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Using semi-tensor product (STP) of matrices, the profile evolutionary equation (PEE) for repeated finite games is obtained. By virtue of PEE, the zero-determinant (ZD) strategies are developed for general finite games. A formula is then…

Optimization and Control · Mathematics 2023-11-14 Daizhan Cheng , Changxi Li

In this paper, we present a framework for multi-agent learning in a nonstationary dynamic network environment. More specifically, we examine projected gradient play in smooth monotone repeated network games in which the agents'…

Computer Science and Game Theory · Computer Science 2024-08-13 Feras Al Taha , Kiran Rokade , Francesca Parise

Mean Field Games (MFG) are the class of games with a very large number of agents and the standard equilibrium concept is a Mean Field Equilibrium (MFE). Algorithms for learning MFE in dynamic MFGs are unknown in general. Our focus is on an…

Optimization and Control · Mathematics 2021-02-02 Kiyeob Lee , Desik Rengarajan , Dileep Kalathil , Srinivas Shakkottai

Bridge is a trick-taking card game requiring the ability to evaluate probabilities since it is a game of incomplete information where each player only sees its cards. In order to choose a strategy, a player needs to gather information about…

Artificial Intelligence · Computer Science 2020-01-23 J Li , S Thepaut , V Ventos

We consider a finite horizon repeated game with $N$ selfish players who observe their types privately and take actions, which are publicly observed. Their actions and types jointly determine their instantaneous rewards. In each period,…

Computer Science and Game Theory · Computer Science 2019-05-17 Deepanshu Vasal

In many settings, machine learning models may be used to inform decisions that impact individuals or entities who interact with the model. Such entities, or agents, may game model decisions by manipulating their inputs to the model to…

Machine Learning · Computer Science 2024-12-04 Trenton Chang , Lindsay Warrenburg , Sae-Hwan Park , Ravi B. Parikh , Maggie Makar , Jenna Wiens

We process a large corpus of game records of the board game of Go and propose a way of extracting summary information on played moves. We then apply several basic data-mining methods on the summary information to identify the most…

Artificial Intelligence · Computer Science 2012-09-25 Petr Baudiš , Josef Moudřík

Game-theoretic solution concepts, such as the Nash equilibrium, have been key to finding stable joint actions in multi-player games. However, it has been shown that the dynamics of agents' interactions, even in simple two-player games with…

Multiagent Systems · Computer Science 2025-05-20 Natalia Koliou , George Vouros

The nascent field of neurogames relies on active Brain-Computer Interface input to drive its game mechanics. Consequently, users expect their conscious will to be meaningfully reflected on the virtual environment they're engaging in.…

Human-Computer Interaction · Computer Science 2025-04-22 Diego Saldivar

In this paper we unify, simplify, and extend previous work on the evolutionary dynamics of symmetric $N$-player matrix games with two pure strategies. In such games, gains from switching strategies depend, in general, on how many other…

Populations and Evolution · Quantitative Biology 2013-10-03 Jorge Peña , Laurent Lehmann , Georg Nöldeke

This research aims to improve the accuracy of complex volleyball predictions and provide more meaningful insights to coaches and players. We introduce a specialized graph encoding technique to add additional contact-by-contact volleyball…

Machine Learning · Computer Science 2023-08-23 Rhys Tracy , Haotian Xia , Alex Rasla , Yuan-Fang Wang , Ambuj Singh

Coevolutionary game dynamics is the result of players that may change their strategies and their network of interaction. For such games, and based on interpreting strategies as configurations, strategy-to-payoff maps can be defined for…

Populations and Evolution · Quantitative Biology 2018-03-21 Hendrik Richter

In this work we propose a goal reasoning method which learns to select subgoals with Deep Q-Learning in order to decrease the load of a planner when faced with scenarios with tight time restrictions, such as online execution systems. We…

Artificial Intelligence · Computer Science 2020-12-24 Carlos Núñez-Molina , Vladislav Nikolov , Ignacio Vellido , Juan Fernández-Olivares

In this paper, we consider a game beginning with a multiset of elements from a group. On a move, two elements are replaced by their sum. This is a no strategy game, and can be modeled as a graded poset with the rank of a node equal to the…

Combinatorics · Mathematics 2018-07-02 Caleb Ji

We study the impact of player capability on social welfare in congestion games. We introduce a new game, the Distance-bounded Network Congestion game (DNC), as the basis of our study. DNC is a symmetric network congestion game with a bound…

Computer Science and Game Theory · Computer Science 2022-08-25 Yichen Yang , Kai Jia , Martin Rinard

Despite the impressive feats demonstrated by Reinforcement Learning (RL), these algorithms have seen little adoption in high-risk, real-world applications due to current difficulties in explaining RL agent actions and building user trust.…

Machine Learning · Computer Science 2023-12-08 Timothy K. Mathes , Jessica Inman , Andrés Colón , Simon Khan

This paper investigates the strategic concealment of environment representations used by players in competitive games. We consider a defense scenario in which one player (the Defender) seeks to infer and exploit the representation used by…

Multiagent Systems · Computer Science 2026-03-04 Yue Guan , Dipankar Maity , Panagiotis Tsiotras

Gauging an individual's skill level is crucial, as it inherently shapes their behavior. Quantifying skill, however, is challenging because it is latent to the observed actions. To explore skill understanding in human behavior, we focus on…

Computer Vision and Pattern Recognition · Computer Science 2026-03-27 Akihiro Kubota , Tomoya Hasegawa , Ryo Kawahara , Ko Nishino

This paper studies the optimization of strategies in the context of possibly randomized two players zero-sum games with incomplete information. We compare 5 algorithms for tuning the parameters of strategies over a benchmark of 12 games. A…

Computer Science and Game Theory · Computer Science 2018-07-06 Marie-Liesse Cauwet , Olivier Teytaud

The recent advancements in computational power and machine learning algorithms have led to vast improvements in manifold areas of research. Especially in finance, the application of machine learning enables both researchers and…

Statistical Finance · Quantitative Finance 2020-05-21 Sven Husmann , Antoniya Shivarova , Rick Steinert
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