Related papers: Planetary Giant Impacts: Convergence of High-Resol…
A numerical method based on smoothed particle hydrodynamics with adaptive spatial resolution (SPH-ASR) was developed for simulating free surface flows. This method can reduce the computational demands while maintaining the numerical…
We model large-scale ($\approx$2000km) impacts on a Mars-like planet using a Smoothed Particle Hydrodynamics code. The effects of material strength and of using different Equations of State on the post-impact material and temperature…
Smoothed particle hydrodynamics (SPH) has been extensively studied in computer graphics to animate fluids with versatile effects. However, SPH still suffers from two numerical difficulties: the particle deficiency problem, which will…
Smoothed Particle Hydrodynamics (SPH) is a frequently applied tool in computational astrophysics to solve the fluid dynamics equations governing the systems under study. For some problems, for example when involving asteroids and asteroid…
Explicit simulations of fluid mixtures of highly size-dispersed particles are constrained by numerical challenges associated with identifying pair-interaction neighbors. Recent algorithmic developments have ameliorated these difficulties to…
We present results from a Smoothed Particle Hydrodynamic (SPH) simulation of galaxy formation that exceeds the minimum resolution requirement suggested by Steinmetz & Muller (1993) of 3*10^4 SPH particles per galaxy. Using the multiple mass…
We present preliminary results of terrestrial planet formation using on the one hand classical numerical integration of hundreds of small bodies on CPUs and on the other hand -- for comparison reasons -- the results of our GPU code with…
Giant impacts were common in the early evolution of the Solar System, and it is possible that Venus also experienced an impact. A giant impact on Venus could have affected its rotation rate and possibly its thermal evolution. In this work,…
We present the smoothed-particle hydrodynamics implementation SPHGal, which combines some recently proposed improvements in GADGET. This includes a pressure-entropy formulation with a Wendland kernel, a higher order estimate of velocity…
We present a new method of identifying protostellar disc fragments in a simulation based on density derivatives, and analyse our data using this and the existing CLUMPFIND method, which is based on an ordered search over all particles in…
Smoothed Particle Hydrodynamics (SPH) is a Lagrangian method for solving the fluid equations that is commonplace in astrophysics, prized for its natural adaptivity and stability. The choice of variable to smooth in SPH has been the topic of…
For problems in astrophysics, planetary science and beyond, numerical simulations are often limited to simulating fewer particles than in the real system. To model collisions, the simulated particles (aka superparticles) need to be inflated…
We describe the implementation and testing of a smoothed particle hydrodynamics (SPH) code that solves the equations of radiation hydrodynamics in the flux-limited diffusion (FLD) approximation. The SPH equations of radiation hydrodynamics…
The smoothed particle hydrodynamics (SPH) method has been increasingly used to study fluid problems in recent years; but its computational cost can be high if high resolution is required. In this study, an adaptive resolution method based…
We describe a simple method for simulating the dynamics of small grains in a dusty gas, relevant to micron-sized grains in the interstellar medium and grains of centimetre size and smaller in protoplanetary discs. The method involves…
At present, the giant impact (GI) is the most widely accepted model for the origin of the Moon. Most of the numerical simulations of GI have been carried out with the smoothed particle hydrodynamics (SPH) method. Recently, however, it has…
Direct numerical simulation of subsonic turbulence with smoothed particle hydrodynamics (SPH) has traditionally been hampered by zeroth-order (E0) errors, inaccurate gradient evaluations, and excessive numerical dissipation. We demonstrate…
We show that the smoothed particle hydrodynamics (SPH) method, used with individual time-steps in the way described in the literature, cannot handle strong explosion problems correctly. In the individual time-step scheme, particles…
Smoothed particle hydrodynamics (SPH) employs an artificial viscosity to properly capture hydrodynamical shock waves. In its original formulation, the resulting numerical viscosity is large enough to suppress structure in the velocity field…
The smoothed-particle hydrodynamics (SPH) technique is a numerical method for solving gas-dynamical problems. It has been applied to simulate the evolution of a wide variety of astrophysical systems. The method has a second-order accuracy,…