Related papers: Virtually the Same: Comparing Physical and Virtual…
This paper provides an outline of a formal approach that we are developing for modelling Virtual Organisations (VOs) and their Breeding Environments (VBEs). We propose different levels of representation for the functional structures and…
Network Virtualization is one of the key technologies for developing the future mobile networks. However, the performance of virtual mobile entities may not be sufficient for delivering the service required for future networks in terms of…
Virtual reality is widely adopted for applications such as training, education, and collaboration. The construction industry, known for its complex projects and numerous personnel involved, relies heavily on effective collaboration. Setting…
Virtual sensors replace expensive physical sensors in critical applications through machine learning by predicting target signals from available measurements. Existing virtual sensor approaches require application-specific models with…
Internet of Things (IoT) security research continues to face a methodological gap between scalable virtual experimentation and realistic device behaviour. While pure simulation and emulation platforms provide control, repeatability, and…
Modern computational neuroscience strives to develop complex network models to explain dynamics and function of brains in health and disease. This process goes hand in hand with advancements in the theory of neuronal networks and increasing…
The need for flexible, low-overhead virtualization is evident on many fronts ranging from high-density cloud servers to mobile devices. During the past decade OS-level virtualization has emerged as a new, efficient approach for…
Context: Software engineering is becoming more and more distributed. Developers and other stakeholders are often located in different locations, departments, and countries and operating within different time zones. Most online software…
A virtual try-on method takes a product image and an image of a model and produces an image of the model wearing the product. Most methods essentially compute warps from the product image to the model image and combine using image…
Research on Advanced Persistent Threats (APTs) in industrial environments requires experimental platforms that support realistic end-to-end attack emulation across converged enterprise IT, operational technology (OT), and Industrial…
Data center networking is the central infrastructure of the modern information society. However, benchmarking them is very challenging as the real-world network traffic is difficult to model, and Internet service giants treat the network…
Virtualization has rapidly become a go-to technology for increasing efficiency in the data center. With virtualization technologies providing tremendous flexibility, even disparate architectures may be deployed on a single machine without…
This paper represents a pilot study examining learners who are new to computer science (CS). Subjects are taught to program in one of two virtual reality (VR) applications developed by the researcher that use interactable objects…
Size and distance perception in Virtual Reality (VR) have been widely studied, albeit in a controlled laboratory setting with a small number of participants. We describe a fully remote perceptual study with a gamified protocol to encourage…
Advancements in wireless communication and the increased accessibility to low-cost sensing and data processing IoT technologies have increased the research and development of urban monitoring systems. Most smart city research projects rely…
Background/Context: Currently, the usual interface for visualizing data is based on 2-D screens. Recently, devices capable of visualizing data while immersed in VR scenes are becoming common. However, it has not been studied in detail to…
In this perspective we discuss verification of quantum devices in the context of specific examples, formulated as proposed experiments. Our first example is verification of analog quantum simulators as Hamiltonian learning, where the input…
This paper provided empirical knowledge of the user experience for using collaborative visualization in a distributed asymmetrical setting through controlled user studies. With the ability to access various computing devices, such as…
Researchers currently rely on ad hoc datasets to train automated visualization tools and evaluate the effectiveness of visualization designs. These exemplars often lack the characteristics of real-world datasets, and their one-off nature…
Environmental citizen science frequently relies on experience-based assessment, however volunteers are not trained to make qualitative judgments. Embodied learning in virtual reality (VR) has been explored as a way to train behavior, but…