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Embodied agents, in the form of virtual agents or social robots, are rapidly becoming more widespread. In human-human interactions, humans use nonverbal behaviours to convey their attitudes, feelings, and intentions. Therefore, this…
Generative adversarial networks (GANs) have proven hugely successful in variety of applications of image processing. However, generative adversarial networks for handwriting is relatively rare somehow because of difficulty of handling…
Recent studies have shown that text-to-speech synthesis quality can be improved by using glottal vocoding. This refers to vocoders that parameterize speech into two parts, the glottal excitation and vocal tract, that occur in the human…
Deep generative models are rapidly becoming a common tool for researchers and developers. However, as exhaustively shown for the family of discriminative models, the test-time inference of deep neural networks cannot be fully controlled and…
Generative adversarial networks (GANs) provide a way to learn deep representations without extensively annotated training data. They achieve this through deriving backpropagation signals through a competitive process involving a pair of…
In the context of generating geological facies conditioned on observed data, samples corresponding to all possible conditions are not generally available in the training set and hence the generation of these realizations depends primary on…
Deep neural network (DNN) models have become a critical asset of the model owner as training them requires a large amount of resource (i.e. labeled data). Therefore, many fingerprinting schemes have been proposed to safeguard the…
Generative adversarial networks (GANs) have been shown to produce realistic samples from high-dimensional distributions, but training them is considered hard. A possible explanation for training instabilities is the inherent imbalance…
The state-of-the-art in text-to-speech synthesis has recently improved considerably due to novel neural waveform generation methods, such as WaveNet. However, these methods suffer from their slow sequential inference process, while their…
Adversarial attacks on image classification systems have always been an important problem in the field of machine learning, and generative adversarial networks (GANs), as popular models in the field of image generation, have been widely…
One of the most interesting challenges in Artificial Intelligence is to train conditional generators which are able to provide labeled adversarial samples drawn from a specific distribution. In this work, a new framework is presented to…
Generative adversarial networks (GANs) are powerful tools for learning generative models. In practice, the training may suffer from lack of convergence. GANs are commonly viewed as a two-player zero-sum game between two neural networks.…
Generative adversarial networks (GANs) are widely used in image generation tasks, yet the generated images are usually lack of texture details. In this paper, we propose a general framework, called Progressively Unfreezing Perceptual GAN…
Generative models such as GANs and diffusion models have demonstrated impressive image generation capabilities. Despite these successes, these systems are surprisingly poor at creating images with hands. We propose a novel training…
We propose a novel lightweight generative adversarial network for efficient image manipulation using natural language descriptions. To achieve this, a new word-level discriminator is proposed, which provides the generator with fine-grained…
In this paper, we propose novel generative models for creating adversarial examples, slightly perturbed images resembling natural images but maliciously crafted to fool pre-trained models. We present trainable deep neural networks for…
Generative Adversarial Networks (GANs) have shown great success in generating high quality images and are thus used as one of the main approaches to generate art images. However, usually the image generation process involves sampling from…
Generative models have recently received renewed attention as a result of adversarial learning. Generative adversarial networks consist of samples generation model and a discrimination model able to distinguish between genuine and synthetic…
To address the possible lack or total absence of pulses from particle detectors during the development of its associate electronics, we propose a model that can generate them without losing the features of the real ones. This model is based…
Synthesising the spatial and temporal dynamics of the human body skeleton remains a challenging task, not only in terms of the quality of the generated shapes, but also of their diversity, particularly to synthesise realistic body movements…