English
Related papers

Related papers: The Winning Solution to the IEEE CIG 2017 Game Dat…

200 papers

The security game is a basic model for resource allocation in adversarial environments. Here there are two players, a defender and an attacker. The defender wants to allocate her limited resources to defend critical targets and the attacker…

Computer Science and Game Theory · Computer Science 2016-06-14 Haifeng Xu

Competition is a primary driver of player satisfaction and engagement in multiplayer online games. Traditional matchmaking systems aim at creating matches involving teams of similar aggregated individual skill levels, such as Elo score or…

Social and Information Networks · Computer Science 2020-06-25 Sofia M Nikolakaki , Ogheneovo Dibie , Ahmad Beirami , Nicholas Peterson , Navid Aghdaie , Kazi Zaman

This paper presents yet another concurrency control analysis platform, CCBench. CCBench supports seven protocols (Silo, TicToc, MOCC, Cicada, SI, SI with latch-free SSN, 2PL) and seven versatile optimization methods and enables the…

Databases · Computer Science 2021-08-19 Takayuki Tanabe , Takashi Hoshino , Hideyuki Kawashima , Jun Nemoto , Masahiro Tanaka , Osamu Tatebe

We introduce a game of trusted computation in which a sensor equipped with limited computing power leverages a central node to evaluate a specified function over a large dataset, collected over time. We assume that the central computer can…

Computer Science and Game Theory · Computer Science 2016-11-09 Shaunak D. Bopardikar , Alberto Speranzon , Cedric Langbort

We propose Interactive Differential Evolution (IDE) based on paired comparisons for reducing user fatigue and evaluate its convergence speed in comparison with Interactive Genetic Algorithms (IGA) and tournament IGA. User interface and…

Artificial Intelligence · Computer Science 2010-04-21 Hideyuki Takagi , Denis Pallez

In two-player games on graphs, the players move a token through a graph to produce an infinite path, which determines the winner of the game. Such games are central in formal methods since they model the interaction between a…

Computer Science and Game Theory · Computer Science 2023-06-22 Milad Aghajohari , Guy Avni , Thomas A. Henzinger

Answer set programming is a well-understood and established problem-solving and knowledge representation paradigm. It has become more prominent amongst a wider audience due to its multiple applications in science and industry. The constant…

Artificial Intelligence · Computer Science 2025-01-22 Elisa Böhl , Stefan Ellmauthaler , Sarah Alice Gaggl

Strategic competitions in the real world, from wars to geopolitical rivalries, often involve coalitions competing against rival groups. These contests are not simple interactions between unified entities, but multilayered processes in which…

General Economics · Economics 2026-05-05 Madjid Eshaghi Gordji , Mohamad Ali Berahman

In this paper, we consider a new network security game wherein an attacker and a defender are battling over "multiple" targets. This type of game is appropriate to model many current network security conflicts such as Internet phishing,…

Computer Science and Game Theory · Computer Science 2022-02-22 Yuedong Xu , John C. S. Lui

In this article, we propose a novel form of unsupervised learning, continual competitive memory (CCM), as well as a computational framework to unify related neural models that operate under the principles of competition. The resulting…

Machine Learning · Computer Science 2021-06-28 Alexander G. Ororbia

Federated learning is a setting where agents, each with access to their own data source, combine models from local data to create a global model. If agents are drawing their data from different distributions, though, federated learning…

Computer Science and Game Theory · Computer Science 2020-12-18 Kate Donahue , Jon Kleinberg

Decomposition, i.e. independently analyzing possible subgames, has proven to be an essential principle for effective decision-making in perfect information games. However, in imperfect information games, decomposition has proven to be…

Computer Science and Game Theory · Computer Science 2014-04-22 Neil Burch , Michael Johanson , Michael Bowling

Competitor rating systems for head-to-head games are typically used to measure playing strength from game outcomes. Ratings computed from these systems are often used to select top competitors for elite events, for pairing players of…

Methodology · Statistics 2025-07-14 Mark E. Glickman

Profiling gamers provides critical insights for adaptive game design, behavioral understanding, and digital well-being. This study proposes an integrated, data-driven framework that combines psychological measures, behavioral analytics, and…

Human-Computer Interaction · Computer Science 2025-10-14 Moona Kanwal , Muhammad Sami Siddiqui , Syed Anael Ali

Competitive online games use rating systems to match players with similar skills to ensure a satisfying experience for players. In this paper, we focus on the importance of addressing different aspects of playing behavior when modeling…

Computer Science and Game Theory · Computer Science 2021-12-09 Arman Dehpanah , Muheeb Faizan Ghori , Jonathan Gemmell , Bamshad Mobasher

In this work, we develop a method named Twinning, for partitioning a dataset into statistically similar twin sets. Twinning is based on SPlit, a recently proposed model-independent method for optimally splitting a dataset into training and…

Machine Learning · Statistics 2022-02-17 Akhil Vakayil , V. Roshan Joseph

Autonomous systems often operate in multi-agent settings and need to make concurrent, strategic decisions, typically in uncertain environments. Verification and control problems for these systems can be tackled with concurrent stochastic…

Logic in Computer Science · Computer Science 2026-01-22 Angel Y. He , David Parker

When data are right-censored, i.e. some outcomes are missing due to a limited period of observation, survival analysis can compute the "time to event". Multiple classes of outcomes lead to a classification variant: predicting the most…

Artificial Intelligence · Computer Science 2024-06-21 Julie Alberge , Vincent Maladière , Olivier Grisel , Judith Abécassis , Gaël Varoquaux

General game playing (GGP) is a framework for evaluating an agent's general intelligence across a wide range of tasks. In the GGP competition, an agent is given the rules of a game (described as a logic program) that it has never seen…

Artificial Intelligence · Computer Science 2019-06-25 Andrew Cropper , Richard Evans , Mark Law

We examine the problem of efficiently learning coarse correlated equilibria (CCE) in polyhedral games, that is, normal-form games with an exponentially large number of actions per player and an underlying combinatorial structure. Prominent…

Computer Science and Game Theory · Computer Science 2025-10-10 Andreas Kontogiannis , Vasilis Pollatos , Gabriele Farina , Panayotis Mertikopoulos , Ioannis Panageas
‹ Prev 1 8 9 10 Next ›