Related papers: Peeling Digital Potatoes
We describe algorithms which address two classical problems in lattice geometry: the lattice covering and the simultaneous lattice packing-covering problem. Theoretically our algorithms solve the two problems in any fixed dimension d in the…
In the Split Vertex Deletion problem, given a graph G and an integer k, we ask whether one can delete k vertices from the graph G to obtain a split graph (i.e., a graph, whose vertex set can be partitioned into two sets: one inducing a…
Writing an uncomplicated, robust, and scalable three-dimensional convex hull algorithm is challenging and problematic. This includes, coplanar and collinear issues, numerical accuracy, performance, and complexity trade-offs. While there are…
Recently, there has been increasing interest and progress in improvising the approximation algorithm for well-known NP-Complete problems, particularly the approximation algorithm for the Vertex-Cover problem. Here we have proposed a…
We study the structure of the set of all possible affine hyperplane sections of a convex polytope. We present two different cell decompositions of this set, induced by hyperplane arrangements. Using our decomposition, we bound the number of…
Given a graph $G$, the sparsest-cut problem asks to find the set of vertices $S$ which has the least expansion defined as $$\phi_G(S) := \frac{w(E(S,\bar{S}))}{\min \set{w(S), w(\bar{S})}}, $$ where $w$ is the total edge weight of a subset.…
We propose a space-efficient algorithm for hidden surface removal that combines one of the fastest previous algorithms for that problem with techniques based on bit manipulation. Such techniques had been successfully used in other settings,…
This paper presents a new O(nlog(n)) algorithm for computing the convex hull of a set of 3 dimensional points. The algorithm first sorts the point in (x,y,z) then incrementally adds sorted points to the convex hull using the constraint that…
We propose a hybrid image-space/object-space solution to the classical hidden surface removal problem: Given n disjoint triangles in Real^3 and p sample points (``pixels'') in the xy-plane, determine the first triangle directly behind each…
We study the puzzle game Buttons and Scissors in which the goal is to remove all buttons from an $n\times m$ grid by a series of horizontal and vertical cuts. We show that the corresponding parameterized problem has an algorithm with time…
We show that any memory-constrained, first-order algorithm which minimizes $d$-dimensional, $1$-Lipschitz convex functions over the unit ball to $1/\mathrm{poly}(d)$ accuracy using at most $d^{1.25 - \delta}$ bits of memory must make at…
In Clique Cover, given a graph $G$ and an integer $k$, the task is to partition the vertices of $G$ into $k$ cliques. Clique Cover on unit ball graphs has a natural interpretation as a clustering problem, where the objective function is the…
In this paper, we study the following problem of reconstructing a simple polygon: Given a cyclically ordered vertex sequence of an unknown simple polygon P of n vertices and, for each vertex v of P, the sequence of angles defined by all the…
Given a convex polygon $P$ with $n$ vertices, the two-center problem is to find two congruent closed disks of minimum radius such that they completely cover $P$. We propose an algorithm for this problem in the streaming setup, where the…
The potato is a widely grown crop in many regions of the world. In recent decades, potato farming has gained incredible traction in the world. Potatoes are susceptible to several illnesses that stunt their development. This plant seems to…
Many algorithms which exactly solve hard problems require branching on more or less complex structures in order to do their job. Those who design such algorithms often find themselves doing a meticulous analysis of numerous different cases…
We envision programmable matter as a system of nano-scale agents (called particles) with very limited computational capabilities that move and compute collectively to achieve a desired goal. We use the geometric amoebot model as our…
Partially ordered sets (posets) are fundamental combinatorial objects with important applications in computer science. Perhaps the most natural algorithmic task, given a size-$n$ poset, is to compute its number of linear extensions. In 1991…
Given a multiset $S$ of $n$ positive integers and a target integer $t$, the subset sum problem is to decide if there is a subset of $S$ that sums up to $t$. We present a new divide-and-conquer algorithm that computes all the realizable…
We study the problem of chasing convex bodies online: given a sequence of convex bodies $K_t\subseteq \mathbb{R}^d$ the algorithm must respond with points $x_t\in K_t$ in an online fashion (i.e., $x_t$ is chosen before $K_{t+1}$ is…