Related papers: Teaching HCI Design in a Flipped Learning M.Sc. Co…
A flipped classroom was introduced in pre-service education in order to promote MM and the quality of their use in the teaching and learning process in laboratory. The course, Physics Lab Didactics, promoted active learning through the…
Active Learning (AL) is a well-known teaching method in engineering because it allows to foster learning and critical thinking of the students by employing debate, hands-on activities, and experimentation. However, most educational results…
This study used eye-tracking to capture the students' visual attention while taking the test of understanding graphs in kinematics (TUG-K). A total of N = 115 upper-secondary-level students from Germany and Switzerland took the 26-item…
With rapid developments in consumer-level head-mounted displays and computer graphics, immersive VR has the potential to take online and remote learning closer to real-world settings. However, the effects of such digital transformations on…
Novice programmers are increasingly relying on Large Language Models (LLMs) to generate code for learning programming concepts. However, this interaction can lead to superficial engagement, giving learners an illusion of learning and…
In-person instruction for professional development or other types of workplace training provides a social environment and immediate feedback mechanisms that typically ensure all participants are successful. Online, self-paced instruction…
Machine Teaching (MT) is an interactive process where a human and a machine interact with the goal of training a machine learning model (ML) for a specified task. The human teacher communicates their task expertise and the machine student…
In computer science, students could benefit from more opportunities to learn important, high-level concepts and to improve their learning skills. Peer review is one method to encourage this by providing students with the opportunity to…
This study uses social network analysis and the Classroom Observation Protocol for Undergraduate STEM (COPUS) to characterize six research-based introductory physics curricula. Peer Instruction, Modeling Instruction, ISLE, SCALE-UP,…
The rise of social media and AI tools has reshaped how students engage with learning, process information, and build trust in educational content. This generation prefers short, visual materials and fast feedback but often struggles with…
Educators have developed an effective technique to get feedback after in-person lectures, called "muddy card." Students are given time to reflect and write the "muddiest" (least clear) point on an index card, to hand in as they leave class.…
This paper discusses the perspective of the H2020 TEACHING project on the next generation of autonomous applications running in a distributed and highly heterogeneous environment comprising both virtual and physical resources spanning the…
Peer grading is an educational system in which students assess each other's work. It is commonly applied under Massive Open Online Course (MOOC) and offline classroom settings. With this system, instructors receive a reduced grading…
Technology has changed both our way of life and the way in which we learn. Students now attend lectures with laptops and mobile phones, and this situation is accentuated in the case of students on Computer Science degrees, since they…
Software development requires understanding of users, user needs, user tasks and context in which they are operating. These skills are familiar to entrepreneurs, product managers, and marketing experts. However, our teaching experience…
This paper presents an empirical evaluation of mid-air gestures in a web setting. Fifty-six (56) subjects, all of them HCI students, were divided into 16 groups and involved as designers. Each group worked separately with the same…
We report our experience in two installations of a course on data visualization that featured project-based learning. Given the rationale of this approach, we show which input was provided when necessary for the students to achieve their…
How can an entire CS faculty, who together have been teaching the ACM standard CS curricula, shift to teaching elements of inclusive design across a 4-year undergraduate CS program? And will they even want to try? To investigate these…
To enhance student learning, we demonstrate an experimental study to analyze student learning outcomes in online and in-class sections of a core data communications course of the Undergraduate IT program in the Information Sciences and…
In Brain-Computer Interface (BCI) research, the detailed study of blinks is crucial. They can be considered as noise, affecting the efficiency and accuracy of decoding users' cognitive states and intentions, or as potential features,…