Related papers: Security-Aware Synthesis Using Delayed-Action Game…
Quantumgametheoryextendsclassical strategic decision-making by incorporating quantum superposition, entanglement, and measurement-induced randomness into competitive interactions. This paper introduces a team-based Quantum Sabotage Game…
We propose a fully asynchronous networked aggregative game (Asy-NAG) where each player minimizes a cost function that depends on its local action and the aggregate of all players' actions. In sharp contrast to the existing NAGs, each player…
A shield is attached to a system to guarantee safety by correcting the system's behavior at runtime. Existing methods that employ design-time synthesis of shields do not scale to multi-agent systems. Moreover, such shields are typically…
The dominant paradigm for building LLM based agents is the Agent Loop, an iterative cycle where a single language model decides what to do next by reading an ever growing context window. This paradigm has three structural weaknesses:…
Machine learning models are widely used to support stealth assessment in digital learning environments. Existing approaches typically rely on abstracted gameplay log data, which may overlook subtle behavioral cues linked to learners'…
In this paper, a new offline actor-critic learning algorithm is introduced: Sampled Policy Gradient (SPG). SPG samples in the action space to calculate an approximated policy gradient by using the critic to evaluate the samples. This…
Recommendation systems make predictions chiefly based on users' historical interaction data (e.g., items previously clicked or purchased). There is a risk of privacy leakage when collecting the users' behavior data for building the…
Homology generators in a relation offer individuals the ability to delay identification, by guiding the order via which the individuals reveal their attributes (see arXiv:1712.04130). This perspective applies as well to the identification…
In this paper, we present a new methodology that employs tester agents to automate video game testing. We introduce two types of agents -synthetic and human-like- and two distinct approaches to create them. Our agents are derived from…
Understanding the interactions of agents trained with deep reinforcement learning is crucial for deploying agents in games or the real world. In the former, unreasonable actions confuse players. In the latter, that effect is even more…
We propose a dynamic information manipulation game (DIMG) to investigate the incentives of an information manipulator (IM) to influence the transition rules of a partially observable Markov decision process (POMDP). DIMG is a hierarchical…
The analysis of massive scientific data often happens in the form of workflows with interdependent tasks. When such a scientific workflow needs to be scheduled on a parallel or distributed system, one usually represents the workflow as a…
Synthetic Data Generation (SDG) can be used to facilitate privacy-preserving data sharing. However, most existing research focuses on privacy attacks where the adversary is the recipient of the released synthetic data and attempts to infer…
The prisoner's dilemma (PD) is a game-theoretic model studied in a wide array of fields to understand the emergence of cooperation between rational self-interested agents. In this work, we formulate a spatial iterated PD as a discrete-event…
As large language models (LLMs) grow more capable, concerns about their safe deployment have also grown. Although alignment mechanisms have been introduced to deter misuse, they remain vulnerable to carefully designed adversarial prompts.…
Creating realistic characters that can react to the users' or another character's movement can benefit computer graphics, games and virtual reality hugely. However, synthesizing such reactive motions in human-human interactions is a…
Stochastic games are a convenient formalism for modelling systems that comprise rational agents competing or collaborating within uncertain environments. Probabilistic model checking techniques for this class of models allow us to formally…
We consider the probabilistic planning problem for a defender (P1) who can jointly query the sensors and take control actions to reach a set of goal states while being aware of possible sensor attacks by an adversary (P2) who has perfect…
Multi-dimensional mean-payoff and energy games provide the mathematical foundation for the quantitative study of reactive systems, and play a central role in the emerging quantitative theory of verification and synthesis. In this work, we…
We introduce a new class of context dependent, incomplete information games to serve as structured prediction models for settings with significant strategic interactions. Our games map the input context to outcomes by first condensing the…