Related papers: Teaching HCI Design in a Flipped Learning M.Sc. Co…
The computing education community endeavors to consistently move forward, improving the educational experience of our students. As new innovations in computing education practice are learned and shared, however, these papers may not exhibit…
Transforming educational technologies through the integration of large language models (LLMs) and virtual reality (VR) offers the potential for immersive and interactive learning experiences. However, the effects of LLMs on user engagement…
Computing courses often feature active learning techniques that promote collaboration and social interaction between students. However, neurodivergent students' preferences and experiences with these techniques are not well understood. We…
Human visual attention is susceptible to social influences. In education, peer effects impact student learning, but their precise role in modulating attention remains unclear. Our experiment (N=311) demonstrates that displaying peer visual…
Academic well-being is deeply influenced by peer-support networks, yet they remain informal, inequitable, and unsustainable, often relying on personal connections and social capital rather than structured, inclusive systems. Additionally,…
Flipped classroom pedagogy is widely used in undergraduate mathematics to promote active learning, yet it remains unclear whether students experience it in systematically different ways. In this study, we analyze student perceptions from an…
The History of HCI is briefly reviewed together with three HCI models and structure including CSCW, CSCL and CSCR. It is shown that a number of authorities consider HCI to be a fragmented discipline with no agreed set of unifying design…
Designing Knowledge Management Systems (KMSs) for higher education requires addressing complex human-technology interactions, especially where staff turnover and changing roles create ongoing challenges for reusing knowledge. While advances…
Machine Teaching (MT) is an interactive process where humans train a machine learning model by playing the role of a teacher. The process of designing an MT system involves decisions that can impact both efficiency of human teachers and…
Despite growing global attention to digital accessibility, research from India highlights a significant gap in accessibility training for both computing educators and software professionals. To address this need, we designed and conducted…
Non-programming users should be able to create their own customized scripts to perform computer-based tasks for them, just by demonstrating to the machine how it's done. To that end, we develop a system prototype which…
Multi-user capabilities in Cisco Packet Tracer provide an incentive for immersive realistic learning to increase the efficiency of teaching and learning in the networking class. It is difficult to evaluate the configuration skills of the…
Large language models(LLMs) like Gemini are becoming common tools for supporting student writing. But most of their feedback is based only on the final essay missing important context about how that text was written. In this paper, we…
A number of papers have been reviewed in the areas of HCI, CSCW, CSCL. These have been analyzed with a view to extract the ideas relevant to a consideration of user interactions in a collaborative on line laboratory which is being under…
Immersive learning environments such as virtual classrooms in Virtual Reality (VR) offer learners unique learning experiences, yet providing effective learner support remains a challenge. While prior HCI research has explored in-lecture…
This exploratory study investigates the intersection of Generative AI tools and experiential learning in business education. Through a case study of an innovative undergraduate course, we examine how students interact with and adapt to…
Monitoring students' engagement and understanding their learning pace in a virtual classroom becomes challenging in the absence of direct eye contact between the students and the instructor. Continuous monitoring of eye gaze and gaze…
We redesigned an advanced physics laboratory course to include a project component. The intention was to address learning outcomes such as modeling, design of experiments, teamwork, and developing technical skills in using apparatus and…
An educational system, the tutor-web (http://tutor-web.net), has been developed and used for educational research. The system is accessible and free to use for anyone having access to the Web. It is based on open source software and the…
This research-to-practice work-in-progress (WIP) paper presents an AI-enabled smart tutor designed to provide homework assessment and feedback for students in an undergraduate circuit analysis course. We detail the tutor's design philosophy…