English

Fictitious GAN: Training GANs with Historical Models

Machine Learning 2018-07-13 v2 Computer Vision and Pattern Recognition Machine Learning

Abstract

Generative adversarial networks (GANs) are powerful tools for learning generative models. In practice, the training may suffer from lack of convergence. GANs are commonly viewed as a two-player zero-sum game between two neural networks. Here, we leverage this game theoretic view to study the convergence behavior of the training process. Inspired by the fictitious play learning process, a novel training method, referred to as Fictitious GAN, is introduced. Fictitious GAN trains the deep neural networks using a mixture of historical models. Specifically, the discriminator (resp. generator) is updated according to the best-response to the mixture outputs from a sequence of previously trained generators (resp. discriminators). It is shown that Fictitious GAN can effectively resolve some convergence issues that cannot be resolved by the standard training approach. It is proved that asymptotically the average of the generator outputs has the same distribution as the data samples.

Keywords

Cite

@article{arxiv.1803.08647,
  title  = {Fictitious GAN: Training GANs with Historical Models},
  author = {Hao Ge and Yin Xia and Xu Chen and Randall Berry and Ying Wu},
  journal= {arXiv preprint arXiv:1803.08647},
  year   = {2018}
}

Comments

19 pages. First three authors have equal contributions

R2 v1 2026-06-23T01:02:36.556Z