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Currently, explosive increase of smartphones with powerful built-in sensors such as GPS, accelerometers, gyroscopes and cameras has made the design of crowdsensing applications possible, which create a new interface between human beings and…

Computers and Society · Computer Science 2019-01-04 Yufeng Zhan , Yuanqing Xia , Jiang Zhang , Ting Li , Yu Wang

The increasing prevalence of security attacks on software-intensive systems calls for new, effective methods for detecting and responding to these attacks. As one promising approach, game theory provides analytical tools for modeling the…

Software Engineering · Computer Science 2021-12-15 Mingyue Zhang , Nianyu Li , Sridhar Adepu , Eunsuk Kang , Zhi Jin

Image- and video-based 3D human recovery (i.e., pose and shape estimation) have achieved substantial progress. However, due to the prohibitive cost of motion capture, existing datasets are often limited in scale and diversity. In this work,…

Computer Vision and Pattern Recognition · Computer Science 2024-09-11 Zhongang Cai , Mingyuan Zhang , Jiawei Ren , Chen Wei , Daxuan Ren , Zhengyu Lin , Haiyu Zhao , Lei Yang , Chen Change Loy , Ziwei Liu

This study employs gamified experiments to investigate and refine the Schelling Model of Segregation, a framework that demonstrates how individual preferences can lead to systemic segregation. Using a movement selection algorithm derived…

Physics and Society · Physics 2025-01-15 Aleix Nicolás Olivé , Luce Prignano , Dimitri Marinelli , Emanuele Cozzo

We present a simple game model where agents with different memory lengths compete for finite resources. We show by simulation and analytically that an instability exists at a critical memory length, and as a result, different memory lengths…

Adaptation and Self-Organizing Systems · Physics 2015-05-12 James Burridge , Yu Gao , Yong Mao

The timely identification of mental disorders in adolescents is a global public health challenge.Single factor is difficult to detect the abnormality due to its complex and subtle nature. Additionally, the generalized multimodal…

Machine Learning · Computer Science 2023-09-20 Zhicheng Du , Chenyao Jiang , Xi Yuan , Shiyao Zhai , Zhengyang Lei , Shuyue Ma , Yang Liu , Qihui Ye , Chufan Xiao , Qiming Huang , Ming Xu , Dongmei Yu , Peiwu Qin

Decentralized team problems where players have asymmetric information about the state of the underlying stochastic system have been actively studied, but \emph{games} between such teams are less understood. We consider a general model of…

Multiagent Systems · Computer Science 2021-09-29 Dhruva Kartik , Ashutosh Nayyar , Urbashi Mitra

Retaining premium players is key to the success of free-to-play games, but most of them do not start purchasing right after joining the game. By exploiting the exceptionally rich datasets recorded by modern video games--which provide…

Machine Learning · Statistics 2019-09-04 Anna Guitart , Shi Hui Tan , Ana Fernández del Río , Pei Pei Chen , África Periáñez

Recent breakthroughs in the development of agents to solve challenging sequential decision making problems such as Go, StarCraft, or DOTA, have relied on both simulated environments and large-scale datasets. However, progress on this…

Machine Learning · Computer Science 2023-11-27 Eric Hambro , Roberta Raileanu , Danielle Rothermel , Vegard Mella , Tim Rocktäschel , Heinrich Küttler , Naila Murray

Motivated by the controller placement problems in software-defined networks and the fair division principles of classical "cake cutting", we investigate the following two-player zero-sum game. In our model, a defender places a limited…

Computational Complexity · Computer Science 2026-05-19 Grzegorz Gutowski , Konstanty Junosza-Szaniawski , Antonio Lauerbach , Alexander Wolff

In this study we worked on the classification of the Chess Endgame problem using different algorithms like logistic regression, decision trees and neural networks. Our experiments indicates that the Neural Networks provides the best…

Machine Learning · Computer Science 2021-11-12 Mahmoud S. Fayed

Players of coevolutionary games may update not only their strategies but also their networks of interaction. Based on interpreting the payoff of players as fitness, dynamic landscape models are proposed. The modeling procedure is carried…

Populations and Evolution · Quantitative Biology 2017-03-16 Hendrik Richter

Artificial Intelligence has gained a lot of traction in the recent years, with machine learning notably starting to see more applications across a varied range of fields. One specific machine learning application that is of interest to us…

Software Engineering · Computer Science 2023-05-10 Teodor Rares Begu

Congestion game is a widely used model for modern networked applications. A central issue in such applications is that the selfish behavior of the participants may result in resource overloading and negative externalities for the system…

Systems and Control · Electrical Eng. & Systems 2020-02-17 Ezra Tampubolon , Haris Ceribasic , Holger Boche

Survival regression aims to predict the time when an event of interest will take place, typically a death or a failure. A fully parametric method [18] is proposed to estimate the survival function as a mixture of individual parametric…

Machine Learning · Computer Science 2024-04-25 Qinxin Wang , Jiayuan Huang , Junhui Li , Jiaming Liu

IEEE BigData 2021 Cup: Soft Sensing at Scale is a data mining competition organized by Seagate Technology, in association with the IEEE BigData 2021 conference. The scope of this challenge is to tackle the task of classifying soft sensing…

Signal Processing · Electrical Eng. & Systems 2022-01-25 Sergei Petrov , Chao Zhang , Jaswanth Yella , Yu Huang , Xiaoye Qian , Sthitie Bom

The rapid iteration cycles of modern live-service games make regression testing indispensable for maintaining quality and stability. However, existing regression testing approaches face critical limitations, especially in common gray-box…

Software Engineering · Computer Science 2025-12-02 Jinyu Cai , Jialong Li , Nianyu Li , Zhenyu Mao , Mingyue Zhang , Kenji Tei

Deception is a technique to mislead human or computer systems by manipulating beliefs and information. For the applications of cyber deception, non-cooperative games become a natural choice of models to capture the adversarial interactions…

Cryptography and Security · Computer Science 2019-02-12 Tao Zhang , Linan Huang , Jeffrey Pawlick , Quanyan Zhu

Games, in their mathematical sense, are everywhere (game industries, economics, defense, education, chemistry, biology, ...).Search algorithms in games are artificial intelligence methods for playing such games. Unfortunately, there is no…

Artificial Intelligence · Computer Science 2025-05-16 Quentin Cohen-Solal

Traditional end-to-end contextual robust optimization models are trained for specific contextual data, requiring complete retraining whenever new contextual information arrives. This limitation hampers their use in online decision-making…

Optimization and Control · Mathematics 2025-10-20 Carlos Gamboa , Alexandre Street , Davi Valladão , Bernardo Pagnocelli