Related papers: Planetary Giant Impacts: Convergence of High-Resol…
We introduce a simple and efficient algorithm for diffusion in smoothed particle hydrodynamics (SPH) simulations and apply it to the problem of chemical mixing. Based on the concept of turbulent diffusion, we link the diffusivity of a…
Planetary systems with sufficiently small orbital spacings can experience planetary mergers and ejections. The branching ratio of mergers vs ejections depends sensitively on the treatment of planetary close encounters. Previous works have…
A unified Smoothed Particle Hydrodynamics (SPH) framework is proposed to simulate interaction dynamics involving thin shells modeled by a reduced-dimensional, single-layer particle discretization, as opposed to full-dimensional SPH solids.…
We consider the impact fragmentation of two spherical solid bodies sensitive to strain rate in a three-dimensional (3D) setting. We use both dimensional analysis and numerical simulations by smoothed-particle hydrodynamics (SPH) method to…
We use SPH simulations with an approximate radiative cooling prescription to model evolution of a massive and large ($\sim 100$ AU) very young protoplanetary disc. We also model dust growth and gas-grain dynamics with a second fluid…
We perform a suite of smoothed particle hydrodynamics simulations to investigate in detail the results of a giant impact on the young Uranus. We study the internal structure, rotation rate, and atmospheric retention of the post-impact…
Cosmological simulations require the use of a multiple time-stepping scheme. Without such a scheme, cosmological simulations would be impossible due to their high level of dynamic range; over eleven orders of magnitude in density. Such a…
Simulations of collisions of fundamental particles on a quantum computer are expected to have an exponential advantage over classical methods and promise to enhance searches for new physics. Furthermore, scattering in scalar field theory…
Numerical simulations of star formation frequently rely on the implementation of sink particles, (a) to avoid expending computational resource on the detailed internal physics of individual collapsing protostars, (b) to derive mass…
Recent simulations of self-gravitating accretion discs, carried out using a three-dimensional Smoothed Particle Hydrodynamics (SPH) code by Meru and Bate, have been interpreted as implying that three-dimensional global discs fragment much…
Computational fluid dynamics is a crucial tool to theoretically explore the cosmos. In the last decade, we have seen a substantial methodological diversification with a number of cross-fertilizations between originally different methods.…
In this paper we propose an accurate, and computationally efficient method for incorporating adaptive spatial resolution into weakly-compressible Smoothed Particle Hydrodynamics (SPH) schemes. Particles are adaptively split and merged in an…
Growing planets interact with their surrounding protoplanetary disk, generating feedback effects that may promote or suppress nearby planet formation. We study how spiral waves launched by planets affect the motion and collisional evolution…
Recently it has been suggested that the fragmentation boundary in Smoothed Particle Hydrodynamic (SPH) and FARGO simulations of self-gravitating accretion discs with beta-cooling do not converge as resolution is increased. Furthermore, this…
The use of adaptive spatial resolution to simulate flows of practical interest using Smoothed Particle Hydrodynamics (SPH) is of considerable importance. Recently, Muta and Ramachandran [1] have proposed an efficient adaptive SPH method…
Here we report the development of SPRAY, a massively parallel GPU accelerated, smoothed particle hydrodynamics (SPH)-based, radiation hydrodynamics (RHD) code designed specifically for simulating high intensity laser-plasma interactions.…
A method for following fragmentation simulations further in time using smoothed particle hydrodynamics (SPH) is presented. In a normal SPH simulation of the collapse and fragmentation of a molecular cloud, high-density regions of gas that…
We analyse the performance of twelve different implementations of Smoothed Particle Hydrodynamics (SPH) using seven tests designed to isolate key hydrodynamic elements of cosmological simulations which are known to cause the SPH algorithm…
We describe and demonstrate a method for increasing the resolution locally in a Smoothed Particle Hydrodynamic (SPH) simulation, by splitting particles. We show that in simulations of self-gravitating collapse (of the sort which are…
We present SPARCS, which combines the moment-based radiative transfer method SPH-M1RT with the non-equilibrium metal chemistry solver CHIMES in the modern highly-parallel astrophysical code SWIFT. SPARCS enables on-the-fly radiation…