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Game theory provides an effective way to model strategic interactions among rational agents. In the context of formal verification, these ideas can be used to produce guarantees on the correctness of multi-agent systems, with a diverse…

Computer Science and Game Theory · Computer Science 2024-11-11 Marta Kwiatkowska , Gethin Norman , David Parker , Gabriel Santos

To protect the systems exposed to the Internet against attacks, a security system with the capability to engage with the attacker is needed. There have been attempts to model the engagement/interactions between users, both benign and…

Cryptography and Security · Computer Science 2018-01-19 Vivek Shandilya , Sajjan Shiva

Control problems for embedded systems like cars and trains can be modeled by two-player hybrid games. Control envelopes, which are families of safe control solutions, correspond to nondeterministic winning policies of hybrid games, where…

Programming Languages · Computer Science 2025-08-11 Aditi Kabra , Jonathan Laurent , Stefan Mitsch , André Platzer

When machine learning models are trained on synthetic data and then deployed on real data, there is often a performance drop due to the distribution shift between synthetic and real data. In this paper, we introduce a new ensemble strategy…

Cryptography and Security · Computer Science 2023-10-17 Haoyuan Sun , Navid Azizan , Akash Srivastava , Hao Wang

This paper investigates the autonomous synchronization problem for discrete-time heterogeneous multiagent systems. The synchronization problem is transformed into the asymptotic decoupling problem of stable modes in a class of discrete-time…

Multiagent Systems · Computer Science 2026-05-07 Wei Hu , Quanyi Liang

Understanding how players adjust their strategies in games, based on their experience, is a crucial tool for policymakers. It enables them to forecast the system's eventual behavior, exert control over the system, and evaluate…

Computer Science and Game Theory · Computer Science 2024-10-14 Iosif Sakos , Antonios Varvitsiotis , Georgios Piliouras

Delays are ubiquitous in modern hybrid systems, which exhibit both continuous and discrete dynamical behaviors. Induced by signal transmission, conversion, the nature of plants, and so on, delays may appear either in the continuous…

Systems and Control · Electrical Eng. & Systems 2021-03-23 Yunjun Bai , Ting Gan , Li Jiao , Bican Xia , Bai Xue , Naijun Zhan

We propose novel controller synthesis techniques for probabilistic systems modelled using stochastic two-player games: one player acts as a controller, the second represents its environment, and probability is used to capture uncertainty…

Logic in Computer Science · Computer Science 2017-01-11 Klaus Drager , Vojtech Forejt , Marta Kwiatkowska , David Parker , Mateusz Ujma

Currently the Dempster-Shafer based algorithm and Uniform Random Probability based algorithm are the preferred method of resolving security games, in which defenders are able to identify attackers and only strategy remained ambiguous.…

Artificial Intelligence · Computer Science 2015-08-11 Hossein Khani , Mohsen Afsharchi

We lay out a model of games with imperfect information that features explicit communication actions, by which the entire observation history of a player is revealed to another player. Such full-information protocols are common in…

Logic in Computer Science · Computer Science 2024-02-14 Dietmar Berwanger , Laurent Doyen , Thomas Soullard

In interactive multi-agent settings, decision-making and planning are challenging mainly due to the agents' interconnected objectives. Dynamic game theory offers a formal framework for analyzing such intricacies. Yet, solving constrained…

Robotics · Computer Science 2025-03-24 Maulik Bhatt , Yixuan Jia , Negar Mehr

We describe computationally efficient methods for learning mixtures in which each component is a directed acyclic graphical model (mixtures of DAGs or MDAGs). We argue that simple search-and-score algorithms are infeasible for a variety of…

Machine Learning · Computer Science 2015-05-19 Bo Thiesson , Christopher Meek , David Maxwell Chickering , David Heckerman

Methods like multi-agent reinforcement learning struggle to scale with growing population size. Mean-field games (MFGs) are a game-theoretic approach that can circumvent this by finding a solution for an abstract infinite population, which…

Multiagent Systems · Computer Science 2025-12-23 Patrick Benjamin , Alessandro Abate

Deep Generative Models (DGMs) are a popular class of deep learning models which find widespread use because of their ability to synthesize data from complex, high-dimensional manifolds. However, even with their increasing industrial…

Cryptography and Security · Computer Science 2022-12-15 Ambrish Rawat , Killian Levacher , Mathieu Sinn

Cyberattacks from within an organization's trusted entities are known as insider threats. Anomaly detection using deep learning requires comprehensive data, but insider threat data is not readily available due to confidentiality concerns of…

Cryptography and Security · Computer Science 2022-03-08 R G Gayathri , Atul Sajjanhar , Yong Xiang

We propose Teamwork Synthesis, a version of the distributed synthesis problem with application to teamwork multi-agent systems. We reformulate the distributed synthesis question by dropping the fixed interaction architecture among agents as…

Logic in Computer Science · Computer Science 2023-05-15 Yehia Abd Alrahman , Nir Piterman

This paper presents the current state of the art on attack and defense modeling approaches that are based on directed acyclic graphs (DAGs). DAGs allow for a hierarchical decomposition of complex scenarios into simple, easily understandable…

Cryptography and Security · Computer Science 2013-04-01 Barbara Kordy , Ludovic Piètre-Cambacédès , Patrick Schweitzer

This paper introduces a sampling-based strategy synthesis algorithm for nondeterministic hybrid systems with complex continuous dynamics under temporal and reachability constraints. We model the evolution of the hybrid system as a…

Systems and Control · Electrical Eng. & Systems 2023-12-27 Qi Heng Ho , Zachary N. Sunberg , Morteza Lahijanian

In this paper we present a layered approach for multi-agent control problem, decomposed into three stages, each building upon the results of the previous one. First, a high-level plan for a coarse abstraction of the system is computed,…

Artificial Intelligence · Computer Science 2023-07-14 Emily Clement , Nicolas Perrin-Gilbert , Philipp Schlehuber-Caissier

Both the phenomenology and the theory of minority games (MG) with more than two strategies per agent are different from those of the conventional and extensively studied case S=2. MGs with $S>2$ exhibit nontrivial statistics of the…

Disordered Systems and Neural Networks · Physics 2009-11-11 N. Shayeghi , A. C. C. Coolen
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