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We introduce a two-player contest for evaluating the safety and robustness of machine learning systems, with a large prize pool. Unlike most prior work in ML robustness, which studies norm-constrained adversaries, we shift our focus to…

Machine Learning · Statistics 2018-09-25 Tom B. Brown , Nicholas Carlini , Chiyuan Zhang , Catherine Olsson , Paul Christiano , Ian Goodfellow

This paper describes the winning entry to the IJCNN 2011 Social Network Challenge run by Kaggle.com. The goal of the contest was to promote research on real-world link prediction, and the dataset was a graph obtained by crawling the popular…

Cryptography and Security · Computer Science 2015-03-19 Arvind Narayanan , Elaine Shi , Benjamin I. P. Rubinstein

Individual behavior and decisions are substantially influenced by their contexts, such as location, environment, and time. Changes along these dimensions can be readily observed in Multiplayer Online Battle Arena games (MOBA), where players…

Artificial Intelligence · Computer Science 2021-02-24 Julie Jiang , Kristina Lerman , Emilio Ferrara

Data competitions have become a popular approach to crowdsource new data analysis methods for general and specialized data science problems. In plant phenotyping, data competitions have a rich history, and new outdoor field datasets have…

Computer Vision and Pattern Recognition · Computer Science 2021-05-14 Etienne David , Franklin Ogidi , Wei Guo , Frederic Baret , Ian Stavness

Predicting and improving player retention is crucial to the success of mobile Free-to-Play games. This paper explores the problem of rapid retention prediction in this context. Heuristic modeling approaches are introduced as a way of…

When a prediction algorithm serves a collection of users, disparities in prediction quality are likely to emerge. If users respond to accurate predictions by increasing engagement, inviting friends, or adopting trends, repeated learning…

Machine Learning · Computer Science 2025-11-27 Eden Saig , Nir Rosenfeld

Procedural content generation via machine learning (PCGML) in games involves using machine learning techniques to create game content such as maps and levels. 2D tile-based game levels have consistently served as a standard dataset for…

Machine Learning · Computer Science 2025-04-08 Mahsa Bazzaz , Seth Cooper

Balancing is, especially among players, a highly debated topic of video games. Whether a game is sufficiently balanced greatly influences its reception, player satisfaction, churn rates and success. Yet, conceptions about the definition of…

Human-Computer Interaction · Computer Science 2023-08-16 Johannes Pfau , Magy Seif El-Nasr

Previous studies have revealed that artificial intelligence (AI) systems are vulnerable to adversarial attacks. Among them, model extraction attacks fool the target model by generating adversarial examples on a substitute model. The core of…

Computer Vision and Pattern Recognition · Computer Science 2023-10-17 Renyang Liu , Jinhong Zhang , Kwok-Yan Lam , Jun Zhao , Wei Zhou

This paper introduces a model based upon games on an evolving network, and develops three clustering algorithms according to it. In the clustering algorithms, data points for clustering are regarded as players who can make decisions in…

Machine Learning · Computer Science 2010-03-22 Qiang Li , Zhuo Chen , Yan He , Jing-ping Jiang

The Smart Grid System (SGS) is a joint network comprising the power and the communication network. In this paper, the underlying intra-and-interdependencies between entities for a given SGS is captured using a dependency model called…

Computer Science and Game Theory · Computer Science 2021-06-08 Sohini Roy , Arunabha Sen

This paper investigates when one can efficiently recover an approximate Nash Equilibrium (NE) in offline congestion games. The existing dataset coverage assumption in offline general-sum games inevitably incurs a dependency on the number of…

Computer Science and Game Theory · Computer Science 2024-10-07 Haozhe Jiang , Qiwen Cui , Zhihan Xiong , Maryam Fazel , Simon S. Du

In this paper, an incentive proactive cache mechanism in cache-enabled small cell networks (SCNs) is proposed, in order to motivate the content providers (CPs) to participate in the caching procedure. A network composed of a single mobile…

Information Theory · Computer Science 2016-09-12 Fei Shen , Kenza Hamidouche , Ejder Baştuğ , Mérouane Debbah

The results of data mining endeavors are majorly driven by data quality. Throughout these deployments, serious show-stopper problems are still unresolved, such as: data collection ambiguities, data imbalance, hidden biases in data, the lack…

Machine Learning · Computer Science 2019-10-22 Feras A. Batarseh , Ajay Kulkarni

Decision-making in large-scale games is an essential research area in artificial intelligence (AI) with significant real-world impact. However, the limited access to realistic large-scale game environments has hindered research progress in…

Artificial Intelligence · Computer Science 2024-12-31 Kefan Su , Yusen Huo , Zhilin Zhang , Shuai Dou , Chuan Yu , Jian Xu , Zongqing Lu , Bo Zheng

We study the dynamics of simple congestion games with two resources where a continuum of agents behaves according to a version of Experience-Weighted Attraction (EWA) algorithm. The dynamics is characterized by two parameters: the…

Computer Science and Game Theory · Computer Science 2022-01-31 Jakub Bielawski , Thiparat Chotibut , Fryderyk Falniowski , Michal Misiurewicz , Georgios Piliouras

Nowadays, video game developers record every virtual action performed by their players. As each player can remain in the game for years, this results in an exceptionally rich dataset that can be used to understand and predict player…

Computers and Society · Computer Science 2019-02-20 Pei Pei Chen , Anna Guitart , Ana Fernández del Río , África Periáñez

Data competitions rely on real-time leaderboards to rank competitor entries and stimulate algorithm improvement. While such competitions have become quite popular and prevalent, particularly in supervised learning formats, their…

Securely and efficiently procuring energy balancing services in distribution networks remains challenging, especially within a privacy-preserving environment. This paper proposes a network-constrained demand response game, i.e., a…

Systems and Control · Electrical Eng. & Systems 2024-08-14 Xiupeng Chen , Koorosh Shomalzadeh , Jacquelien M. A. Scherpen , Nima Monshizadeh

A human-like chess engine should mimic the style, errors, and consistency of a strong human player rather than maximize playing strength. We show that training from move sequences alone forces a model to learn two capabilities: state…

Artificial Intelligence · Computer Science 2026-04-01 Quanhao Li , Wei Jiang
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