataset for aerial view…

Computer Vision and Pattern Recognition · Computer Science 2017-06-16 Mohammadamin Barekatain , Miquel Martí , Hsueh-Fu Shih , Samuel Murray , Kotaro Nakayama , Yutaka Matsuo , Helmut Prendinger

Across a growing number of domains, human experts are expected to learn from and adapt to AI with superior decision making abilities. But how can we quantify such human adaptation to AI? We develop a simple measure of human adaptation to AI…

Human-Computer Interaction · Computer Science 2021-02-02 Minkyu Shin , Jin Kim , Minkyung Kim

Being heavily reliant on animals, it is our ethical obligation to improve their well-being by understanding their needs. Several studies show that animal needs are often expressed through their faces. Though remarkable progress has been…

Computer Vision and Pattern Recognition · Computer Science 2019-09-12 Muhammad Haris Khan , John McDonagh , Salman Khan , Muhammad Shahabuddin , Aditya Arora , Fahad Shahbaz Khan , Ling Shao , Georgios Tzimiropoulos

We introduce SynPlay, a large-scale synthetic human dataset purpose-built for advancing multi-perspective human localization, with a predominant focus on aerial-view perception. SynPlay departs from traditional synthetic datasets by…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Jinsub Yim , Hyungtae Lee , Sungmin Eum , Yi-Ting Shen , Yan Zhang , Heesung Kwon , Shuvra S. Bhattacharyya

Despite recent advances in Computer Vision and Artificial Intelligence (AI), AI-assisted video solutions have struggled to penetrate real-world urban environments due to significant concerns regarding privacy, ethical risks, and technical…

Computers and Society · Computer Science 2026-03-06 Mehrnoush Fereydouni , Eka Ebong , Sahar Maleki , Philip Otienoburu , Babak Rahimi Ardabili , Hamed Tabkhi

Reinforcement learning has achieved great success in many applications. However, sample efficiency remains a key challenge, with prominent methods requiring millions (or even billions) of environment steps to train. Recently, there has been…

Machine Learning · Computer Science 2021-12-14 Weirui Ye , Shaohuai Liu , Thanard Kurutach , Pieter Abbeel , Yang Gao

Eye-tracking has potential to provide rich behavioral data about human cognition in ecologically valid environments. However, analyzing this rich data is often challenging. Most automated analyses are specific to simplistic artificial…

Computer Vision and Pattern Recognition · Computer Science 2022-11-22 Karan Uppal , Jaeah Kim , Shashank Singh

Most recent work on vision-based human activity recognition (HAR) focuses on designing complex deep learning models for the task. In so doing, there is a requirement for large datasets to be collected. As acquiring and processing large…

Computer Vision and Pattern Recognition · Computer Science 2020-04-30 Bruce X. B. Yu , Yan Liu , Keith C. C. Chan

Analysis of human interaction is one important research topic of human motion analysis. It has been studied either using first person vision (FPV) or third person vision (TPV). However, the joint learning of both types of vision has so far…

Computer Vision and Pattern Recognition · Computer Science 2022-09-22 Zihui Guo , Yonghong Hou , Pichao Wang , Zhimin Gao , Mingliang Xu , Wanqing Li