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Defining and measuring decision-making styles, also known as playstyles, is crucial in gaming, where these styles reflect a broad spectrum of individuality and diversity. However, finding a universally applicable measure for these styles…

Artificial Intelligence · Computer Science 2024-09-02 Chiu-Chou Lin , Wei-Chen Chiu , I-Chen Wu

360{\deg} videos in recent years have experienced booming development. Compared to traditional videos, 360{\deg} videos are featured with uncertain user behaviors, bringing opportunities as well as challenges. Datasets are necessary for…

Multimedia · Computer Science 2022-08-09 Yili Jin , Junhua Liu , Fangxin Wang , Shuguang Cui

In this study, a novel eye tracking system using a visual camera is developed to extract human's gaze, and it can be used in modern game machines to bring new and innovative interactive experience to players. Central to the components of…

Computer Vision and Pattern Recognition · Computer Science 2021-05-07 Manh Duong Phung , Cong Hoang Quach , Quang Vinh Tran

Advancements in deep neural networks have contributed to near perfect results for many computer vision problems such as object recognition, face recognition and pose estimation. However, human action recognition is still far from…

Computer Vision and Pattern Recognition · Computer Science 2021-10-11 Asanka G. Perera , Yee Wei Law , Titilayo T. Ogunwa , Javaan Chahl

Deep reinforcement learning, applied to vision-based problems like Atari games, maps pixels directly to actions; internally, the deep neural network bears the responsibility of both extracting useful information and making decisions based…

Machine Learning · Computer Science 2019-03-05 Giuseppe Cuccu , Julian Togelius , Philippe Cudre-Mauroux

We contribute a comprehensive dataset to study user attention and purchasing behavior on Search Engine Result Pages (SERPs). Previous work has relied on mouse movements as a low-cost large-scale behavioral proxy but also has relied on…

Human-Computer Interaction · Computer Science 2025-07-14 Kayhan Latifzadeh , Jacek Gwizdka , Luis A. Leiva

Human affect recognition has been a significant topic in psychophysics and computer vision. However, the currently published datasets have many limitations. For example, most datasets contain frames that contain only information about…

Computer Vision and Pattern Recognition · Computer Science 2023-09-18 Zhihang Ren , Jefferson Ortega , Yifan Wang , Zhimin Chen , Yunhui Guo , Stella X. Yu , David Whitney

This study introduces a novel method for revealing human internal attention patterns (decision-relevant attention) from gameplay data alone, leveraging offline attention techniques from reinforcement learning (RL). We propose…

Machine Learning · Computer Science 2026-03-27 Henrik Krauss , Takehisa Yairi

Existing activity tracker datasets for human activity recognition are typically obtained by having participants perform predefined activities in an enclosed environment under supervision. This results in small datasets with a limited number…

Human-Computer Interaction · Computer Science 2024-03-01 Shing Chan , Hang Yuan , Catherine Tong , Aidan Acquah , Abram Schonfeldt , Jonathan Gershuny , Aiden Doherty

Appearance-based gaze estimation systems have shown great progress recently, yet the performance of these techniques depend on the datasets used for training. Most of the existing gaze estimation datasets setup in interactive settings were…

Computer Vision and Pattern Recognition · Computer Science 2023-02-15 Murthy L. R. D. , Abhishek Mukhopadhyay , Shambhavi Aggarwal , Ketan Anand , Pradipta Biswas

Eye Tracking (ET) can help to understand visual attention and cognitive processes in interactive environments. In attention tasks, distinguishing between relevant target objects and distractors is crucial for effective performance, yet the…

Human-Computer Interaction · Computer Science 2025-08-29 Abdul Rehman , Ilona Heldal , Jerry Chun-Wei Lin

Understanding human behavior is key for robots and intelligent systems that share a space with people. Accordingly, research that enables such systems to perceive, track, learn and predict human behavior as well as to plan and interact with…

Progress in embodied intelligence increasingly depends on scalable data infrastructure. While vision and language have scaled with internet corpora, learning physical interaction remains constrained by the lack of large, diverse, and richly…

Computer Vision and Pattern Recognition · Computer Science 2026-05-11 Yufan Deng , Daquan Zhou

3D multi-person motion prediction is a challenging task that involves modeling individual behaviors and interactions between people. Despite the emergence of approaches for this task, comparing them is difficult due to the lack of…

Computer Vision and Pattern Recognition · Computer Science 2023-06-27 Xiaogang Peng , Xiao Zhou , Yikai Luo , Hao Wen , Yu Ding , Zizhao Wu

As robots become more present in open human environments, it will become crucial for robotic systems to understand and predict human motion. Such capabilities depend heavily on the quality and availability of motion capture data. However,…

With the emergence of collaborative robots (cobots), human-robot collaboration in industrial manufacturing is coming into focus. For a cobot to act autonomously and as an assistant, it must understand human actions during assembly. To…

Robotics · Computer Science 2023-04-18 Dustin Aganian , Benedict Stephan , Markus Eisenbach , Corinna Stretz , Horst-Michael Gross

We present the second edition of OpenEDS dataset, OpenEDS2020, a novel dataset of eye-image sequences captured at a frame rate of 100 Hz under controlled illumination, using a virtual-reality head-mounted display mounted with two…

Computer Vision and Pattern Recognition · Computer Science 2020-05-11 Cristina Palmero , Abhishek Sharma , Karsten Behrendt , Kapil Krishnakumar , Oleg V. Komogortsev , Sachin S. Talathi

Gaze estimation is a fundamental task in many applications of computer vision, human computer interaction and robotics. Many state-of-the-art methods are trained and tested on custom datasets, making comparison across methods challenging.…

Computer Vision and Pattern Recognition · Computer Science 2020-08-03 Xucong Zhang , Seonwook Park , Thabo Beeler , Derek Bradley , Siyu Tang , Otmar Hilliges

Recent approaches in depth-based human activity analysis achieved outstanding performance and proved the effectiveness of 3D representation for classification of action classes. Currently available depth-based and RGB+D-based action…

Computer Vision and Pattern Recognition · Computer Science 2016-04-12 Amir Shahroudy , Jun Liu , Tian-Tsong Ng , Gang Wang

Eye movements can provide informative cues to understand human visual scan/search behavior and cognitive load during varying tasks. Visualizations of real-time gaze measures during tasks, provide an understanding of human behavior as the…

Human-Computer Interaction · Computer Science 2024-09-11 Gavindya Jayawardena , Vikas Ashok , Sampath Jayarathna